NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 137 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Afra Çalik; Ali Sen; Zeynep Aydin; Ercan Altug Yilmaz – International Society for Technology, Education, and Science, 2023
Gamification is an approach that solves real-life motivational problems with game design techniques by target a long-term behavioral change in participants. However, the application models in gamification design are limited and lack a holistic approach in scope. While existing models may seem sufficient on their own, they tend to focus on certain…
Descriptors: Gamification, Behavior Change, Holistic Approach, Design Requirements
Peer reviewed Peer reviewed
Direct linkDirect link
Brian Alvin Hananto – International Journal of Designs for Learning, 2024
Project-based learning is an effective method for students' learning design. For the "Graphic Design for Interactive Entertainment" elective course, the author uses project-based learning to teach UI and UX design to Universitas Pelita Harapan's Visual Communication Design Department students. For the project, the author designed a game…
Descriptors: Foreign Countries, Communications, Design, Active Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Oleson, Alannah; Wortzman, Brett; Ko, Amy J. – ACM Transactions on Computing Education, 2021
Design is a distinct discipline with its own practices, tools, professions, and areas of scholarship. However, practitioners from other fields often leverage aspects of design in their own work, leading to subfields like engineering design and architecture design that are neither wholly design nor wholly the intersecting discipline. Similarly,…
Descriptors: Elementary Secondary Education, Computer Science Education, Design, Role
Peer reviewed Peer reviewed
Direct linkDirect link
Neil Selwyn – Power and Education, 2024
This paper explores the role of material design as a form of institutional power within contemporary school settings. Drawing on concepts of "coercive design" and "hostile architecture" from design studies, the paper examines three "innovative" designs for classroom chairs -- relatively mundane but integral elements…
Descriptors: Classroom Environment, Furniture, Design, Design Requirements
Taraneh Darvish – ProQuest LLC, 2022
Public space design cannot be a one-size-fits-all project. It has often failed to reflect diversity and inclusion usually by overlooking women and minority groups in current design thinking and practice (Chuko & Chen, 2016; Geddes 2019; Sokolowsk, 2019). Due to cultural and religious diversity, designing inclusive spaces with women's…
Descriptors: Facilities, Inclusion, Diversity, Minority Groups
Peer reviewed Peer reviewed
Direct linkDirect link
Mathias Mejeh; Martin Rehm – Educational Technology Research and Development, 2024
Educational technology plays an increasingly significant role in supporting Self-Regulated Learning (SRL), while the importance of Adaptive Learning Technology (ALT) grows due to its ability to provide personalized support for learners. Despite recognizing the potential of ALT to be influential in SRL, effectively addressing pedagogical concerns…
Descriptors: Educational Environment, Natural Language Processing, Educational Technology, High School Students
Charif, Abdul Rahim – ProQuest LLC, 2017
Secure Information Systems (SIS) design paradigms have evolved in generations to adapt to IS security needs. However, modern IS are still vulnerable and are far from secure. The development of an underlying IS cannot be reduced to "technological fixes" neither is the design of SIS. Technical security cannot ensure IS security.…
Descriptors: Information Security, Information Systems, Design, Action Research
Peer reviewed Peer reviewed
Direct linkDirect link
Gray, Colin M. – International Journal of Art & Design Education, 2019
Expert designers determine what problem needs to be solved by creating a frame that allows the identification of potential solutions. However, it is unclear how students learn to generate these frames effectively, particularly in relation to ethical decision-making and selecting appropriate constraints. In this study, undergraduate and graduate…
Descriptors: Ethics, Problem Solving, Undergraduate Students, Graduate Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Torkildsby, Anne Britt – Design and Technology Education, 2018
Universal design thinkers are needed now more than ever. The world is facing one humanitarian crisis after the other, forcing people to flee their homes and resettle elsewhere without knowing anything about the local language, traditions, and way of life. Moreover, an ageing population is in need of (housing) design that facilitates long-term…
Descriptors: Foreign Countries, Design, Workshops, Graduate Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Whitney, Michael – Information Systems Education Journal, 2020
Curb cuts and automatic doors are a commonplace in the physical world as they provide access to our buildings for persons with disabilities. In the world of the web, millions of individuals have the legal right to rely on electronic curb cuts so they too can access the web. To this end, a new generation of information systems graduates must…
Descriptors: Accessibility (for Disabled), Design, Web Sites, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Karlgren, Klas; Ramberg, Robert; Artman, Henrik – International Journal of Technology and Design Education, 2016
Interaction design is usually described as being concerned with interactions with and through artifacts but independent of a specific implementation. Design work has been characterized as a conversation between the designer and the situation and this conversation poses a particular challenge for interaction design as interactions can be elusive…
Descriptors: Interaction, Design, Design Requirements, Instructional Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Vaino, Katrin; Vaino, Toomas; Ottander, Christina – Science Education International, 2018
In this study, middle school students' (8th grade, n = 24) problem-solving processes were investigated while implementing a design-based science learning (DBSL) approach. DBSL tries to incorporate science learning with the processes of engineering design. A DBSL module was developed by the research team within which students were expected to…
Descriptors: Middle School Students, Secondary School Science, Science Process Skills, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Taleyarkhan, Manaz; Dasgupta, Chandan; Garcia, John Mendoza; Magana, Alejandra J. – Journal of Science Education and Technology, 2018
Engineering design thinking is hard to teach and still harder to learn by novices primarily due to the undetermined nature of engineering problems that often results in multiple solutions. In this paper, we investigate the effect of teaching engineering design thinking to freshmen students by using a computer-aided Design (CAD) simulation…
Descriptors: Design, Educational Technology, Engineering Education, Engineering Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lundberg, Michael; Rasmussen, Jay – Journal of Educational Technology, 2018
The maker education movement is growing in the United States. In order for this movement to gain widespread acceptance it is critical that students' learning goals and progress towards those goals are clearly visible to all stakeholders. Given that traditional assessment methods may not be best suited for measuring some of the higher order skills…
Descriptors: Educational Practices, Educational Principles, Test Construction, Alternative Assessment
Peer reviewed Peer reviewed
Direct linkDirect link
Zeggelaar, Albert; Vermeulen, Marjan; Jochems, Wim – Professional Development in Education, 2018
The growing complexity and numerous changes in Dutch vocational education and training (VET) pressures teachers to continually develop their teaching profession. Therefore professional development (PD) is needed, but policy-initiated and imposed PD might be ineffective. Thus the purpose of this research is to evaluate which design requirements…
Descriptors: Faculty Development, Intervention, Design, Vocational Education
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10