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Showing 31 to 45 of 1,091 results Save | Export
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Trendowski, Thomas – Journal of Physical Education, Recreation & Dance, 2022
Escape rooms are an increasingly popular activity that many people engage in recreationally. This modality adapted for education purposes consists of a series of content driven puzzles and challenges that lead students to transverse their way out of a room. The purpose of this article is to: (a) align escape rooms with educational theory (b)…
Descriptors: Health Education, Educational Games, Puzzles, Experiential Learning
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Sands, Michelle M.; Meadan, Hedda – Early Childhood Education Journal, 2022
The transition to kindergarten can be a memorable, yet stressful time for children and families. For children with disabilities and their caregivers, the transition to kindergarten can be especially difficult due to changes in environment, supports, and services that occur as part of the transition. The purpose of this article is to highlight…
Descriptors: Student Adjustment, Kindergarten, Students with Disabilities, School Readiness
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Hatice Yildiz Durak – Journal of Computer Assisted Learning, 2024
Background: Collaboration is a crucial concept in learning and has the potential to foster learning. However, the fact that collaborative groups act with a common understanding in a common task brings many difficulties. Therefore, there is a need for group regulation and guidance to support effective group regulation in collaborative learning. On…
Descriptors: Feedback (Response), Groups, Group Guidance, Cooperation
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Thomas A. Jacobsen; Sarah A. Bush; James Conners; D. Adam Cletzer – Journal of Agricultural Education, 2024
The purpose of this?qualitative study?was to identify how advisors describe the norms and culture of teams who qualified for competition in team-based?Leadership Development Events?(LDEs)?at the 2020 Idaho State?Virtual?LDEs.?We extrapolated differences in team norms?and culture?from the Agricultural Issues Forum, Parliamentary Procedure, and…
Descriptors: Teamwork, Competition, Leadership Training, Agricultural Education
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Swiecki, Zachari – Journal of Learning Analytics, 2021
Collaboration analytics often focuses on assessing and monitoring individuals during collaborative problem-solving (CPS). A defining feature of CPS is the interdependence that exists between individuals when they work together -- that is, how they respond to and influence one another over time. While models that account for the impact of…
Descriptors: Cooperation, Teamwork, Problem Solving, Vignettes
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Kaygan, Pinar – International Journal of Technology and Design Education, 2023
This article aims to expand our knowledge on interdisciplinary design education by focusing on team development, which has remained a less explored aspect of interdisciplinary collaboration so far. An interdisciplinary design studio course, Collaborative Design, for food engineering and industrial design students in higher education provides the…
Descriptors: Interdisciplinary Approach, Design, Food, Engineering Education
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Bohnenkamp, Jill H.; Patel, Chandni; Connors, Elizabeth; Orenstein, Shawn; Ereshefsky, Sabrina; Lever, Nancy; Hoover, Sharon – Journal of Applied School Psychology, 2023
Multidisciplinary teams of school- and community-employed mental health, health, and educational staff work together in schools to offer a full continuum of mental health promotion, prevention, early intervention, and treatment services and supports. Intentional teaming structures and practices are essential to ensure teams deliver effective,…
Descriptors: Allied Health Personnel, Mental Health, School Health Services, School Community Relationship
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Khodabandelou, Rouhollah; Roghanian, Parastoo; Gheysari, Hamed; Amoozegar, Azadeh – Learning Organization, 2023
Purpose: Gamification appears to be one of the most important levers for improving performance and engagement in training programs. Moreover, gamification has been considered as critical to researchers in organizational learning. The main purpose of this study is to provide a general overview of gamification studies in the organizational context.…
Descriptors: Gamification, Organizational Learning, Affordances, Game Based Learning
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Jonali Baruah; Keesha Green – Journal of Creative Behavior, 2023
This experimental research investigates the creativity of anonymous video-based groups through a series of collaborative divergent and convergent thinking stages of innovation. A sample of 113 undergraduate students participated in small groups of three or four to complete a creative problem-solving task in either anonymous or identified…
Descriptors: Undergraduate Students, Creativity, Creative Thinking, Convergent Thinking
Susan Marie Yohnk Lockwood – ProQuest LLC, 2023
The purpose of this of this quantitative correlational study was to determine to what extent an associative relationship exists between the dimensions of e-leadership and the virtual team effectiveness factors among virtual teams at two-year, public technical colleges in the Upper Midwest of the United States. Prior to the study, it was not known…
Descriptors: Leadership Styles, Educational Technology, Teamwork, Two Year Colleges
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Costley, D.M.; Emerson, A.; Ropar, D.; Sheppard, E.; McCubbing, A.; Campbell Bass, S.; Dent, S.; Ellis, R.; Limer, S.; Phillips, S.; Ward Penny, J. – Educational Action Research, 2023
The importance of participatory autism research is discussed in relation to a project involving six autistic researchers and five non-autistic university researchers collaborating to investigate anxiety in autistic adolescents. The paper describes the process of establishing a research partnership and the values and philosophy behind this…
Descriptors: Participatory Research, Autism Spectrum Disorders, Researchers, Cooperation
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Anita Pásztor-Kovács; Attila Pásztor; Gyöngyvér Molnár – Interactive Learning Environments, 2023
In this paper, we present an agenda for the research directions we recommend in addressing the issues of realizing and evaluating communication in CPS instruments. We outline our ideas on potential ways to improve: (1) generalizability in Human-Human assessment tools and ecological validity in Human-Agent ones; (2) flexible and convenient use of…
Descriptors: Cooperation, Problem Solving, Evaluation Methods, Teamwork
Wendy Hoon Langen – ProQuest LLC, 2024
Interprofessional collaboration enhances healthcare teamwork and patient care. Interprofessional education (IPE) situates pre-professional learners in collaborative contexts that simulate their future working environments. Healthcare educators have made IPE a goal. However, barriers exist to creating interactive experiences for students…
Descriptors: Allied Health Personnel, Allied Health Occupations Education, Interprofessional Relationship, Teamwork
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Oumaima Derouech; Hamid Hrimech; Mohamed Lachgar; Mohamed Hanine – Journal of Information Technology Education: Research, 2024
Aim/Purpose: The purpose of this research is to evaluate the available literature on Collaborative Virtual Environments (CVEs). It aims to investigate the impacts, guiding principles, and problems of CVEs, giving light to their revolutionary potential in a variety of sectors, such as education, healthcare, and gaming. Background: CVEs have…
Descriptors: Computer Simulation, Environment, Design, Barriers
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Soo Jeoung Han; Mirim Kim; Michael Beyerlein – International Journal of Educational Management, 2024
Purpose: As team members temporarily assume the role of leader, a system of shared leadership emerges. This study had three purposes: (a) to test the underlying three dimensions of shared leadership behaviors, (b) to examine the relationship between shared leadership behaviors and team performance, and (c) to examine the mediating effect of trust…
Descriptors: Teamwork, Trust (Psychology), Leadership Role, Cooperation
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