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Kelly Elizabeth Bare – ProQuest LLC, 2024
Using autoethnographic, arts-based, and embodied methods, this postformal dissertation study establishes the first of a two-part research-as-community-building template designed with racially and socioeconomically diverse school communities in mind. Imagined as a double helix in an echo of human DNA, it describes an arts-based, embodied self-study…
Descriptors: Ethnography, School Community Relationship, Urban Schools, Elementary Schools
Jessica Pissini – ProQuest LLC, 2020
From computational and scientific viewpoints, virtual reality (VR) is a well-researched technology, platform, and mode of communication. However, from an arts perspective, virtual reality has very few, if any, defined parameters as an artistic medium. This study aims to explore the technical affordances and the experiential and creative phenomena…
Descriptors: Creativity, Art Activities, Self Concept, Computer Simulation
Edmond B. Walsh – ProQuest LLC, 2024
Esports has been adopted by high schools across the country and around the world as a school-based opportunity for students to engage in competitive video gaming. Growth of esports in secondary schools has been informed independently by student and industry interests, leaving school administrators little understanding surrounding the motives and…
Descriptors: Video Games, Competition, Student Empowerment, High School Students
Amy C. Parks – ProQuest LLC, 2022
This phenomenological study examined how students at a large, urban community college experienced being an artist, before and during the COVID-19 pandemic. It also investigated the ways these students made meaning of their arts experiences. The research design was based upon the model outlined in "Interpretative Phenomenological…
Descriptors: Community College Students, Urban Schools, COVID-19, Pandemics
Lori Anne Palmer – ProQuest LLC, 2022
Art Appreciation is often a course that undergraduate students take to meet their general education requirements. However, many students have little interest or value of art due to a lack of previous art experiences and often choose the course because they feel it will be relatively easy. This qualitative, naturalistic inquiry focused on students'…
Descriptors: Art Education, Art Appreciation, Teaching Methods, Aesthetics
Kotowski, Kelly – ProQuest LLC, 2013
This narrative chronicles the story of the Lunch Bunch, a group of 4 students with autism, 1 student with a specific learning disability and their art educator/researcher as they ate lunch together and discussed creativity and at times made art. A chronological story of the Lunch Bunch was crafted utilizing narrative inquiry as the overarching…
Descriptors: Autism, Creative Activities, Creativity, Art