NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 8 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Lee Cheng; Wing Yan Jasman Pang – IEEE Transactions on Education, 2024
Contributions: This study examined the effectiveness of making activities in fostering the competency development of school-age children engaged in a making program. The findings suggest that community-based makerspaces can provide autonomous and informal learning experiences, facilitating their competence development. When integrated with formal…
Descriptors: Foreign Countries, Elementary School Students, Secondary School Students, Creative Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Primus, Dirk J.; Sonnenburg, Stephan – Creativity Research Journal, 2018
The flow experience can be an important precursor to high levels of creativity and innovation. Prior work has identified and conceptualized the key elements of the flow experience in cocreative activities as individual flow corridor, individual flow feeling, and group flow. Surprisingly, the flow experience is underrepresented in theory and…
Descriptors: Creative Thinking, Toys, Teaching Methods, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Graves, Colleen – Knowledge Quest, 2014
A makerspace is a place where makers can envision a project, find an expert, and create something. Libraries have always held programming during which patrons were able to come in and create. The makerspace at the Lamar Middle School in Flower Mound, Texas, is available for students every day, so that they can daily create and play with innovative…
Descriptors: Middle Schools, School Libraries, Library Development, Space Utilization
Peer reviewed Peer reviewed
Direct linkDirect link
Simpson Steele, Jamie; Fulton, Lori; Fanning, Lisa – Journal of Dance Education, 2016
The integration of science, technology, engineering, arts, and mathematics (STEAM) serves to develop creative thinking and twenty-first-century skills in the classroom (Maeda 2012). Learning through STEAM promotes novelty, innovation, ingenuity, and task-specific purposefulness to solve real-world problems--all aspects that define creativity. Lisa…
Descriptors: Dance Education, STEM Education, Interdisciplinary Approach, Creative Thinking
Peer reviewed Peer reviewed
Direct linkDirect link
Fürst, Guillaume; Ghisletta, Paolo; Lubart, Todd – Creativity Research Journal, 2012
The purpose of this research was to study the creative process in real-life settings and in a multicomponential perspective of creativity. Relations between the creative process and other important variables (mood, personality, and the creative product) were investigated. The data analyzed were collected in four applied art schools (n = 41) in…
Descriptors: Longitudinal Studies, Multivariate Analysis, Creative Activities, Creativity
Lascola, I. Ray – Training and Development Journal, 1971
Describes the development of a 40-hour creativity workshop for trainers and managers, and some of the results obtained. (AN)
Descriptors: Creative Activities, Creative Development, Creative Thinking, Workshops
Edelson, Paul J. – 1996
An innovative method for teaching creativity and leadership to adults was presented to engineers and executives within a high-technology corporation who wished to overcome fear of failure and the inhibiting influences of stress within their industry. The methodology developed was based upon prior research conducted in the area of self-directed…
Descriptors: Adult Education, Creative Activities, Creative Thinking, Creativity Research
Cross, James A., Jr. – Gifted Child Today (GCT), 1993
A Creativity Night Festival encourages parents, teachers, and the public to explore a variety of techniques and activities that foster creative thinking and expression. Participants rotate among 20-minute sessions which actively involve them in the creative process. Twenty-one ideas are offered as creative opportunities for the sessions. (JDD)
Descriptors: Adult Programs, Creative Activities, Creative Expression, Creative Thinking