Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 6 |
Descriptor
Correlation | 6 |
Violence | 6 |
Aggression | 5 |
Video Games | 5 |
Foreign Countries | 4 |
Adolescents | 3 |
Antisocial Behavior | 3 |
At Risk Persons | 3 |
Academic Ability | 2 |
Effect Size | 2 |
Gender Differences | 2 |
More ▼ |
Author
Bushman, Brad J. | 6 |
Bijvank, Marije Nije | 2 |
Konijn, Elly A. | 2 |
Anderson, Craig A. | 1 |
Boxer, Paul | 1 |
Guo, Cheng | 1 |
Huesmann, L. Rowell | 1 |
Huizinga, Mariette | 1 |
Liu, Yanling | 1 |
Moceri, Dominic | 1 |
Nie, Qian | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 5 |
Information Analyses | 1 |
Opinion Papers | 1 |
Education Level
High Schools | 2 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Netherlands | 2 |
China | 1 |
Japan | 1 |
United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Teng, Zhaojun; Nie, Qian; Guo, Cheng; Zhang, Qian; Liu, Yanling; Bushman, Brad J. – Developmental Psychology, 2019
Although adolescents around the world play video games, little is known about their longitudinal effects on adolescents from Eastern countries. This large longitudinal violent video game study has 4 strengths. First, it is the first longitudinal study conducted with Chinese adolescents. Second, it examines moral disengagement as a possible…
Descriptors: Foreign Countries, Adolescents, Video Games, Violence
Nikkelen, Sanne W. C.; Valkenburg, Patti M.; Huizinga, Mariette; Bushman, Brad J. – Developmental Psychology, 2014
There are several theoretical reasons to believe that media use might be related to attention-deficit/hyperactivity disorder (ADHD) or ADHD-related behaviors (i.e., attention problems, hyperactivity, and impulsivity). Although studies into the media--ADHD relationship have accumulated, they have yielded inconsistent results. Therefore, we still do…
Descriptors: Attention Deficit Hyperactivity Disorder, Mass Media Effects, Correlation, Children
Bijvank, Marije Nije; Konijn, Elly A.; Bushman, Brad J. – Journal of Adolescence, 2012
This research focuses on low educational ability as a risk factor for aggression and violent game play. We propose that boys of lower educational ability are more attracted to violent video games than other boys are, and that they are also higher in trait aggressiveness and sensation seeking. Participants were Dutch boys in public schools (N =…
Descriptors: Video Games, Standardized Tests, At Risk Persons, Ability Grouping
Bushman, Brad J.; Rothstein, Hannah R.; Anderson, Craig A. – Psychological Bulletin, 2010
In this article we reply to C. J. Ferguson and J. Kilburn's (2010) critique of our meta-analysis on violent video game effects (C. A. Anderson et al., 2010). We rely on well-established methodological and statistical theory and on empirical data to show that claims of bias and misinterpretation on our part are simply wrong. One should not…
Descriptors: Violence, Video Games, Aggression, Meta Analysis
Boxer, Paul; Huesmann, L. Rowell; Bushman, Brad J.; O'Brien, Maureen; Moceri, Dominic – Journal of Youth and Adolescence, 2009
The impact of exposure to violence in the media on the long-term development and short-term expression of aggressive behavior has been well documented. However, gaps in this literature remain, and in particular the role of violent media exposure in shaping violent and other serious antisocial behavior has not been investigated. Further, studies of…
Descriptors: Violence, Aggression, At Risk Persons, Antisocial Behavior
Konijn, Elly A.; Bijvank, Marije Nije; Bushman, Brad J. – Developmental Psychology, 2007
This study tested the hypothesis that violent video games are especially likely to increase aggression when players identify with violent game characters. Dutch adolescent boys with low education ability (N=112) were randomly assigned to play a realistic or fantasy violent or nonviolent video game. Next, they competed with an ostensible partner on…
Descriptors: Reaction Time, Males, Fantasy, Video Games