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No Child Left Behind Act 200111
Showing 16 to 30 of 1,784 results Save | Export
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Jian-Wei Lin; Hsieh-Hong Huang; Hong-Ren Chen – Interactive Learning Environments, 2024
Team-Based Learning (TBL) has been widely applied in different fields (courses) and has been indicated to be efficient. Meanwhile, many studies have asserted that Group awareness (GA) information, which visually displays peers' learning context and activities, can increase peer participation within an online collaborative learning environment. As…
Descriptors: Teamwork, Cooperative Learning, Perception, Group Activities
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Sonia Lorente; Mónica Arnal-Palacián; Maximiliano Paredes-Velasco – European Journal of Psychology of Education, 2024
The European Higher Education Area (EHEA) proposes to enhance active learning and student protagonism in order to improve academic performance. In this sense, different methodologies are emerging to create scenarios for self-regulation of their learning. In this study the cooperative, collaborative and interdisciplinary learning methodologies were…
Descriptors: Cooperative Learning, Interdisciplinary Approach, Computer Software, Universities
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Marissa L. Gray; Celinda M. Kofron – Biomedical Engineering Education, 2024
We have implemented a jigsaw framework in our biomedical engineering capstone design course by overlaying strategic consideration groups across our design teams. Collaboration in design courses is usually focused within a design team with some peer feedback, but opportunities to work across teams are often limited. The purpose of this teaching tip…
Descriptors: Biomedicine, Design, Cooperative Learning, Engineering Education
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Jonathan D. Watkins; Andrew M. Gatza; Michelle E. Harris – Mathematics Teacher: Learning and Teaching PK-12, 2024
Educational escape rooms (ER) are an instructional activity designed to incorporate many elements of recreational ERs, which have become popular in recent years. There are many reasons to consider incorporating educational ERs into K-12 math instruction or after-school programs/camps. First, they are highly motivating for students because they…
Descriptors: Gamification, Mathematics Instruction, Elementary Secondary Education, Teamwork
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Yan, Lixiang; Martinez-Maldonado, Roberto; Zhao, Linxuan; Dix, Samantha; Jaggard, Hollie; Wotherspoon, Rosie; Li, Xinyu; Gaševic, Dragan – British Journal of Educational Technology, 2023
Simulation-based learning provides students with unique opportunities to develop key procedural and teamwork skills in close-to-authentic physical learning and training environments. Yet, assessing students' performance in such situations can be challenging and mentally exhausting for teachers. Multimodal learning analytics can support the…
Descriptors: Learning Analytics, Simulation, Teamwork, Cooperative Learning
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Nemiro, Jill E.; Ayala, Anel; Lee, Jodee S.; San Luis, Briseli – Quarterly Review of Distance Education, 2023
This paper describes a case study of one large asynchronous college-level organizational psychology class taught during COVID-19, in which a major intent was to develop virtual teamwork skills in students. A literature review yielded four challenges of virtual teams in higher education--communication, trust, connection and social bonding, and…
Descriptors: Teaching Methods, Cooperative Learning, Electronic Learning, COVID-19
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Sasson, Irit; Malkinson, Noam; Oria, Tutia – Learning Environments Research, 2022
In recent years, the importance of the pedagogical and physical design of new learning environments has grown. Around the world, innovative pedagogy has been implemented to address, among other things, the development of social skills. In this study, we examined an educational program that is an applied example of the constructivist approach whose…
Descriptors: Constructivism (Learning), Classroom Design, Group Unity, Cooperative Learning
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Abdon Winters, Susan; Spataro, Sandra E.; Hughes, Stephanie – Management Teaching Review, 2022
Management students conduct much of their coursework in teams, as they should. We teach them where teams can fail and how teams can become high performing. But too often, the team experience for students is solely about logistics and coordination. Students often miss the rich benefits of using their self-awareness and social intelligence to…
Descriptors: Peer Evaluation, Feedback (Response), Teamwork, Cooperative Learning
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Keith Francis Ratumbuisang; Uun Hariyanti; Godham Eko Saputro; Yan Amal Abdilah – Education and Information Technologies, 2024
As technology advances, virtual museums have gained popularity as a new form of learning resources. However, persuading audiences to absorb and comprehend a tremendous volume of information in an unregulated online environment is the challenge. Considering the use of an online application in educational practice, collaborative teamwork can be…
Descriptors: Story Telling, College Students, Student Attitudes, Computer Simulation
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A. Berrizbeitia – PRIMUS, 2024
Escape the Math Room is a fun, interactive, sequence of puzzles designed to encourage mathematical collaboration, team work, and ingenuity. Using advanced mathematical topics in an accessible way, Escape the Math Room appropriately challenges students ranging from high school to advanced undergraduate. The activity can be adjusted by adding or…
Descriptors: Puzzles, Mathematics Instruction, Cooperative Learning, Teamwork
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Ramiro García-Galán; Isabel Ortiz-Marcos; Rafael Molina-Sánchez – International Journal of Mentoring and Coaching in Education, 2024
Purpose: Teamwork is necessary for engineering to address today's complex challenges. Therefore, team members must improve their teamwork competencies for more significant team development and effectiveness. This study aimed to analyze how a non-directive coaching intervention model for an entire team influences the individual team members'…
Descriptors: Teamwork, Competence, Coaching (Performance), Engineering Education
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Selin Urhan; Yilmaz Zengin – International Journal of Research in Undergraduate Mathematics Education, 2024
The purpose of this study is to examine the performances of university students' using dynamic mathematics software GeoGebra in argumentations and proving processes. A task related to the limit involving "sinx/x" was designed and 18 university students worked on the task during the collaborative learning, scientific debate, and…
Descriptors: Persuasive Discourse, Mathematical Logic, Validity, Computer Software
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Lin, Wen-Shan; Chen, Hong-Ren; Huang, Yueh-Min – Interactive Learning Environments, 2023
This paper aims to investigate the antecedents of how crowdfunded projects succeed over crowdsourcing platforms (CFPs) on the Internet. As CFPs make quite a large number of open innovations feasible, little is known about knowledge sharing and cross-project learning (CPL) in association with the success of crowdfunded projects. No study has…
Descriptors: Internet, Social Support Groups, Teamwork, Cooperation
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Magana, Alejandra J.; Amuah, Theodora; Aggrawal, Sakhi; Patel, Devang A. – International Journal of STEM Education, 2023
Background: Effectively facilitating teamwork experiences, particularly in the context of large-size courses, is difficult to implement. This study seeks to address the challenges of implementing effective teamwork experiences in large courses. This study integrated teamwork pedagogy to facilitate a semester-long project in the context of a…
Descriptors: Teamwork, Group Dynamics, Cooperative Learning, Large Group Instruction
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Namirah Fatmanissa; Tatag Yuli Eko Siswono; Agung Lukito; Rooselyna Ekawati; Masriyah – Mathematics Teaching Research Journal, 2023
This study describes prospective teachers' perspectives on collaborative problem-solving (CPS) in mathematics. The study employed a 20-item questionnaire distributed to 47 prospective mathematics teachers in Indonesia. The questionnaire responses were scored, and two participants with the highest and lowest mean score were interviewed. Despite…
Descriptors: Preservice Teachers, Student Attitudes, Cooperative Learning, Problem Solving
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