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Upanan, Ardej; Boonsriton, Parud; Phuwanatwichit, Thongchai; Wannapaisan, Chetthapoom – International Education Studies, 2022
"Path of Khruba" is a discourse created in the context of Lanna society, to reflect the practice and attributes of monks in beautiful Buddhism, to be good and practice, as well as to be firm in dharma discipline, as well as to be highly respected of the people's faith and to contribute significantly to the development of people and…
Descriptors: Buddhism, Religious Factors, Citizenship, Prosocial Behavior
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Hofstede, Gert Jan; Murff, Elizabeth J. Tipton – Simulation & Gaming, 2012
The game SO LONG SUCKER was designed in the United States in 1964 with the aim of showing how potentially unethical behavior necessary for winning was inherent in the game's incentive structure. Sessions with East Asian participants, however, led to very different game dynamics in which collaborative rather than antagonistic behaviors occurred.…
Descriptors: Foreign Countries, Educational Games, Ethical Instruction, Asians
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Bontempo, Robert; And Others – Journal of Cross-Cultural Psychology, 1990
Analyzes responses of Brazilian and American students to measures of behavioral intention, perceived norms, and feelings regarding prosocial behaviors in both public and anonymous conditions. Concludes that Brazilians had internalized ingroup norms but that Americans had complied with norms because of social desirability pressures. (FMW)
Descriptors: Behavior Standards, Compliance (Psychology), Cross Cultural Studies, Cultural Differences
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Zahn-Waxler, Carolyn; And Others – Child Development, 1996
Examined 30 Japanese and 30 American preschoolers' responses to hypothetical interpersonal dilemmas as a function of culture, gender, and maternal child rearing values. Found that American children showed more anger, more aggressive behavior and language, and underregulation of emotion than Japanese children. Children from both cultures appeared…
Descriptors: Affective Behavior, Child Rearing, Conflict, Cross Cultural Studies