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Showing 1 to 15 of 33 results Save | Export
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Bai, Shurui; Hew, Khe Foon; Gonda, Donn Emmanuel; Huang, Biyun; Liang, Xinyi – International Journal of Educational Technology in Higher Education, 2022
We used the design-based research approach to test and refine a theoretically grounded goal-access-feedback-challenge-collaboration gamification model. The testbed was a 10-week, university-level e-learning design course offered in two consecutive semesters. In Study 1, we implemented the initial goal-access-feedback-challenge-collaboration model…
Descriptors: Game Based Learning, Models, Fantasy, Electronic Learning
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Chenglu Li; Wanli Xing; Walter Leite – British Journal of Educational Technology, 2022
A discussion forum is a valuable tool to support student learning in online contexts. However, interactions in online discussion forums are sparse, leading to other issues such as low engagement and dropping out. Recent educational studies have examined the affordances of conversational agents (CA) powered by artificial intelligence (AI) to…
Descriptors: Computer Mediated Communication, Group Discussion, Artificial Intelligence, Safety
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Uto, Masaki; Nguyen, Duc-Thien; Ueno, Maomi – IEEE Transactions on Learning Technologies, 2020
With the wide spread large-scale e-learning environments such as MOOCs, peer assessment has been popularly used to measure the learner ability. When the number of learners increases, peer assessment is often conducted by dividing learners into multiple groups to reduce the learner's assessment workload. However, in such cases, the peer assessment…
Descriptors: Item Response Theory, Electronic Learning, Peer Evaluation, Accuracy
Chenglu Li; Wanli Xing; Walter Leite – Grantee Submission, 2022
A discussion forum is a valuable tool to support student learning in online contexts. However, interactions in online discussion forums are sparse, leading to other issues such as low engagement and dropping out. Recent educational studies have examined the affordances of conversational agents (CA) powered by artificial intelligence (AI) to…
Descriptors: Social Responsibility, Computer Mediated Communication, Group Discussion, Artificial Intelligence
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Han Luo; Pan Gao – Computer Assisted Language Learning, 2024
This study reports on the results of a semester-long Chinese-American telecollaborative exchange via WeChat, in which students from China and the U.S. shared thematically similar songs in their respective languages and discussed relevant cultural topics that were suggested by the students. Various types of qualitative data collected from the…
Descriptors: Computer Mediated Communication, Intercultural Communication, Computer Software, Group Discussion
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Li, Ken W. – Journal of Pedagogical Research, 2022
There has been much attention given to the use of technology in education; mostly concentrating on physical artifacts of technology to facilitate teaching delivery but little mentioning technology as a cultural resource to organize the learning environment promoting social interaction among students and between teacher and students. This paper…
Descriptors: Technology Integration, Statistics Education, Teaching Methods, Technology Uses in Education
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Persaud, Vineeta; Persaud, Rita – International Journal of Education and Development using Information and Communication Technology, 2019
This study investigated the feasibility of using a web-based Student Response Systems (SRS) to promote interaction in an undergraduate class of 239 students. The study was conducted at a tertiary institution in Guyana, a developing country, faced with technological challenges that made it impractical for every student in the class to respond…
Descriptors: Interaction, Models, Web Based Instruction, Audience Response Systems
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Brailas, Alexios; Koskinas, Konstantinos; Alexias, George – Cogent Education, 2017
This paper focuses on the conceptual model of an academic course inspired by complexity theory. In the proposed conceptual model, the aim of teaching is to form a learning organization: a knowledge community with emergent properties that cannot be reduced to any linear combination of the properties of its parts. In this approach, the learning of…
Descriptors: Teacher Role, Class Activities, Models, Teaching Methods
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Sun, Daner; Looi, Chee-Kit; Xie, Wenting – Technology, Pedagogy and Education, 2017
When inquiry-based learning is designed for a collaborative context, the interactions that arise in the learning environment can become fairly complex. While the learning effectiveness of such learning environments has been reported in the literature, there have been fewer studies on the students' learning processes. To address this, the article…
Descriptors: Teaching Methods, Inquiry, Secondary School Students, Concept Formation
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Pretelín-Ricárdez, Angel; Sacristán, Ana Isabel – Informatics in Education, 2015
We present some results of an ongoing research project where university engineering students were asked to construct videogames involving the use of physical systems models. The objective is to help them identify and understand the elements and concepts involved in the modelling process. That is, we use game design as a constructionist approach…
Descriptors: Video Games, Engineering Education, College Students, Design
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Xin, Cindy – Journal of Distance Education, 2012
This conceptual paper critiques the popular Community of Inquiry framework (CoI) that is widely used for studying text-based asynchronous online discussion (Garrison, Anderson, & Archer, 2000). It re-examines the three main aspects of CoI (cognitive presence, social presence, and teaching presence) and their relationship, and further highlights…
Descriptors: Group Discussion, Interpersonal Relationship, Computer Mediated Communication, Leadership
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Vickery, William L. – Journal of Problem Based Learning in Higher Education, 2013
When problem based learning occurs in a social context it is open to a common social behaviour, scrounging. In the animal behaviour literature, scroungers do not attempt to find resources themselves but rather exploit resources found by other group members (referred to as producers). We know from studies of animal behaviour (including humans) that…
Descriptors: Problem Based Learning, Game Theory, Socialization, Learning Processes
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Feng, Mingyu, Ed.; Käser, Tanja, Ed.; Talukdar, Partha, Ed. – International Educational Data Mining Society, 2023
The Indian Institute of Science is proud to host the fully in-person sixteenth iteration of the International Conference on Educational Data Mining (EDM) during July 11-14, 2023. EDM is the annual flagship conference of the International Educational Data Mining Society. The theme of this year's conference is "Educational data mining for…
Descriptors: Information Retrieval, Data Analysis, Computer Assisted Testing, Cheating
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Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2017
For the fortieth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, Florida. The Proceedings of AECT's Convention are published in two volumes.…
Descriptors: Conference Papers, Educational Technology, Technology Uses in Education, Educational Games
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Hu, Xiangen, Ed.; Barnes, Tiffany, Ed.; Hershkovitz, Arnon, Ed.; Paquette, Luc, Ed. – International Educational Data Mining Society, 2017
The 10th International Conference on Educational Data Mining (EDM 2017) is held under the auspices of the International Educational Data Mining Society at the Optics Velley Kingdom Plaza Hotel, Wuhan, Hubei Province, in China. This years conference features two invited talks by: Dr. Jie Tang, Associate Professor with the Department of Computer…
Descriptors: Data Analysis, Data Collection, Graphs, Data Use
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