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Martz, Ben; Hughes, Jim; Braun, Frank – Journal of Learning in Higher Education, 2016
This paper looks at and assesses the development and implementation of a problem solving and creativity class for the purpose of providing a basis for a Business Informatics curriculum. The development was fueled by the desire to create a broad based class that 1. Familiarized students to the underlying concepts of problem solving; 2. Introduced…
Descriptors: Creativity, Problem Solving, Information Systems, Business Administration Education
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Hess, Amanda Nichols – Communications in Information Literacy, 2015
Motivational design theory complements instructional design theory and, when used together, both principles can affect learning, knowledge acquisition, and knowledge retention. In information literacy instruction, motivational design exists throughout the appropriate standards documents. However, there is limited current research on the best…
Descriptors: Information Literacy, Motivation Techniques, Instructional Design, Best Practices
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Khoo, Michael J.; Rozaklis, Lily; Hall, Catherine; Kusunoki, Diana – College & Research Libraries, 2016
This article describes a qualitative mixed-method study of students' perceptions of place and space in an academic library. The approach is informed by Scott Bennett's model of library design, which posits a shift from a "book-centered" to a technology supported "learning centered" paradigm of library space. Two surveys…
Descriptors: Academic Libraries, Library Research, Library Automation, Library Administration
Reiser, Brian J.; Michaels, Sarah; Moon, Jean; Bell, Tara; Dyer, Elizabeth; Edwards, Kelsey D.; McGill, Tara A. W.; Novak, Michael; Park, Aimee – Journal of Teacher Education, 2017
The vision for science teaching in the Framework for K-12 Science Education and the Next Generation Science Standards requires a radical departure from traditional science teaching. Science literacy is defined as three-dimensional (3D), in which students engage in science and engineering practices to develop and apply science disciplinary ideas…
Descriptors: Science Instruction, Faculty Development, Expertise, Communities of Practice
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Delise, Lisa A.; Mello, Abby L. – Management Teaching Review, 2017
The Widget design task is an in-class, experiential exercise that affords students the opportunity to develop interpersonal skills in group negotiation. Students engage in new product design in committees of two dyads where one dyad represents Consumer Research and the other represents Strategic Management. Task information creates different…
Descriptors: Experiential Learning, Interpersonal Competence, Skill Development, Conflict Resolution
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Robinson, Heather A.; Kilgore, Whitney; Warren, Scott J. – Online Learning, 2017
The purpose of this study was to identify emergent themes regarding higher education instructors' perceptions concerning the provision of collaborative learning activities and opportunities in their online classroom. Through semi-structured interviews, instructors described their teaching experiences and reported specifically about the online…
Descriptors: Online Courses, Cooperative Learning, Learning Activities, Semi Structured Interviews
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Lindenbach, Jeannette M.; Jessup-Falcioni, Heather – Educational Gerontology, 2016
This environmental scan aimed to discover research interests and educational needs of faculty, graduate, and undergraduate students to inspire research, education, and practice in the development of a center on aging and well-being for older adults. The scan consisted of a search of university faculty and researchers regarding research on aging; a…
Descriptors: Well Being, Aging (Individuals), Educational Needs, College Students
Taylor, Catherine; Kokka, Kari; Darling-Hammond, Linda; Dieckmann, Jack; Pacheco, Vivian Santana; Sandler, Susan; Bae, Soung – Stanford Center for Opportunity Policy in Education, 2016
Engaging students in meaningful applications of their knowledge is a key aspect of both addressing the standards and providing greater access. Not only do the standards emphasize the importance of meaningful engagement in real-world tasks, but evidence shows that engagement is strongly related to student performance on assessment tasks, especially…
Descriptors: Learner Engagement, Performance Based Assessment, Task Analysis, Relevance (Education)
Supovitz, Jonathan – Consortium for Policy Research in Education, 2014
How do policymakers craft policies, particularly centered on the Common Core State Standards, to be more resilient and less likely to disintegrate during enactment? Researcher Jonathan Supovitz in "Slowing Entropy: Instructional Policy Design in New York City, 2011-12" examines the design of a New York City Department of Education policy…
Descriptors: Instructional Design, Educational Policy, Policy Formation, State Standards
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Linder-VanBerschot, Jennifer A.; Summers, Laura L. – Quarterly Review of Distance Education, 2015
As we strive to provide quality and sustainable online learning experiences, we must frame instructional design decisions around learners' current needs and interaction with technology. This article explores the implications of technology transience on instructional design. We provide numerous examples of programs assuming a purposeful approach to…
Descriptors: Instructional Design, Technological Advancement, Influence of Technology, Learning Experience
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Foster, Aroutis; Shah, Mamta – Journal of Computers in Mathematics and Science Teaching, 2016
This study used the Dynamic Systems Model of Role Identity (DSMRI) to examine the extent to which a game, Land Science, afforded identity change opportunities as exploration of science identities, science content knowledge, science confidence, action possibilities, and interest/valuing in an intentional manner. Analysis of the game and existing…
Descriptors: Computer Games, Design Preferences, Computer Software Evaluation, Computer System Design
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Khatri, Raina; Henderson, Charles; Cole, Renée; Froyd, Jeffrey E.; Friedrichsen, Debra; Stanford, Courtney – Physical Review Physics Education Research, 2016
The physics education research community has produced a wealth of knowledge about effective teaching and learning of college level physics. Based on this knowledge, many research-proven instructional strategies and teaching materials have been developed and are currently available to instructors. Unfortunately, these intensive research and…
Descriptors: Adoption (Ideas), Educational Innovation, Models, Success
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Olejarczuk, Edyta – Teaching English with Technology, 2014
Using new technologies in the academic field has become more and more visible in Poland in the recent years. In the past, digital learning resources were used as supplementary materials helping to support face-to-face instruction. Nowadays, we have the opportunity not only to apply "traditional" methods but also to use more sophisticated…
Descriptors: Blended Learning, Electronic Learning, Instructional Design, Curriculum Design
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Obilade, Titilola T.; Burton, John K. – Quarterly Review of Distance Education, 2015
This textual content analysis set out to determine the extent to which the theories, principles, and guidelines in 4 standard books of instructional design and technology were also addressed in 4 popular books on web design. The standard books on instructional design and the popular books on web design were chosen by experts in the fields. The…
Descriptors: Content Analysis, Instructional Design, Electronic Publishing, Textbook Content
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Tevaniemi, Johanna; Poutanen, Jenni; Lähdemäki, Riitta – New Review of Academic Librarianship, 2015
This article presents a case of co-designed temporary learning spaces at a Finnish academic library, together with the results of a user-survey. The experimental development of the multifunctional spaces offered an opportunity for the library to collaborate with its parent organisation thus broadening the role of the library. Hence, library can be…
Descriptors: Foreign Countries, Case Studies, Space Utilization, Interior Design
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