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Belén Cristina Domínguez Vázquez; José Luis Díaz Palencia – Pedagogical Research, 2024
This study explores the integration of virtual reality (VR) in geometry education and examines the immersive platform's potential to enhance student engagement and understanding through a case report. While students appreciated the interactive and collaborative aspects of VR, they also faced challenges such as VR sickness and technical issues.…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Computer Simulation
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Kathrine Johnson; Eulho Jung; Greg Snow; Shannon Murray; Curtis Bonk – Australasian Journal of Educational Technology, 2024
In a fully online college introductory statistics class, we incorporated a flexible synchronous course component to provide instructor immediacy and support students who are lacking sufficient prior knowledge when a new topic is introduced. We describe a learning cycle with weekly team quizzes inspired by the readiness assurance process of…
Descriptors: Undergraduate Students, Statistics Education, College Faculty, Online Courses
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Zhanxia Yang; Marina Bers – Computer Science Education, 2024
Background and Context: Historically, women have been underrepresented in computer science. To address this gender gap, researchers advocate for high-quality computer science programs for early childhood. Objectives: This study examines gender differences in coding performance before and after implementing a 24-lesson visual programming curriculum…
Descriptors: Gender Differences, Grade 1, Elementary School Students, Programming
Stesha Brazil – ProQuest LLC, 2024
Online higher education has become increasingly popular over the last several decades. The COVID-19 pandemic created an additional surge in online course enrollment. While existing research emphasizes the importance of engagement in face-to-face courses, limited knowledge exists regarding design strategies promoting engagement and collaboration in…
Descriptors: Online Courses, Instructional Design, Higher Education, Cooperative Learning
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Hüseyin Ates; Mustafa Köroglu – Journal of Computer Assisted Learning, 2024
Background: Online collaboration tools have been identified as potentially effective means for enhancing student learning, motivation, and engagement in science education. However, their effectiveness in improving science education outcomes among middle school students remains uncertain. Objectives: The study aimed to investigate the impact of…
Descriptors: Cooperative Learning, Comparative Analysis, Academic Achievement, Learner Engagement
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Frank Bird – Taboo: The Journal of Culture and Education, 2024
More than fifty years ago, an idea took hold in Georgia. Eventually called the Foxfire Approach, its main idea is centered around a view of a democratic classroom. Following a general sense of John Dewey's pragmatism, Eliot Wigginton invested his energy and skills into his English classroom to propel students to choose worthwhile activities. This…
Descriptors: English Curriculum, Student Centered Learning, Teachers, Story Telling
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Catriona Warren; Caroline McGarry; Valerie Brett – Adult Learner: The Irish Journal of Adult and Community Education, 2024
This practice-based case study explores how digital education practices within an inclusive, supportive environment can help to transform the practice and meet the specific needs of adult literacy education practitioners in their specific contexts. In an effort to contribute to discourse in relation to what works in various programmes and…
Descriptors: Educational Technology, Technology Uses in Education, Adult Education, Electronic Learning
Xiaoman Wang – ProQuest LLC, 2024
This study presents a collaborative learning experience design aimed to promote Algorithmic Literacy (AL) among middle school students. Developed in partnership with middle school teachers and students, the design addresses the need to equip students with the knowledge and skills necessary to navigate an algorithm-driven digital landscape. The…
Descriptors: Middle School Students, Algorithms, Multiple Literacies, Cooperative Learning
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Vlachopoulos, Panos; Jan, Shazia K.; Buckton, Rodney – College Teaching, 2020
This paper reports the results from the implementation of Team-Based Learning (TBL) methodology at a large Australian university. The study found a significant difference between students' learning experience and hours spent studying pre and post TBL. The study also found a significant positive relationship between in-built TBL assessments and…
Descriptors: Cooperative Learning, Instructional Effectiveness, Foreign Countries, Learning Experience
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Donaldson, Sara; Karp, Karen S. – Investigations in Mathematics Learning, 2023
As instructional leaders who work closely with teachers within and across schools, elementary mathematics specialists (EMS) are positioned well to promote cohesive implementation of impactful pedagogy throughout school districts. However, EMS's work can be impeded if they do not have structured opportunities to collectively grapple with the…
Descriptors: Faculty Development, Mathematics Instruction, Coaching (Performance), Educational Practices
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Zhong, Zheng; Wang, Jun; Deng, Yaxin; Jin, Shuaizhen; Feng, Sijia; Li, Ruining – Education and Information Technologies, 2023
Many studies have explored the effect of grouping and task distribution strategies in collaborative learning in the conventional condition, for example, grouping based on student's learning style, gender diversity, and motivation, but few studies have investigated the impact of heterogeneous grouping with mixed gender and ability factors and the…
Descriptors: Electronic Learning, Cooperative Learning, Group Dynamics, Grouping (Instructional Purposes)
Maria Diez-Ortega – ProQuest LLC, 2023
Research in digital game-based language learning (DGBLL) has shown support for the use of games to develop linguistic knowledge and social skills in the second language (L2) classroom (Cornillie et al., 2012c; Reinhardt, 2019; Sykes & Reinhardt, 2013). Digital games often align with the definition of tasks, but not many have been intentionally…
Descriptors: Game Based Learning, Second Language Learning, Video Games, Technology Uses in Education
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Labonté, Chantal; Smith, Veronica R. – Education and Information Technologies, 2022
In the present study, students' perceptions of their self-directed and collaborative learning with and without technology were examined in ICT-supported middle school classrooms. Three hundred and twenty middle school students from eight schools across Alberta, Canada participated in the study by completing a questionnaire. Descriptive statistics,…
Descriptors: Middle School Students, Foreign Countries, Technology Uses in Education, Self Concept
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Jahnke, Isa; Meinke-Kroll, Michele; Todd, Michelle; Nolte, Alexander – Technology, Knowledge and Learning, 2022
Active learning strategies increase student engagement and performances, however, there is student resistance toward such instructional interventions. To overcome student resistance groupwork can be useful. In addition, digital technology can be used to re-design courses to add active learning techniques and support learning "with" and…
Descriptors: Active Learning, Computer Uses in Education, Educational Technology, College Students
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Bonner, Robert; Desa, Geoffrey; Petkova, Antoaneta P.; Baack, Sally – Management Teaching Review, 2022
This article reviews Conceptboard, a professional collaborative online whiteboard that can be used to enhance student engagement and collaboration, enable real-time group interaction, and promote active learning. What makes Conceptboard particularly relevant for management educators is its familiarity, flexibility, and versatility. It extends and…
Descriptors: Technology Uses in Education, Visual Aids, Computer Mediated Communication, Learner Engagement
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