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Showing 1 to 15 of 32 results Save | Export
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Chen, Tan-I; Lin, Shih-Kai; Chung, Hung-Chang – Journal of Baltic Science Education, 2023
The combination of education and robots is becoming an increasingly important issue. Although researchers have conducted some studies on educational robotics in STEM education at the undergraduate level, no research examined the effects of gamified educational robotics on participants' motivation and creativity. Therefore, this study examines the…
Descriptors: College Students, Foreign Countries, STEM Education, Robotics
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Yeo, Jun-Hui; Cho, I.-Hsuan; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Gender and prior knowledge may affect students' performance and motivation when simulations and games are used for learning. Accommodations should be made for students of different genders and with different levels of prior knowledge. A simulation digital game about the food chain concept geared for elementary school students was developed for…
Descriptors: Gender Differences, Prior Learning, Food, Biology
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Chen, Hsiu-Ling; Liao, Yen-Chun – Journal of Educational Computing Research, 2022
Digital learning has become an inevitable trend with many benefits for students' learning performance and motivation. However, Virtual Reality, a pervasive mode of digital learning nowadays, has incurred ambivalence among teachers over the years due to its high cost and other technical concerns. Panoramic image VR (PIVR) is a cost-efficient…
Descriptors: Computer Simulation, Simulated Environment, Work Environment, Vocational High Schools
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Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
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Chou, Mu-Hsuan – Journal of Educational Research, 2021
Task value has a considerable effect on one's interest, motivation, and strategies in learning. Additionally, the social contexts in which a learner studies, such as subject specialization and gender, may potentially influence how successfully one learns. The purpose of this quantitative study is to examine the relationship between task value and…
Descriptors: Vocational High Schools, High School Students, Learning Motivation, Student Interests
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Chen, Ming-Puu; Wang, Li-Chun; Zou, Di; Lin, Shu-Yuan; Xie, Haoran; Tsai, Chin-Chung – Computer Assisted Language Learning, 2022
Augmented reality (AR) deepens learning interactions by imposing digital information on top of physical settings. This study implemented an AR-enhanced theme-based contextualized learning and aimed to examine the effects of captions (non-caption, English caption and Chinese caption) and English proficiency (less proficient and proficient) on…
Descriptors: Visual Aids, Teaching Methods, Instructional Effectiveness, English (Second Language)
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Kung, Fan-Wei – Innovation in Language Learning and Teaching, 2019
The past decade has witnessed a plethora of research in teaching second language reading, and how to teach with efficiency has gradually gained ground in the field of Second Language Acquisition. Even though empirical studies have revealed that there is a positive correlation between students' learning motivation and learning outcome for effective…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Reading Strategies
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Huang, Shu-Chen – Journal of Multilingual and Multicultural Development, 2019
Informed by Dörnyei's L2 Motivational Self System and intended to fill a gap in learning motivation research on languages other than English (LOTEs), this study investigated learners' motivation for three language clusters -- Southeast Asian (Vietnamese, Thai and Malay), Northeast Asian (Japanese and Korean) and European (German, Spanish and…
Descriptors: Learning Experience, Learning Motivation, Second Language Learning, Second Language Instruction
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Lin, Yi-Ti – Asia-Pacific Education Researcher, 2019
This research investigates the variables influencing willingness to communicate (WTC) in English as a foreign language (EFL) context in Taiwan. A hypothesized EFL WTC model with six layers focusing on factors related to individual differences was proposed and the EFL WTC model was reinterpreted as a serial mediation model. Ten latent variables,…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
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Lu, Yichen; Berg, D. Ryan – International Journal of Educational Methodology, 2019
There has been an increased interest in L2 learners' motivation and autonomy over the past several decades, and both variables are recognized as characteristics of successful language learners. The L2 motivational self system (L2MSS) is a recent approach to L2 motivation research that sheds light on many aspects of a language learners' self.…
Descriptors: College Students, Second Language Learning, Learning Motivation, Correlation
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Cheng, Kun-Hung – Australasian Journal of Educational Technology, 2017
Since augmented reality (AR) has been increasingly applied in education recently, the investigation of students' learning experiences with AR could be helpful for educators to implement AR learning. With a quantitative survey using three questionnaires, this study explored the relationships among 153 students' perceived cognitive load, motivation,…
Descriptors: Cognitive Processes, Difficulty Level, Learning Experience, Statistical Analysis
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Li, Jie-Yi; Shieh, Chich-Jen – EURASIA Journal of Mathematics, Science & Technology Education, 2016
In such an era when the value is constantly restructured and information is rapidly changed, education reform should cater for new challenges. The role and function of teachers is encountering a new change. Coping with current information generation, people with high self-efficacy of selecting and mastering large amount of information and higher…
Descriptors: Goal Orientation, Learning Motivation, Faculty Development, Questionnaires
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Chen, Bryan H.; Chiu, Wan-Ching; Wang, Chih-Chuan – Asia-Pacific Education Researcher, 2015
This study focuses on the effect of academic self-concept on the use of learning strategies conducive to academic achievement. Data from 407 national vocational college students in Taiwan were analyzed by structural equation modeling through the LISREL 8.80 version. The results of this study can be summarized as follows: (a) academic self-concept…
Descriptors: Self Concept, Learning Strategies, Academic Achievement, Case Studies
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Lowie, Wander; van Dijk, Marijn; Chan, Huiping; Verspoor, Marjolijn – Studies in Second Language Learning and Teaching, 2017
A large body studies into individual differences in second language learning has shown that success in second language learning is strongly affected by a set of relevant learner characteristics ranging from the age of onset to motivation, aptitude, and personality. Most studies have concentrated on a limited number of learner characteristics and…
Descriptors: Second Language Learning, Individual Differences, Learning Motivation, Personality Traits
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Chin, Kai-Yi; Hong, Zeng-Wei; Huang, Yueh-Min; Shen, Wei-Wei; Lin, Jim-Min – Interactive Learning Environments, 2016
The addition of animated pedagogical agents (APAs) in computer-assisted learning (CAL) systems could successfully enhance students' learning motivation and engagement in learning activities. Conventionally, the APA incorporated multimedia materials are constructed through the cooperation of teachers and software programmers. However, the thinking…
Descriptors: Foreign Countries, Courseware, Animation, Learning Motivation
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