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Mustafa Seref Akin – International Journal of Game-Based Learning, 2023
The process of massive multiplayer online gamers and their social environment is analyzed in this context. Video games offer a platform for players to develop essential social and emotional skills with online gamers, such as predicting behaviors, providing support, and building relationships. Gaming serves as a communication channel, and games…
Descriptors: Foreign Countries, Computer Games, Video Games, Computer Mediated Communication
Duyan, Mehdi; Günel, Ilker – Online Submission, 2020
The research was carried out to determine the motivation of sports participation for licensed skiers who have been actively working for at least 3 years within Bitlis, Erzurum, Hakkâri, Mus Youth and Sports Provincial Directorate. In the sample of this descriptive study, a total of 125 athletes between the ages of 11-19 were included. Frequency,…
Descriptors: Motivation, Athletics, Adolescents, Early Adolescents
Erkarslan, Onder; Aykul, Zeynep – Design and Technology Education, 2018
University-industry collaboration (UIC) provides not only effective training for students but also knowledge production in universities for industry to contribute to the economy (Bektas & Tayauova, 2013). The paper proposes to analyse reasons for deficiencies in UIC with a comparative analysis of the curriculum of the industrial design (ID)…
Descriptors: Curriculum Development, School Business Relationship, Comparative Analysis, Masters Degrees
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers