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Hemmer, Pernille; Criss, Amy H. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2013
The role of experience in memory, specifically the word frequency (WF) mirror effect showing higher hit rates and lower false alarm rates for low-frequency words, is one of the hallmarks of memory. However, this "regularity of memory" is limited because normative WF has been treated as discrete (low vs. high). We evaluate the extent to…
Descriptors: Experience, Memory, Word Frequency, Experimental Psychology
Salverda, Anne Pier; Altmann, Gerry T. M. – Journal of Experimental Psychology: Human Perception and Performance, 2011
Participants saw a small number of objects in a visual display and performed a visual detection or visual-discrimination task in the context of task-irrelevant spoken distractors. In each experiment, a visual cue was presented 400 ms after the onset of a spoken word. In experiments 1 and 2, the cue was an isoluminant color change and participants…
Descriptors: Visual Stimuli, Attention, Eye Movements, Cues
Duncan, Mike R.; Birrell, Bob; Williams, Toni – College Quarterly, 2005
Virtual Reality (VR) is primarily a visual technology. Elements such as haptics (touch feedback) and sound can augment an experience, but the visual cues are the prime driver of what an audience will experience from a VR presentation. At its inception in 2001 the Centre for Advanced Visualization (CFAV) at Niagara College of Arts and Technology…
Descriptors: Cues, Computer Simulation, Land Use, Foreign Countries