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Soboleva, Elena V.; Suvorova, Tatyana N.; Grinshkun, Aleksandr V.; Nimatulaev, Magomedkhan M. – European Journal of Contemporary Education, 2021
The problem to be solved by the research is due to the need to prepare a graduate capable of creative thinking, working in a team, managing changes, projects, teams of people within the modern educational environment, and insufficient degree of development of the methodological base for training specialists of the future that meets these…
Descriptors: Creative Thinking, Teamwork, Cooperative Learning, Group Activities
Vance, Eric A. – Journal of Statistics and Data Science Education, 2021
Data science is collaborative and its students should learn teamwork and collaboration. Yet it can be a challenge to fit the teaching of such skills into the data science curriculum. Team-Based Learning (TBL) is a pedagogical strategy that can help educators teach data science better by flipping the classroom to employ small-group collaborative…
Descriptors: Cooperative Learning, Data Analysis, Statistics Education, Flipped Classroom
Evans, Nancy – Journal of Teaching and Learning with Technology, 2022
In computer technology, statistics, and business courses that I have taught over the past decade, students have worked in groups/teams. I assumed students communicated with teammates within the Learning Management System (LMS). In 2017, I was surprised to discover students were using GroupMe. To help me understand the attraction, I signed up for a…
Descriptors: Computer Mediated Communication, Computer Software, Performance Based Assessment, Cooperative Learning
Fernández-Ferrer, Maite; Espinoza-Pizarro, Dario – Journal of Technology and Science Education, 2022
Through an initial documentary analysis of the flipped classroom in the context of a pandemic and of the new pedagogical models based on active methodologies or pedagogies and cooperative learning, the experience presented below is part of an innovation project based on the design of cooperative activities focused on students to enhance their…
Descriptors: Flipped Classroom, COVID-19, Pandemics, Teaching Methods
Yen, Tran Thi Kim; Nho, Hoang Thi; Huyen, Nguyen Thi Thanh – International Journal of Education and Practice, 2022
This study aimed to investigate the current state of education on the development of children's cooperative abilities via the use of themed role-playing games in Dak Lak, Vietnam. The period between March through June 2019 was devoted to administering an online survey for data collection. The findings indicate that preschools have devoted…
Descriptors: Teamwork, Role Playing, Game Based Learning, Preschool Children
Zhang, Bo; Goodman, Lizbeth; Gu, Xiaoqing – SAGE Open, 2022
This study aims to help international students learn the language and cultural knowledge of their future study destination by collaborating with local students through coplaying games in online virtual rooms. Therefore, this study explores whether the 3D interactive game with specific contexts on a virtual platform can support intercultural…
Descriptors: Computer Games, Computer Simulation, Foreign Students, Second Language Learning
Keziah J. Tinkle-Williams – ProQuest LLC, 2022
The purpose of this qualitative, descriptive scientific phenomenological study was to explore what it is like for a community college student to experience group dynamics in a team-based gamified learning environment in the Southwestern U.S. Although the student or "player" experience is at the center of a gamified curriculum, it is not…
Descriptors: Game Based Learning, Teamwork, Group Dynamics, Community College Students
Wanmei Li; Yani Ouyang; Jun Xu; Pengfei Zhang – Journal of Chemical Education, 2022
Medicinal chemistry, as the core curriculum of the pharmaceutical engineering major, contains complex knowledge systems and scattered knowledge points. A medicinal chemistry course covers more than 50kinds of drugs divided into 11 categories including antibiotics, antiparasitic drugs, anesthetics, nonsteroidal anti-inflammatory drugs, and nervous…
Descriptors: Student Centered Learning, Cooperative Learning, Teamwork, Science Instruction
Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
Tataw, David B. – International Journal for the Scholarship of Teaching and Learning, 2023
This study contributes to the Scholarship of Teaching and Learning by expanding the investigative areas on the role of social capital in collaborative learning environments. This is done by examining aspired and experienced social capital in student reflections on team dynamics in online project teams and aligning student narratives to expected…
Descriptors: Social Capital, Cooperative Learning, Teamwork, Group Dynamics
Shunan Zhang; Dongyan Nan; Seungjong Sun; ShaoPeng Che; Jang Hyun Kim – International Review of Research in Open and Distributed Learning, 2023
Owing to the limitations of computer-mediated communication (CMC), distributed CSCL (Computer-supported collaborative learning) has not always been as effective as desired. Despite recognizing the significance of group composition, the exploration of the function of teammate familiarity in distributed educational settings is restricted. This study…
Descriptors: Computer Mediated Communication, Cooperative Learning, Teamwork, Familiarity
Sopin, Supawinee; Sanrattana, Wirot – World Journal of Education, 2023
This research aimed to enhance the 21st-century skills of students at Sarakulnawitaya School by focusing on communication skills, creativity, critical thinking, and collaboration. The research methodology was Participatory Action Research. The objectives of the research were threefold: (1) change occurred, (2) learning developed, and (3) knowledge…
Descriptors: Foreign Countries, Participatory Research, Action Research, 21st Century Skills
Strom, Paris S.; Strom, Robert D.; Wang, Chih-hsuan – International Journal of Educational Reform, 2024
Employers agree that high school graduates lack teamwork skills needed for workplace productivity. The lag in student readiness to meet employer expectations urges school reforms that implicate group interaction, empirical assessment, and reporting of teamwork competencies. The "Teamwork Skills Inventory" (TSI) evaluated how well…
Descriptors: Peer Evaluation, Self Evaluation (Individuals), Teamwork, High School Students
Tashieka Simone Burris-Melville; Shalieka Tiffia Burris; Kristin Bledsoe – IGI Global, 2024
Many businesses and organizations struggle with implementing effective teamwork, leading to confusion, stress, and subpar results. In higher education, students often graduate without the necessary teamwork skills, leaving them unprepared for the demands of the modern workplace. "Empowering Teams in Higher Education: Strategies for…
Descriptors: Teamwork, Professional Development, Higher Education, Guides
Julia Sonnenberg-Klein; Edward J. Coyle – IEEE Transactions on Education, 2024
Contribution: This longitudinal study modeled student leadership growth in a course sequence supporting long-term, large-scale, multidisciplinary projects embedded in faculty research. Students (half from computer science, computational media, electrical engineering, and computer engineering) participated for 1-4 semesters. Background: Project-…
Descriptors: College Faculty, Teacher Researchers, Student Projects, Active Learning