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Cinnamon, Jerry – 1985
Climbing walls can be designed to satisfy the needs of both untrained and experienced climbers offering these people a place to learn their craft as well as a place for them to keep their skills honed during off seasons. Users of the artificial wall can be classified into special groups, such as "Youth at Risk," who are engaged in…
Descriptors: Adventure Education, Construction Materials, Design, Design Requirements
Clayfield, Helen; Hyatt, Robyn – 1994
This instructional resource provides teachers with ideas for teaching technology and incorporating it into other areas of the curriculum. The book includes 24 work units that can be adapted for use by any elementary grade. These units allow students to translate their ideas into practice by designing, making, and testing. The information and…
Descriptors: Art Education, Design, Design Crafts, Design Requirements
North Carolina State Dept. of Public Instruction, Raleigh. – 1990
This document contains teachers' materials for a 10-module, 1-semester technology education course in product design offered in grades 11 and 12 in North Carolina. The document begins with a rationale for the development of the course; an explanation of the elements in an instructional system; a rationale for the course; a description of the…
Descriptors: Competency Based Education, Design, Design Requirements, Designers
Allen, Charles W. – 1984
Based on a workshop presented by Charles Wales, a guided design project was developed for a junior mechanical design class at California State University-Chico. This course involves lectures on the design process and an extension of the basic mechanics of materials concepts, particularly as related to design and prevention of failure. The…
Descriptors: College Students, Design, Design Requirements, Feedback
Taylor, Sally – College Press Review, 1981
Offers reasons and guidelines for classroom exercises in creating black and white posters for introductory courses in graphics, design, production, or layout. (RL)
Descriptors: Class Activities, Classroom Techniques, Commercial Art, Design
Brown, Jake – Bulletin of Environmental Education, 1987
Describes a project that is a part of an "Architects in Schools" program in England in which students were challenged to redesign a small structure on the school grounds. Discusses the student tasks involved, including the development of scale models, and the evaluation of the design. (TW)
Descriptors: Architects, Architectural Drafting, Architectural Education, Architecture
Erisman, Albert M.; Neves, Kenneth W. – Scientific American, 1987
Discusses ways that supercomputers are being used in the manufacturing industry, including the design and production of airplanes and automobiles. Describes problems that need to be solved in the next few years for supercomputers to assume a major role in industry. (TW)
Descriptors: Aerospace Industry, Aviation Technology, Computer Graphics, Computer Oriented Programs
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning
South Carolina State Dept. of Education, Columbia. Office of Vocational Education. – 1984
This guide to employee safety in the office is designed for use by the business education teacher who is interested in instilling a respect for the practice of sensible safety habits. It is a compilation of lesson plans focusing on eight major topics: careful design of office environment; safe use and maintenance of office equipment; appropriate…
Descriptors: Accident Prevention, Accidents, Behavioral Objectives, Business Education
Still, Julie M., Ed. – 1997
This book presents 19 case studies in library web site creation and implementation. The book begins with an introduction--"Introduction: Step into My Parlor" (Julie M. Still)--and is divided into three sections. The first section, Academic Library Web Sites, contains six case studies: "U-SEARCH: The University of Saskatchewan…
Descriptors: Case Studies, Computer Interfaces, Computer Mediated Communication, Design

Till, Wesley – Journal of Design and Technology Education, 1996
Reports on a class project that examined the manufacture of boxes and packaging to teach about design and technology. The class discovered basic manufacturing techniques by examining and disassembling cereal boxes. Field trips to stores provided more examples. Appraises the children's final projects and discusses acquiring materials. (MJP)
Descriptors: Art Education, Class Activities, Design, Design Crafts
Maine Arts Commission, Augusta. – 1993
Design and the built environment are subjects of concern to Maine communities. State mandated town planning, new school construction, and the Department of Transportation plans to rebuild roads and bridges elicit public discussion. The study of design encourages elementary students to enter this public forum as informed citizens. The study of…
Descriptors: Architectural Education, Architecture, Art Activities, Art Education
Joyner, Jerry E. – 1988
This curriculum for a 1-semester or 1-year course in product design and planning contains information about the following topics: creativity, idea production techniques, problem solving, design fundamentals, design requirements, graphic communication, materials and processes, and safety. Course content is organized around the laboratory activities…
Descriptors: Citations (References), Competence, Competency Based Education, Course Content
Alberta Dept. of Education, Edmonton. Curriculum Standards Branch. – 1997
With this Career and Technology Studies (CTS) curriculum guide, secondary students in Alberta can do the following: develop skills that can be applied in their daily lives; refine career-planning skills; develop technology-related skills in design; enhance employability skills, especially in design occupations; and apply and reinforce learning…
Descriptors: Career Development, Competence, Competency Based Education, Computer Assisted Design
University of South Florida, Tampa. Dept. of Adult and Vocational Education. – 1988
This document includes a vocational program guide and Career Merit Achievement Plan (Career MAP) for secondary and postsecondary basic commercial art programs. The guide contains the following sections: occupational description; program content (curriculum framework and student performance standards); program implementation (student admission…
Descriptors: Art Education, Commercial Art, Curriculum Design, Design
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