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Renee Bouley – Journal of Chemical Education, 2022
In-class activities that use a collaborative learning approach were developed for a one-semester biochemistry course as a way to achieve higher student engagement. The redesign of this course from a traditional lecture to a format that incorporated a significant active learning component without reducing the amount of content is described. These…
Descriptors: High Achievement, Biochemistry, Class Activities, Feedback (Response)
Yap, Joseph; Peñaflor, Janice – Journal of Information Literacy, 2020
In this time of disinformation and misinformation, libraries remain a reliable source of truthful and factual information. As they fervently support the agenda of lifelong learning, libraries recognise that there are various influences that redefine the process of student learning. Admittedly, librarians need to be more creative in motivating…
Descriptors: Media Literacy, Information Literacy, Game Based Learning, Library Instruction
Green, David; Cassani, Mary Kay – Journal of College Science Teaching, 2020
A role-play activity is presented that was designed for a STEM education learning experience to enrich science literacy, collaboration, and critical-thinking skills in undergraduate science courses. During the role-play, learners assumed the roles of critical stakeholders involved with Everglades restoration activities. After conducting research…
Descriptors: Vignettes, Stakeholders, Personal Autonomy, Role Playing
Pérez-López, Raúl; Gurrea-Sarasa, Raquel; Herrando, Carolina; Martín-De Hoyos, María José; Bordonaba-Juste, Victoria; Utrillas-Acerete, Ana – Australasian Journal of Educational Technology, 2020
Twitter is a microblog that allows users to interact about a topic in online discussion. This makes it an interesting interactive tool with possibilities to increase student engagement and learning performance through active collaboration in an informal learning environment. However, few articles take a quantitative approach to investigate the…
Descriptors: Learner Engagement, Cognitive Processes, Affective Behavior, Social Media
Coelho, Jeffrey D.; Contreras, Guadalupe – Strategies: A Journal for Physical and Sport Educators, 2020
Many educators are now being tasked to incorporate STEAM education to facilitate meaningful learning and engage students in critical thinking. STEAM education may be enhanced through integration of other school subjects such as physical education. The purpose of this article is to describe a STEAM educational approach to foster the creation of an…
Descriptors: STEM Education, Learner Engagement, Critical Thinking, Physical Education
Center for Community College Student Engagement, 2020
This document provides information on methodology that accompanies the main report, "Teaching and Learning Within a Guided Pathways Framework: A Playbook." Contents include: (1) About the Survey; (2) Data; (3) Recoded Variables; (4) Analyses; and (5) Results. [For the full report, see ED610562.]
Descriptors: Community Colleges, Two Year College Students, College Programs, Learner Engagement
Koretsky, Milo D.; Vauras, Marja; Jones, Cheryl; Iiskala, Tuike; Volet, Simone – Research in Science Education, 2021
This study explored how productive disciplinary engagement (PDE) is associated with the level of cognitive activity and collective group outcome in collaborative learning across multiple contexts. Traditionally, PDE has been studied in a single collaborative learning environment, without analysis of how these environments fulfill the supporting…
Descriptors: Cooperative Learning, Science Education, Outcomes of Education, Learner Engagement
Swart, William; MacLeod, Ken – Education Sciences, 2021
Problem-based learning is the latest name for a teaching philosophy that is as old as Ancient Greece. Whether you call it Socratic Inquiry, case-based teaching, problem-based learning, interactive group learning, or "flipped" learning, the essential concept is to encourage the student to collaborate in applying their gained knowledge to…
Descriptors: Flipped Classroom, Classroom Design, Space Utilization, Cooperative Learning
Alajaji, Deema Abdulmohsen; Alshwiah, Abeer Aidh – Journal of Information Technology Education: Research, 2021
Aim/Purpose: To investigate the application of game elements to a non-gaming context (gamification), specifically on an early childhood teacher-training course. Background: This research proposes a teaching strategy that combines gamification elements via e-quizzing tools with the main principles of a scavenger hunt (SH). The purpose of this blend…
Descriptors: Game Based Learning, Undergraduate Students, Preservice Teachers, Late Adolescents
Sheila Williams Gage – ProQuest LLC, 2021
The purpose of this qualitative research study was to explore how Higher Education Institutions' (HEIs) instructors perceived the engagement of college learners with instructional practices online during the COVID-19 Pandemic at a college in New York. Underpinning the study was the engagement theory framework, which focuses on the use of…
Descriptors: College Faculty, College Students, Teacher Attitudes, Learner Engagement
Williams, Eric A.; Zwolak, Justyna P.; Dou, Remy; Brewe, Eric – Physical Review Physics Education Research, 2019
Theories developed by Tinto and Nora identify academic performance, learning gains, and involvement in learning communities as significant facets of student engagement that, in turn, support student persistence. Collaborative learning environments, such as those employed in the Modeling Instruction introductory physics course, provide structure…
Descriptors: Social Networks, Network Analysis, Cooperative Learning, Learner Engagement
Stott, Angela – Perspectives in Education, 2022
In the developing world numerous barriers hinder teachers' uptake of the pedagogical and technological skills needed to teach online. This study sought to contribute to an understanding of effective programme design for developing such skills in such contexts by exploring the engagement of a cohort of South African teachers (n=97 initially,…
Descriptors: Foreign Countries, Developing Nations, Technological Literacy, Electronic Learning
Kirkby, Jane; Carabott, Kelly; Wilson, Sue; Rafi, Haleh; White, Pennie – Literacy Research and Instruction, 2022
This paper looks at students' motivation and engagement in the context of the "Read Like a Demon (RLAD)" project across a two-year period, in Melbourne, Victoria. This "RLAD" project was shaped over several years and targeted to students aged between 8 and 11 years. It utilized innovative reading experiences, including the…
Descriptors: Reading Strategies, Reading Programs, Reading Motivation, Elementary School Students
Gavin Tierney; Rochelle Urban; Gina Olabuenaga; Courtney Paulger – Lucas Education Research, George Lucas Educational Foundation, 2022
Project-based learning (PBL) is an inquiry-based approach that aims to engage students in challenging, active, and meaningful experiences connected to the world outside the classroom (Baines et al., 2021a). Project-based learning can improve student performance on traditional measures of academic achievement, build social and emotional learning…
Descriptors: Active Learning, Student Projects, Curriculum Design, Curriculum Development
Almulla, Mohammed Abdullatif – SAGE Open, 2020
The prevalence of project-based learning (PBL) has increased significantly, contributing to serious discussions about its advent. PBL's critics doubt whether accentuating the practice supports teachers in using a technocratic method in education, instead of promoting instruction that is responsive to students' ideas. Thus, this study aims to…
Descriptors: Active Learning, Student Projects, Instructional Effectiveness, Learner Engagement