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Chan, Jenny Yun-Chen; Nagashima, Tomohiro; Closser, Avery H. – Cognitive Science, 2023
Given the recent call to strengthen collaboration between researchers and relevant practitioners, we consider participatory design as a way to advance Cognitive Science. Building on examples from the Learning Sciences and Human-Computer Interaction, we (a) explore "what," "why," "who," "when," and…
Descriptors: Cognitive Science, Learning Processes, Man Machine Systems, Cooperation
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Oravec, Jo Ann – Journal of Interactive Learning Research, 2023
Cheating is a growing academic and ethical concern in higher education. The technological "arms race" that involves cheating-detection system developers versus technology-savvy students is attracting increased attention to cheating issues; it is also generating iterations of technological innovations as corporations, higher educational…
Descriptors: Artificial Intelligence, Cheating, Educational Technology, Ethics
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Katherine Brodeur; Alicia Mrachko; Dylan Phillips; Bernadette Compton – Teacher Development, 2024
Traditionally, teacher candidate supervision models focus on evaluation rather than collaborative professional reflection. Through a university-district partnership, a new model was designed to disrupt this dynamic and draw on the expertise of practicing teachers to act as coaches. This case study describes the professional learning of novice…
Descriptors: Preservice Teachers, Coaching (Performance), Novices, Skill Development
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Ana E. Redstone; Tian Luo – TechTrends: Linking Research and Practice to Improve Learning, 2024
This article focuses on the practical implementation of Universal Design for Learning (UDL) in an online computer science course, articulating the collaborative efforts between the instructional designer (the first author) and the faculty member to redesign the course using UDL principles. Specific instances of redesigned learning modules and…
Descriptors: Electronic Learning, Computer Science, Student Empowerment, Higher Education
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Järvelä, Sanna; Nguyen, Andy; Hadwin, Allyson – British Journal of Educational Technology, 2023
Artificial intelligence (AI) has generated a plethora of new opportunities, potential and challenges for understanding and supporting learning. In this paper, we position human and AI collaboration for socially shared regulation (SSRL) in learning. Particularly, this paper reflects on the intersection of human and AI collaboration in SSRL…
Descriptors: Artificial Intelligence, Intelligence, Cooperation, Learning Processes
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Matt Finch; Niamh Ní Bhroin; Steffen Krüger – Prospects, 2024
In times of turbulence, uncertainty, novelty, and ambiguity--the so-called TUNA conditions--our experience of the past may prove a poor guide to the future times in which our decisions and their consequences will unfold. Under such conditions, the manufacture of scenarios that are plausible future contexts for a given issue and are designed to…
Descriptors: Educational Trends, Futures (of Society), Vignettes, Foreign Countries
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Ismail Thamarasseri; Divya Martin – Journal on School Educational Technology, 2024
In the 21st century, teaching strategies, curriculum, and ways of presenting subject matter changed dramatically from kindergarten to higher education. The unprecedented global pandemic brought the concept of hybrid learning to the fore, although it had been in existence for over a decade. Hybrid learning is an approach to teaching and learning…
Descriptors: Blended Learning, Learning Processes, Teaching Methods, Learner Engagement
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Ruofei Zhang; Di Zou; Gary Cheng – Interactive Learning Environments, 2024
The application and investigation of various virtual world experiences in language learning have been on the rise. However, mixed reality (MR) has received limited attention due to its ambiguous concepts, unclear affordances, and insufficient incorporation of theoretical frameworks. To promote the investigation and implementation of MR-enhanced…
Descriptors: Language Acquisition, Computer Simulation, Technology Uses in Education, Personal Autonomy
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Margaret Bearman; Harsha Chandir; Paige Mahoney; Helen Partridge – Higher Education Research and Development, 2024
Sustaining innovation is a topic of broad concern to higher education, particularly in a pandemic-driven time of challenge to the sector. This scoping review of the literature examines thirteen studies that have considered sustainability of teaching and learning innovations within the past two decades. From these thirteen studies, we derive key…
Descriptors: Sustainability, Teaching Methods, Learning Processes, Educational Innovation
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Dimov, Cvetomir M.; Anderson, John R.; Betts, Shawn A.; Bothell, Dan – Cognitive Science, 2023
We studied collaborative skill acquisition in a dynamic setting with the game Co-op Space Fortress. While gaining expertise, the majority of subjects became increasingly consistent in the role they adopted without being able to communicate. Moreover, they acted in anticipation of the future task state. We constructed a collaborative skill…
Descriptors: Cooperation, Skill Development, Expertise, Role Playing
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Idris, Khalid; Eskender, Samson; Demoz, Berhane; Yosief, Amanuel; Andemicael, Kiflay – Educational Action Research, 2023
This article explores situations for improving the collaborative commitments of a group of learner-teachers undertaking action research projects about their own learning processes in a teacher education setting. The encounters are recounted based on the 16-week experience of educators (the first two authors) while facilitating, guiding, and…
Descriptors: Learning Processes, Action Research, Preservice Teacher Education, Preservice Teachers
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Shiyan Jiang; Joey Huang; Hollylynne S. Lee – Educational Technology Research and Development, 2024
Analyzing qualitative data from learning processes is considered "messy" and time consuming (Chi in J Learn Sci 6(3):271-315, 1997). It is often challenging to summarize and synthesize such data in a manner that conveys the richness and complexity of learning processes in a clear and concise manner. Moreover, qualitative data often…
Descriptors: Learning Processes, Data Analysis, Qualitative Research, Visual Aids
Eunhye Kim – ProQuest LLC, 2024
Empathic design involves two social practices -- one is collaboration with users to elicit and make a meaning of user experiences, and another is intrateam collaboration to develop a mutually understood, agreed-upon interpretation of user experiences among team members. This study is focused on the latter phenomenon, conceptualizing this social…
Descriptors: Group Instruction, Empathy, Behavior, Holistic Approach
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Tabea Augner; Carsten C. Schermuly; Franziska Jungmann – Journal of Workplace Learning, 2024
Purpose: Today's unpredictable and fast-changing work environment challenges researchers and organizations to rethink learning. In contrast to traditional learning designs, new learning frameworks such as agile learning are more learner centered, integrated into the workplace and socially shaped. The purpose of this study is to examine Working Out…
Descriptors: Learning Processes, Learning Strategies, Workplace Learning, Personal Autonomy
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Abdallah A. Alnajjar; Mohamed Ibrahim – International Journal on Social and Education Sciences, 2024
This study aims to examine the effectiveness of collaborative learning, augmented reality, and learning cycle models on students' language success. This study employed meta-analysis methodologies to examine data derived from 54 studies with a sample size of 2,837 participants in Turkey. The data sources were obtained from online database searches…
Descriptors: Instructional Effectiveness, Teaching Methods, Cooperation, Computer Simulation
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