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Kapoor, Hansika; Khan, Azizuddin – Journal of Creative Behavior, 2020
Given the recent emphasis on exploring valence in creative behavior, this study examines negative creativity via a person-situation interactionist perspective. By manipulating goal valence (uses or misuses) and object valence (positive or negative), four conditions of an adapted Divergent Thinking task were used to predict positive and negative…
Descriptors: Creativity, Interaction, Personality Traits, Responses
Pierroux, Palmyre; Steier, Rolf; Ludvigsen, Sten R. – Journal of the Learning Sciences, 2022
Background: Studies of group creativity have focused on adults acting in professional settings, with less attention paid to how adolescents collaborate in groups in creative activities. Building on sociocultural perspectives on imagination as a complex capacity in adolescence, this study examines students' creative-imagining processes and the role…
Descriptors: Group Activities, Creativity, Imagination, Peer Influence
Moore, Tracey – Teaching Artist Journal, 2017
Increased technology use by college-age students (millennials) has created problems for the acting classroom. Constantin Stanislavski's technique is still the standard, but students arrive to campus unready or unable to engage in his methods or with each other, so new approaches are required. Classroom exercises are provided, many inspired by…
Descriptors: College Students, Acting, Theater Arts, Teaching Methods
Hilppö, Jaakko; Rajala, Antti; Zittoun, Tania; Kumpulainen, Kristiina; Lipponen, Lasse – Frontline Learning Research, 2016
In this paper, we introduce a conceptual framework for researching the dynamics of imagination in science classroom interactions. While educational interest in imagination has recently increased, prior research has not adequately accounted for how imagination is realized in and through classroom interactions, nor has it created a framework for its…
Descriptors: Science Education, Imagination, Creativity, Elementary School Science
Breslin, Samantha – American Journal of Play, 2013
This article explores the role of play in human interaction with computers in the context of computer programming. The author considers many facets of programming including the literary practice of coding, the abstract design of programs, and more mundane activities such as testing, debugging, and hacking. She discusses how these incorporate the…
Descriptors: Play, Programming, Aesthetics, Creativity
Chang, Chi-Cheng; Yao, Shu-Nung; Chen, Shi-An; King, Jung-Tai; Liang, Chaoyun – Creativity Research Journal, 2016
This article describes a structural examination of the interaction among different imaginative capacities and the entrepreneurial intention of electrical and computer engineering students. Two studies were combined to confirm the factor structure of survey items and test the hypothesised interaction model. The results indicated that imaginative…
Descriptors: Entrepreneurship, Foreign Countries, Factor Structure, Creativity
Pitri, Eliza – Art Education, 2013
In this article, Eliza Pitri states, "when allowed to make and explain their own choices, students develop invaluable creative problem-solving skills." Opportunities for such critical thinking abound in the art classroom. The importance of identifying how skills and dispositions related to creative problem solving are expressed in a…
Descriptors: Art Education, Problem Solving, Creativity, Critical Thinking
Hobson, Jessica A.; Hobson, R. Peter; Malik, Supriya; Bargiota, Kyratso; Calo, Susana – British Journal of Developmental Psychology, 2013
The focus of this study is the nature and concomitants of pretend play among young children with autism. Age- and language-matched children with autism ("n"= 27), autism spectrum disorder ("n"= 14), and developmental disorders without autism ("n"= 16) were administered the Test of Pretend Play (ToPP; Lewis &…
Descriptors: Correlation, Play, Interpersonal Relationship, Autism
Ruckenstein, Minna – Childhood: A Global Journal of Child Research, 2010
This article approaches childhood as an emergent condition in which children, their caregivers and toys all take an active part and argues that the focus on toys opens important insights for studying processes of social reproduction and change. This is demonstrated by describing children's interactions with virtual pets that encourage children to…
Descriptors: Caregivers, Toys, Social Influences, Social Change
Soundy, Cathleen S. – Montessori Life: A Publication of the American Montessori Society, 2010
This study examines life in a Montessori classroom, with special attention focused on spontaneous episodes of imaginary play. The goal is to better understand what is going on when children engage in imaginary play and how this play assists young learners in their development. This article examines three play episodes, each from a different area…
Descriptors: Montessori Schools, Play, Young Children, Montessori Method
Marks-Tarlow, Terry – American Journal of Play, 2010
In this article, the author draws on contemporary science to illuminate the relationship between early play experiences, processes of self-development, and the later emergence of the fractal self. She argues that orientation within social space is a primary function of early play and developmentally a two-step process. With other people and with…
Descriptors: Play, Young Children, Child Development, Developmental Stages
Marjanovic-Shane, Ana; Beljanski-Ristic, Ljubica – Mind, Culture, and Activity, 2008
This article investigates the role of play and playlike activities (imagination, art) in developing and using symbolic tools. We understand processes of development of symbolic tools as coordination between two types of relationships: the subject-object relationships and the subject-subject relationships. This coordination begins when a new,…
Descriptors: Play, Interaction, Drama Workshops, Imagination
Mastrangelo, Sonia – TEACHING Exceptional Children, 2009
Play is a complex phenomenon that occurs naturally for most children; they move through the various stages of play development and are able to add complexity, imagination, and creativity to their thought processes and actions. However, for many children with autism spectrum disorders (ASD), the various stages of play never truly develop, or occur…
Descriptors: Play, Self Destructive Behavior, Autism, Imitation

Mellou, Eleni – Journal of Creative Behavior, 1996
This paper views creativity as the combination of the conditions of interaction and transformation-imagination-fantasy. These conditions operate together, simultaneously, in order to define the complex process of creativity. (DB)
Descriptors: Cognitive Processes, Creative Thinking, Creativity, Imagination

Mellou, Eleni – Early Child Development and Care, 1994
Theorizes that dramatic play involves and can potentially develop the three conditions that promote and characterize creativity--interaction, transformation, and imagination. Notes that children involved in dramatic play are enhancing their creativity and potential for creative work. (TM)
Descriptors: Child Development, Creativity, Dramatic Play, Imagination
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