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Chicharro, Deborah; García-Manzanares, María; Gomez, Olga; Juárez, Miriam; Llamazares-Martín, Clara; Soriano, Enrique; Terrado, Jose – Advances in Physiology Education, 2022
Gamification is a dynamic tool for educational transformation useful to encourage student interest and enhance learning. Here we present a study conducted to investigate the effectiveness of an educational card game developed by us in veterinary anatomy practicals to reinforce knowledge acquisition in veterinary students. A total of four sets of…
Descriptors: Veterinary Medical Education, Anatomy, Gamification, Educational Games
Lu, Meixiu; Chiu, Ming Ming – IEEE Transactions on Education, 2022
Contribution: Students do not naturally give unbiased, accurate peer assessments (PAs). Hence, giving teamwork guidelines to students can improve their cooperation, understanding of one another, PA attitude, and PA accuracy. Background: During collaborative learning, PA can improve students' autonomy, evaluation, and communication, which often…
Descriptors: Teamwork, Guidelines, Peer Evaluation, Student Attitudes
Chanikan Maneewan; Chulida Hemtasin; Tawan Thongsuk – International Journal on Social and Education Sciences, 2024
This study aims to enhance teamwork skills among lower secondary school science students through a Learning Activity Package (LAP) using the design thinking process. The research evaluates the experiences of science teachers and students to identify areas for improvement in teamwork skills, which is achieved through interviews and observations in…
Descriptors: Design, Thinking Skills, Educational Innovation, Cooperative Learning
Pauldy Cornelia Johanna Otermans; Stephanie Baines; Chelsea Livingstone; Sofia Barbosa Bouças – International Journal of Technology in Education and Science, 2024
Team based learning (TBL) is a co-operative learning method, increasingly used online within our digitalised society. The aim of this study is to better understand the factors influencing student satisfaction and engagement with online TBL. The study measures student satisfaction, accountability and preference for online TBL across three…
Descriptors: Cooperative Learning, Teamwork, Student Satisfaction, Accountability
Andrade, Maureen Snow; Westover, Jonathan; Workman, Letty – International Journal for Business Education, 2023
Business schools seek to prepare students for the workplace with employer-valued skills such as communication, teamwork, and application of knowledge. As such, a common practice for business and management educators is to involve students in collaborative team-based assignments and community projects. For example, to facilitate the development of…
Descriptors: Business Administration Education, Business Schools, Teamwork, Contracts
Lee, Julia; Lim, Ruxin; Mohamad, Fitri S.; Chan, Kim Geok; Mas'ud, Faizah – Journal of University Teaching and Learning Practice, 2023
Collaborative creativity is an essential skill for unleashing university students' skills in team building during complex problem-solving. The aim of this descriptive quantitative research was to examine undergraduate students' perspectives regarding their collaborative creativity experience as game creators for a gamification group assignment…
Descriptors: Cooperative Learning, Creativity, Undergraduate Students, Gamification
Wargo, Jon; Garcia, Antero – Journal of Curriculum and Pedagogy, 2023
Building a more comprehensive understanding of gaming literacies, this article explores the kinds of literacy practices that emerge through participation and play within escape rooms. Based on a dataset of video recordings of participant interactions within an escape room, we perform side-by-side analyses of play based on two theoretical…
Descriptors: Games, Gamification, Cooperative Learning, Literacy
Scaturro Heil, Margaret R. – International Association for Development of the Information Society, 2023
A required undergraduate computer science 15-week project course at North Carolina State University, Department of Computer Science, USA, has grown rapidly in 29 years from serving 3 student teams to up to 39 teams. To maintain the integrity of the award-winning program and to facilitate the collaboration of hundreds of students in an academic…
Descriptors: Undergraduate Students, Computer Science Education, Student Projects, Cooperative Learning
Denise C. Flanders – Teaching Theology & Religion, 2023
This article provides a brief overview of the instructional strategy known as team-based learning (TBL). It then focuses specifically on the use of one of its integral components in a biblical studies classroom--namely, the "4S application task." The 4S application task, which is one of the fundamental pieces of the learning experience…
Descriptors: Biblical Literature, Religious Education, Teaching Methods, Teamwork
Aaron Y. Zhao; Joseph Collins; Joel B. Floyd Jr.; Xianming Tan; David S. Lawrence – Journal of Chemical Education, 2023
A variety of strategies have been introduced to tackle the issue of laboratory safety in academic settings. These strategies include innovative educational tools as students transition from the classroom into the laboratory, the introduction of policies designed to protect the researchers in the laboratory environment, and the creation of teams of…
Descriptors: Teamwork, Cooperative Learning, Chemistry, Science Laboratories
Chitra Dey; Marvin Grabowski; Yannick Frontzkowski; Ganesh M.P.; Sebastian Ulbrich – Journal of Workplace Learning, 2024
Purpose: Social virtual reality (SVR) has emerged as a solution for the facilitation of remote and distributed teamwork, promising to overcome challenges faced in virtual 2D communication channels. The purpose of this study is to systematically review empirical articles dealing with the application of SVR with head-mounted displays (HMDs) in…
Descriptors: Computer Simulation, Teamwork, Literature Reviews, Computer Mediated Communication
Clark, Michele C.; Merrick, Laura C.; Styron, Jennifer L.; Dolowitz, Annetta R. – New Directions for Teaching and Learning, 2021
In order to guide educators step-by-step through an orientation process for an online team-based learning (TBL) course, this chapter describes principles for creating an orientation module for an online higher education course that employs online delivery following both standards from the Quality Matters Rubric for Higher Education and essential…
Descriptors: School Orientation, Online Courses, Teamwork, Cooperative Learning
Sinervo, Stiina; Sormunen, Kati; Kangas, Kaiju; Hakkarainen, Kai; Lavonen, Jari; Juuti, Kalle; Korhonen, Tiina; Seitamaa-Hakkarainen, Pirita – International Journal of Technology and Design Education, 2021
The study focuses on examining elementary pupils' (N = 42, 11-13 years old) reflections on collaborative design processes, team collaboration and their co-inventions. Digital and traditional fabrication technologies were used in a 2-year co-invention project containing approximately 16 sessions during year 1 and 11 sessions in year 2. Between the…
Descriptors: Elementary School Students, Reflection, Cooperative Learning, Design
Stoica, Michael; Florea, Liviu; Harnowo, Akhadian S. – Journal of International Education in Business, 2023
Purpose: Data was obtained from students from 39 universities in 24 countries, part of a large experiential exercise, X-Culture, who worked remotely in cross-cultural teams to solve business problems. The purpose of this study is to develop and test, using structural equation modeling, a conceptual model that identifies the determinants of…
Descriptors: Global Approach, Teamwork, Cooperative Learning, College Students
Kim, Hyunjee Hannah; Choi, Jin Nam – Creativity Research Journal, 2023
A core challenge for team innovation is the successful translation of creative ideas into innovation through implementation. This study examines the tension between internal and external team resourcing behaviors that account for how teams translate their creative ideas into implemented innovation. Drawing on conservation of resource theory, we…
Descriptors: Creative Thinking, Creativity, Innovation, Concept Formation