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O'Connor, Christina; Mullane, Kenneth; Luethge, Denise – Journal of Management Education, 2021
The management and coordination of classroom teaching continues to be a challenge, particularly as enrollment trends suggest that class sizes are growing. In the past, many faculty have divided their large classes into smaller groups to incorporate experiential exercises. In this article, we discuss the challenges of managing an experiential…
Descriptors: Cooperative Learning, Electronic Learning, Large Group Instruction, Experiential Learning
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Massarani, Luisa; Chagas, Catarina; Rocha, Luana; Rowe, Shawn; Fontanetto, Renata – Research in Science Education, 2021
Despite the fact that the majority of museum visitors are often very young children, much research in museums focuses on pre-teen learners (ages 8-12). Our goal in this study was to investigate the behaviors of children aged 5-8 during a visit to a science exhibition. We aim to develop a methodology to assess children's levels of engagement with…
Descriptors: Exhibits, Science Instruction, Video Technology, Computer Software
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Mattson, Greggor – Teaching Sociology, 2021
Teaching topics that implicate student identities, traumas, and/or activism is challenging because students often come with very personal attachments to curricular and extracurricular topics, such as in courses on sexualities, race, gender, and/or social movements. These classes may be described as "wobbly," responding to outside events…
Descriptors: Scaffolding (Teaching Technique), Peer Teaching, Cooperative Learning, Goal Orientation
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Cole, Kassadie; Schroeder, Kaitlin; Bataineh, Mohamed; Al-Bataineh, Adel – Turkish Online Journal of Educational Technology - TOJET, 2021
As schools strive to instill college and career readiness within students, the academic success of students continues to be a priority of educators and administrators alike. The classroom learning environment utilized by students was examined throughout this study. Specifically, this study examined how the spaces within the classroom are utilized…
Descriptors: Classroom Environment, Classroom Design, Space Utilization, Furniture
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Hassan, Muhammad Awais; Habiba, Ume; Majeed, Fiaz; Shoaib, Muhammad – Interactive Learning Environments, 2021
With the removal of the barriers of time and distance, E-learning platforms have attracted millions of learners, but these platforms are experiencing a significant drop-out ratio. One of the primary reasons for this problem is the lack of motivation among the learners because of the similar learning experience provided to them despite their…
Descriptors: Game Based Learning, Electronic Learning, Cooperative Learning, Integrated Learning Systems
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Vázquez-Vílchez, Mercedes; Garrido-Rosales, Dalia; Pérez-Fernández, Beatriz; Alicia Fernández-Oliveras, Alicia – Education Sciences, 2021
This paper explores the value of cooperative games in enhancing knowledge and generating pro-environmental engagement in students. For this, an educational board game related to global change was developed, validated, and subsequently evaluated using future primary school teachers. The board game was validated and evaluated in two phases. Phase I…
Descriptors: Cooperative Learning, Educational Games, Environmental Education, Preservice Teachers
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Shuyan Wang – SAGE Open, 2024
Student engagement as an important predictor of peer interaction and academic achievement has received considerable attention in second language classes. Despite its significance, how study groups engage in online writing activities in collaborative learning settings remains underexplored. To fill this gap, the present study explored how a group…
Descriptors: Learner Engagement, Cooperative Learning, Group Dynamics, Computer Uses in Education
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Alison G. Boardman; Joseph L. Polman; Karla Scornavacco; Ashley Seidel Potvin; Antero Garcia; Bridget Dalton; Kristina Stamatis; Aaron Guggenheim; Jessica L. Alzen – AERA Open, 2024
Project-based learning (PBL) grounds instruction in authentic learning experiences where students engage in real-world explorations that culminate in a final product or performance. We report on a mixed methods study with 43 ninth-grade English language arts (ELA) teachers (22 PBL and 21 comparison) and 1,671 students exploring the feasibility of…
Descriptors: Active Learning, Student Projects, Language Arts, English Teachers
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Ji Kim; Grace Pai; Salaheddin Abu Yahya – Journal of Chemical Education, 2024
The joint virtual global learning activity brought together college students from Jordan and New York City to learn about United Nations Sustainable Development Goal (UN SDG) #6 and explore the issues of water pollution and drinking water quality in both regions. The activity involved undergraduate students from Guttman Community College and…
Descriptors: Global Approach, Science Activities, Community College Students, STEM Education
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Jin Zhou; Jun-min Ye – Interactive Learning Environments, 2024
Online collaborative learning (OCL) has become a common instructional strategy in higher education for developing students' skills in collaboration, problem-solving, and critical thinking. Cognitive engagement in OCL evolves dynamically, but we do not yet fully understand which patterns of cognitive engagement are conducive to OCL and when to…
Descriptors: Electronic Learning, Cooperative Learning, Cognitive Processes, Learner Engagement
Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
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Young, Chase; Polk, Lisa; Durham, Patricia; Kerbs, Macie – Texas Journal of Literacy Education, 2020
In this article, the authors describe some recent research on Readers Theater in the elementary classroom that examined gender differences and achievement. In one particular study, boys who participated in Readers Theater significantly outperformed their peers in reading comprehension. Elementary school boys reported enjoying Readers Theater…
Descriptors: Theater Arts, Reading Instruction, Elementary School Students, Males
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Hobbs, Laura; Holyman, Sam; Payne, M.; Ricketts, Yasmin; Stevens, Carly – School Science Review, 2020
Science Hunters is a UK outreach project that uses "Minecraft" (a computer game that allows children to build with a wide range of blocks) to engage children with science. Sessions are based on a range of science topics and include practical activities. A new topic, on bioluminescence, was designed in collaboration with staff and…
Descriptors: Cooperative Learning, Computer Games, Science Activities, Elementary School Science
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Stanley, Denise; Zhang, Yi Jenny – Journal of Education for Business, 2020
Although online business degrees and student enrollments have increased, course quality and outcomes remain a challenge. We designed a collaborative learning activity at a large public university involving student-produced materials in an online managerial economics class. The activity included two parts: student production of a problem-solving…
Descriptors: Cooperative Learning, Online Courses, Electronic Learning, Business Administration Education
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Kumpulainen, Kristiina; Kajamaa, Anu – British Journal of Educational Technology, 2020
This study investigates the sociomaterial movements of student engagement in a school's makerspace. Here, we understand sociomaterial movements as emergent and relational, comprising complex dynamics of agency across students, teachers and materials in situated, culturally framed activities. Our study draws on data comprising 85 hours of video…
Descriptors: Learner Engagement, STEM Education, Art Education, Video Technology
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