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Jongluecha, Pattama; Worapun, Wittaya – Journal of Educational Issues, 2022
The purposes of the studies were: (1) to study the effects of the 6E learning model on grade 3 students' learning achievement in science with the determining criteria of 70; (2) to compare students' scientific creativity before and after implementing the 6E learning model; and (3) to evaluate grade 3 students' creative abilities after implementing…
Descriptors: Art Education, STEM Education, Science Achievement, Creativity
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Warachit Promket – International Education Studies, 2024
The Development Instructional Model Based on Steam Education by TP-SMART MODEL To Enhance Technological Innovation and Creativity Skills of Secondary student Mathayom 6, divided into 4 steps. Step 1: Study the current and expected conditions of student learning and innovation skills development. 2) Develop the model 3) Study the results of use 4)…
Descriptors: STEM Education, Art Education, Creativity, Secondary School Students
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Sopapradit, Sunti; Wannapiroon, Panita – International Education Studies, 2022
This research developed a model of steam learning with digital fabrication laboratory on cloud computing model to enhance creative product. The objectives of the study were: 1) To create the model, and 2) To evaluate a model. This research method was two parts. The first part about the design's model had four subs: 1) to study and synthesize the…
Descriptors: Models, Internet, Computer Software, Computers