Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 6 |
Descriptor
Cooperative Learning | 6 |
Game Based Learning | 6 |
Play | 6 |
Educational Games | 4 |
Foreign Countries | 3 |
Adolescents | 2 |
Instructional Effectiveness | 2 |
Learner Engagement | 2 |
Adults | 1 |
Archaeology | 1 |
Barriers | 1 |
More ▼ |
Source
Designs for Learning | 1 |
E-Learning and Digital Media | 1 |
International Journal of… | 1 |
International Journal of… | 1 |
New Zealand Council for… | 1 |
set: Research Information for… | 1 |
Author
Publication Type
Reports - Research | 6 |
Journal Articles | 5 |
Tests/Questionnaires | 1 |
Education Level
Elementary Education | 2 |
Secondary Education | 2 |
Early Childhood Education | 1 |
High Schools | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Colombia | 1 |
Greece (Athens) | 1 |
New Zealand | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Martin-Cruz, Natalia; Martin-Gutierrez, Adrian; Rojo-Revenga, Miguel – International Journal of Research & Method in Education, 2022
Methods for teaching higher education students how to learn teamwork skills are constantly evolving. Over the last few years, serious games have become popular in business schools for stimulating teamwork among students by making them focus on the game while pursuing a team objective. Among these games, LEGO® Serious Play has shown enormous…
Descriptors: Toys, Play, Teamwork, Cooperative Learning
Barman, Linda; Kjällander, Susanne – Designs for Learning, 2022
This article shows conditions for how an educational digital tool can open doors to an increasingly playful world -- and address some of the issues with introducing digital maths in early childhood education. Guided by a design-based research approach, the multimodal design of the educational app-based game DigiMat was iteratively created by a…
Descriptors: Play, Programming, Game Based Learning, Handheld Devices
Philippa Nicoll Antipas – set: Research Information for Teachers, 2023
This article draws on doctoral research into conferences for teacher professional learning and development (PLD). It outlines the literature on teacher PLD, and describes the process by which the collective, game-like activity, Plan D, was designed and prototyped. Plan D affords teachers the opportunity to design their own, bespoke, PLD…
Descriptors: Program Design, Faculty Development, Teacher Education, Conferences (Gatherings)
Corredor, Javier; Sanchez-Mora, Johanna; Bustamante-Barreto, Andry – E-Learning and Digital Media, 2021
This article explores why certain types of conversations are effective to develop disciplinary knowledge during video game play while others are not. In particular, we analyze conversations among students playing an educational video game that focuses on the process of viral replication. To do so, we use an emergent qualitative coding strategy. In…
Descriptors: Video Games, Play, Educational Games, Microbiology
Malegiannaki, Irini; Daradoumis, Thanasis; Retalis, Symeon – International Journal of Game-Based Learning, 2021
Serious games are used in the field of cultural heritage as a means to transmit cultural knowledge and enable an experiential contact with cultural content. The authors' aim is to investigate whether a game design exploiting the less used combination of complex storytelling, endogenous cooperation, and competition has the potential to sufficiently…
Descriptors: Story Telling, Educational Games, Game Based Learning, Nonformal Education
Bolstad, Rachel; McDowall, Sue – New Zealand Council for Educational Research, 2019
This report discusses the potential of games to support learning, and what innovative game-based (or "gameful") learning and teaching practices can look like in a range of New Zealand school settings. Over 2 years, we undertook fieldwork in 14 schools, interviewed 21 teachers and more than 100 students ranging from Year 3 to Year 13. We…
Descriptors: Foreign Countries, Game Based Learning, Educational Innovation, Educational Practices