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Cates, Ward Mitchell; Mattke, Paige Hawkins – Educational Technology, 2013
Based on a recently completed study of education directors at science museums, this article addresses how design-and-development consultants might use those findings to enhance the way in which they propose and deliver Website services to non-academic organizations with either primary or complementary educational missions. After a very brief…
Descriptors: Instructional Design, Consultants, Web Sites, Computer System Design
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Swinney, H. J. – 1976
The broad patterns exhibited by history museums and their collections--the politico-geographical base, the size and collections, unsystematic acquisition, wide range of object types, and lack of categorization, and the lack of scholarly discipline to help development--differ from those of art and science museums, making their electronic data…
Descriptors: Activities, Classification, Comparative Analysis, Data Processing

Curtis, James P. – CEFP Journal, 1983
Outlines steps taken to ensure accessibility for disabled persons to the Alabama Space and Rocket Center's new recreational-educational complex, including writing specifications, identifying construction needs, and analyzing existing buildings' accessibility. Describes the proposed activity center, family and faculty cottages, lodge, active and…
Descriptors: Accessibility (for Disabled), Aerospace Education, Charts, Design Requirements
Dixon, Joyce K. – School Library Journal, 1991
Describes the development of the Young People's Library in Las Vegas (Nevada) as a symbolic and literal bridge to the Lied Discovery Children's Museum. The roles in the design process of library administration, library personnel, and the architect are explored, and how this project addressed differences between the architect's artistic vision and…
Descriptors: Architects, Architecture, Childrens Libraries, Design Requirements
Kamien, Janet; And Others – 1980
Intended for administrators and trustees of cultural institutions, the booklet offers guidelines for evaluating buildings and programs in terms of accessibility to the handicapped, locating and making good use of advisors and consultants, training staff to deal successfully with disabled visitors, taking advantage of the available resources and…
Descriptors: Accessibility (for Disabled), Administration, Affirmative Action, Design Requirements

Hirumi, Atsusi; And Others – Educational Technology, Research and Development, 1994
Describes the design, development, implementation, and evaluation of an interactive videodisc exhibit at the San Diego Natural History Museum. Design requirements for museum environments and interactive videodisc-based exhibits are examined, a field evaluation is described, and the adaptation of an instructional design model for museum settings is…
Descriptors: Case Studies, Design Requirements, Evaluation Methods, Exhibits
Danilov, Victor J. – 1982
Science and technology centers, which are relative newcomers to the museum field, differ from traditional museums in a number of respects. They are concerned with furthering public understanding and appreciation of the physical and biological sciences, engineering, technology, and health and seek to accomplish this goal by making museums both…
Descriptors: Design Requirements, Exhibits, Facility Planning, Facility Requirements
Dahnke, Harold L.; And Others – 1971
This manual analyzes procedures for determining needs for academic support facilities (i.e., library, audio/visual, exhibition, and computer facilities). In general, these facilities house programs that have similar objectives and purposes; acquisition, preservation, maintenance, transformation, retrieval, interpretation, and display of recorded…
Descriptors: Audiovisual Centers, Computer Assisted Instruction, Design Requirements, Educational Media
Wolff, Susan J. – National Research Center for Career and Technical Education, 2003
The purpose of the study was to (a) determine the design features of the physical learning environment that support collaborative, project-based learning, and (b) to gain an understanding of the rationale for the selection of the features. The literature review indicated a need for changing learning expectations to prepare learners for rapidly…
Descriptors: Foreign Countries, Student Projects, Active Learning, Educational Environment