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Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
Field M. Watts; Jon-Marc G. Rodriguez – Journal of Chemical Education, 2023
Course-based undergraduate research experiences (CUREs) are being increasingly implemented to broaden the opportunities for undergraduate students to engage in authentic research across STEM disciplines including chemistry. The present review synthesizes the literature on chemistry CUREs, encompassing 68 articles published between 2016 and 2022…
Descriptors: Undergraduate Students, Chemistry, Science Instruction, Science Teachers
Sever, Brad – Solution Tree, 2022
This essential guide shares a five-step process for designing, implementing, and assessing sustainable project-based learning (SPBL) units while ensuring students gain surface-, deep-, and transfer-level knowledge. Brad Sever draws from his daily work as a practitioner to deliver practical strategies for creating meaningful learning experiences…
Descriptors: Student Projects, Active Learning, Transfer of Training, Social Emotional Learning
Lian, Jingjing; Chai, Ching Sing; Zheng, Chunping; Liang, Jyh-Chong – Asia-Pacific Education Researcher, 2021
The COVID-19 pandemic demanded pedagogical transformation that could engage Chinese English learners in a technology-mediated authentic language learning environment, which in turn challenged learners to develop both self-directed and collaborative learning skills in order to achieve meaningful learning. To understand students' meaningful online…
Descriptors: Foreign Countries, College Students, Authentic Learning, Second Language Learning
Barlow, Angela T.; Groves-Scott, Victoria – Mathematics Teacher: Learning and Teaching PK-12, 2020
When discussing mobile learning (or M-Learning), many educators tend to focus on the affordances of the technology. In this article, the authors feature the M-Learning Framework as a way to view the effective use of mobile devices. The framework includes three key features: (1) authenticity; (2) personalization; and (3) collaboration. These…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Mebert, Laura; Barnes, Roy; Dalley, Jacqueline; Gawarecki, Leszek; Ghazi-Nezami, Farnaz; Shafer, Gregory; Slater, Jill; Yezbick, Erin – Higher Education Pedagogies, 2020
Ample research has identified several features of a learning experience likely to enhance student learning, including collaboration, open-ended exploration, and problem-based learning in real-life scenarios. Missing is a model of how instructors might combine these elements into a single project that works flexibly across disciplines and…
Descriptors: Learner Engagement, Cooperative Learning, Active Learning, Student Projects
Diana Angélica Parra Pérez; Yuri Natali Sarmiento Salamanca; Jennyfer Paola Camargo Cely; María Catalina Caro-Torres; Aura María Estacio Barrios – Journal of Educators Online, 2024
This study used sequential exploratory, mixed-method research that explored the influence of authentic tasks on adult language learners' interactions in e-forums. The participants belonged to a blended-flipped program of English as a Foreign Language (EFL). E-Forum posting in the course aimed at encouraging beginner learners to exchange…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Blended Learning
Radovic, Slaviša; Hummel, Hans G. K.; Vermeulen, Marjan – International Journal of Lifelong Education, 2021
Although a long time has passed since the theoretical foundation of experiential learning was proposed, designing experiential learning has proven to remain a challenge. We contribute to this matter by reviewing 31 empirical articles that have provided insights into what this 'more' experiential learning could be. Results are systematically…
Descriptors: Instructional Design, Experiential Learning, Higher Education, Teacher Education
Taylor, Simon; Jones, Ben – set: Research Information for Teachers, 2020
This study examined the role of a future-oriented scenario with secondary school students using diorama construction which included climate-change knowledge and envisioning alternative futures. To explore the potential role of futures-thinking modelling, students from one class participated in a 12-week cross-curricular inquiry with their…
Descriptors: Secondary School Students, Climate, Environmental Education, Futures (of Society)
Joseph, Anthony; Lawler, James – Information Systems Education Journal, 2020
Colleges are engaging students in collaborative design courses on diverse projects. More of the courses could be focusing on cross-disciplinary entrepreneurship projects including computer science and information systems students with other disciplinary students. The authors of this paper describe a course that is focusing on collaborative design…
Descriptors: Computer Science Education, Entrepreneurship, Student Projects, Cooperative Learning
Burke, Paul F.; Kearney, Matthew; Schuck, Sandy; Aubusson, Peter – Journal of Computer Assisted Learning, 2022
Background: Mobile learning studies often focus on teachers' perspectives. This study instead considers students' experiences of learning with mobile devices (i.e., m-learning) in secondary school mathematics and science. Objectives: The research aims to describe the m-learning experiences of secondary mathematics and science students, and to…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Hidayat, Toni; Rustaman, Nuryani; Siahaan, Parsaoran – Journal of Science Learning, 2021
Science textbooks only present scientific facts that cause the textbooks to seem not to promote scientific reasoning. Science learning also becomes not in line with the nature of Science. Then, Science learning requires applying authentic Science as an approach. Adapted Primary Literature (APL) is assumed to be able to achieve this objective.…
Descriptors: Student Attitudes, Science Instruction, Authentic Learning, Scientific Principles
Alison G. Boardman; Joseph L. Polman; Karla Scornavacco; Ashley Seidel Potvin; Antero Garcia; Bridget Dalton; Kristina Stamatis; Aaron Guggenheim; Jessica L. Alzen – AERA Open, 2024
Project-based learning (PBL) grounds instruction in authentic learning experiences where students engage in real-world explorations that culminate in a final product or performance. We report on a mixed methods study with 43 ninth-grade English language arts (ELA) teachers (22 PBL and 21 comparison) and 1,671 students exploring the feasibility of…
Descriptors: Active Learning, Student Projects, Language Arts, English Teachers
Lily R. Liang; Rui Kang – International Journal for the Scholarship of Teaching and Learning, 2024
This study examines the impact of a situated learning class framework on student learning and sense of belonging in a first-year introductory computer programming course offered at an urban commuter campus. The framework provided students opportunities to engage in hands-on activities embedded in authentic contexts facilitated or led by students…
Descriptors: Undergraduate Students, Computer Science Education, Commuting Students, Sense of Community
White, Rachel – British Journal of Music Education, 2020
Authentic learning approaches are designed to immerse students in contexts that promote real-life applications of knowledge, and provide meaningful learning experiences beyond the abstract instruction of the classroom. In a grounded theory study of music teaching practice in high-achieving schools, 50 teachers from 23 schools across New South…
Descriptors: Authentic Learning, Student Centered Learning, Active Learning, Cooperative Learning