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Sergio Francisco Sargo Ferreira Lopes; Jorge Manuel de Azevedo Pereira Simões; Justino Marco Ronda Lourenço; José Carlos Pereira de Morais – Open Education Studies, 2024
The increase in digital teaching and learning methodologies creates the opportunity for new educational approaches, both in terms of pedagogical practice and in the availability of new technological tools. The flipped classroom as an active teaching methodology is one example of blended learning (b-learning), which aims to harmonize and enhance…
Descriptors: Foreign Countries, College Students, Student Attitudes, Flipped Classroom
Fernandes, Sandra; Dinis-Carvalho, José; Ferreira-Oliveira, Ana Teresa – Education Sciences, 2021
The purpose of this paper is to analyze the effectiveness of Scrum for project and team management in PBL teams in higher education. To attain this goal, a study was carried out to analyze students' perceptions about Scrum as an effective method for PBL teams. Based on two different editions of PBL that used the Scrum method with different…
Descriptors: Cooperative Learning, Active Learning, Student Projects, Computer Software
Swartz, Stephanie; Barbosa, Belem; Crawford, Izzy – Business and Professional Communication Quarterly, 2020
By means of a cross-cultural virtual teams project involving classrooms in Scotland, Germany, and Portugal, students were exposed to the challenges of collaborating internationally with the intention of increasing their intercultural competency. Intercultural sensitivity and intercultural communication competency were measured using responses to…
Descriptors: Foreign Countries, Cultural Awareness, Teamwork, Intercultural Communication
Malheiro, Benedita; Guedes, Pedro; Silva, Manuel F.; Ferreira, Paulo – Education Sciences, 2019
Engineering education addresses the development of professional competencies in undergraduates. In this context, the core set of professional competencies includes critical thinking and problem solving, effective communication, collaboration and team building, and creativity and innovation--also known as the four Cs--as well as socio-professional…
Descriptors: Engineering Education, Undergraduate Students, Problem Solving, Professional Development
Tallone, Laura; Ribeiro, Sandra; Albuquerque, Alexandra – Language Learning in Higher Education, 2023
In past years, translation education has shifted from a "transmissionist approach" to the unchallenged use of collaborative learning, with extensive recourse to teamwork and Project-based Learning. Students are encouraged to develop their translation and interpersonal skills in collaborative environments, focusing on translation as a…
Descriptors: Translation, Cooperative Learning, Language Processing, Professional Personnel
Dowdall, Shane; Hlobaz, Artur; Milczarski, Piotr; O'Reilly, Derek; Podlaski, Krzysztof; Stawska, Zofia – Informatics in Education, 2021
The development of communication and other soft skills among computer science students is not usually an easy task. Often, curricula focus on technical skills, with team projects being used for the improvement of communication skills. However, these teams usually comprise solely of computer science students. In this paper, we present a didactical…
Descriptors: Foreign Countries, Computer Science Education, Soft Skills, Skill Development
Pinho-Lopes, Margarida; Macedo, Joaquim – European Journal of Engineering Education, 2016
Since 2007/2008 project-based learning models have been used to deliver two fundamental courses on Geotechnics in University of Aveiro, Portugal. These models have evolved and have encompassed either cooperative or collaborative teamwork. Using data collected in five editions of each course (Soil Mechanics I and Soil Mechanics II), the different…
Descriptors: Foreign Countries, Active Learning, Student Projects, Engineering Education
Gomes, José Duarte Cardoso; Figueiredo, Mauro Jorge Guerreiro; Amante, Lúcia da Graça Cruz Domingues; Gomes, Cristina Maria Cardoso – International Association for Development of the Information Society, 2014
Gaming activities are an integral part of the human learning process, in particular for children. Game-based learning focuses on motivation and children's engagement towards learning. Educational game-based activities are becoming effective strategies to enhance the learning process. This paper presents an educational activity focusing to merge…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Teaching Methods
Pinho-Lopes, M.; Macedo, J.; Bonito, F. – European Journal of Engineering Education, 2011
The implementation of the Bologna Process enforced a significant change on traditional learning models, which were focused mainly on the transmission of knowledge. The results obtained in a first attempt at implementation of a cooperative learning model in the Soil Mechanics I course of the Department of Civil Engineering of the University of…
Descriptors: Feedback (Response), Cooperative Learning, Foreign Countries, Teaching Methods
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers