Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 3 |
Descriptor
Design | 3 |
Foreign Countries | 3 |
Simulated Environment | 3 |
Telecommunications | 3 |
Video Games | 3 |
Computer Simulation | 2 |
Games | 2 |
Handheld Devices | 2 |
Questionnaires | 2 |
Affective Behavior | 1 |
Attitude Measures | 1 |
More ▼ |
Author
Boissonnier, Kimo | 1 |
Ellis, Suria | 1 |
Federley, Maija | 1 |
Islas Sedano, Carolina | 1 |
Laine, Teemu H. | 1 |
Leendertz, Verona | 1 |
Paavilainen, Janne | 1 |
Sedano, Carolina Islas | 1 |
Seisto, Anu | 1 |
Sorsa, Timo | 1 |
Sutinen, Erkki | 1 |
More ▼ |
Publication Type
Reports - Research | 3 |
Journal Articles | 2 |
Speeches/Meeting Papers | 1 |
Education Level
Secondary Education | 2 |
Elementary Education | 1 |
Grade 7 | 1 |
High Schools | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Location
Finland | 3 |
South Korea | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Laine, Teemu H.; Sedano, Carolina Islas – Educational Technology & Society, 2015
Pervasive worlds are computing environments where a virtual world converges with the physical world through context-aware technologies such as sensors. In pervasive worlds, technology is distributed among entities that may be distributed geographically. We explore the concept, possibilities, and challenges of distributed pervasive worlds in a case…
Descriptors: Games, Physical Activities, Information Technology, Design
Federley, Maija; Sorsa, Timo; Paavilainen, Janne; Boissonnier, Kimo; Seisto, Anu – International Association for Development of the Information Society, 2014
This position paper presents the first results of an on-going project, in which we explore rapid prototyping method to efficiently produce digital learning solutions that are commercially viable. In this first phase, rapid game prototyping and an iterative approach was tested as a quick and efficient way to create learning games and to evaluate…
Descriptors: Models, Telecommunications, Educational Games, Simulated Environment
Islas Sedano, Carolina; Leendertz, Verona; Vinni, Mikko; Sutinen, Erkki; Ellis, Suria – Simulation & Gaming, 2013
A Hypercontextualized Game (HCG) is a locally designed game that supports its players in gathering context-specific information and in-depth understanding and knowledge regarding the context of a site. LIEKSAMYST, an exciting mobile application, with which visitors can play various games based on stories, was originally developed for the open-air…
Descriptors: Games, Design, Telecommunications, Handheld Devices