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Cathy Weng; Khanh Nguyen Phuong Tran; Chi-Chuan Yang; Hsuan-I. Huang; Hsuan Chen – Education and Information Technologies, 2024
An augmented reality (AR)-integrated gamification learning approach in an electronics course was developed in this study to help students better understand the concepts while simultaneously increasing their motivation. An experimental study was conducted to examine the effectiveness of the AR-integrated gamification approach on students' learning…
Descriptors: Computer Simulation, Gamification, Vocational Schools, High School Students
Chak-Him Fung; Kin-Keung Poon; Michael Besser; Ming-Chung Fung – Journal of Computer Assisted Learning, 2024
Background Study: The effects of the flipped classroom (FC) on students' academic performance remain ambiguous, and the use of pre-class videos may be one of the main factors hindering students' progress. A software package called GeoGebra has been proposed as a substitute for pre-class videos to aid students' learning. Objective: This study…
Descriptors: Flipped Classroom, Computer Software, Academic Achievement, Geometry
Tasya Umi Pertiwi; Dwi Oetomo; Bowo Sugiharto – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
This study aimed to determine the difference in environmental literacy skills between the Project-Based Learning (PjBL) learning model and STEM-based PjBL. This research is quantitative research with a quasi-experimental method. The research design used is a non-equivalent pretest-posttest control group design. The dependent variable in this study…
Descriptors: STEM Education, Active Learning, Student Projects, Environmental Education
Çinar, Murat; Tüzün, Hakan – Journal of Computer Assisted Learning, 2021
This study compares the effects of object-oriented and robot programming activities on programming achievement, abstraction, problem solving, and motivation. In the study, two consecutive experimental cases were conducted to examine the consistency of findings. The research sample comprises 81 tenth-grade students undergoing vocational secondary…
Descriptors: Vocational High Schools, High School Students, Grade 10, Robotics
Sivrikaya, Kenan – Asian Journal of Education and Training, 2019
This study was planned to determine the effect of a series of 8-week recreational activities on the personal, social and general adjustment levels and academic success of high school students (between 14-16 years). The data was collected from a total of 36 students, made up two groups each containing 18 members. They were all recruited voluntarily…
Descriptors: Recreational Activities, High School Students, Student Adjustment, Academic Achievement
Ismirawati, Nur; Corebima, Aloysius Duran; Zubaidah, Siti; Syamsuri, Istamar – Eurasian Journal of Educational Research, 2018
Purpose: This research was conducted to investigate the potential of the ERCoRe learning model in empowering the retention of students' of different academic ability. Research Methods: This was a quasi-experimental research using pre-test and post-test non-equivalent control group design of 2x2. There were two independent variables. The first…
Descriptors: Pretests Posttests, Control Groups, Academic Ability, Models
ElAdl, Adel M.; Saad, Mourad Ali Eissa – Online Submission, 2019
This study aims to investigate the effect of a brain-based learning program on working memory and academic motivation among tenth grade Omanis students. The sample was selected from students in the tenth grade in basic education in the Sultanate of Oman. The participants in this study were 75 preparatory school students. Experimental group (EG)…
Descriptors: Brain Hemisphere Functions, Teaching Methods, Short Term Memory, Student Motivation
Edward, Chamila Nishanthi; Asirvatham, David; Johar, Md Gapar Md – Malaysian Journal of Learning and Instruction, 2019
Purpose: The purpose of this experimental study is to investigate the impact of teaching Oriental Music using Blended Learning (BL) approach for the students of senior secondary level in Sri Lanka specifically focusing on their achievement on required competencies of Oriental Music at Ordinary Level. The study analyzes the academic performance of…
Descriptors: Instructional Effectiveness, Music, Music Education, Blended Learning
Eldy, Elnetthra Folly; Chang Hian Wui, Jackson; Butai, Siti Nazirah; Basri, Nur Fadzilah; Awang, Huzaikha; Din, Wardatul Akmam; Arshad, Sazmal Effendi – Journal of Technology and Science Education, 2019
This paper discusses the effectiveness of the inverted classroom implemented in a pre-university physics classroom on topics of classical mechanics. Inverted classroom moves from traditional lectures to providing students with pre-recorded lectures and other materials such as videos, online quizzes and online exercises to foster independent…
Descriptors: Blended Learning, Mechanics (Physics), Control Groups, Experimental Groups
Mahanal, Susriyati; Zubaidah, Siti; Sumiati, Ika Dewi; Sari, Tri Maniarta; Ismirawati, Nur – International Journal of Instruction, 2019
The purpose of this study was to investigate the effect of RICOSRE learning models towards critical thinking skills of students with different academic abilities. This quasi-experimental study employed a pretest-posttest nonequivalent control group design and involved all the eleventh-grade students from high schools in Malang, Indonesia. The…
Descriptors: Critical Thinking, Thinking Skills, Learning Processes, Academic Ability
Al Masri, Amaal – International Education Studies, 2019
This study aimed to identify the effect of using brainstorming in the development of creative thinking and achievement in the English language among 10th grade students at King Abdullah II School of Excellence. The study sample consisted of (168) students. The problem of the study was to answer the main question: What is the impact of using…
Descriptors: Brainstorming, Creative Thinking, Academic Achievement, Grade 10
Bakir, Yakup; Kangalgil, Murat – Journal of Education and Training Studies, 2017
Sport, an element of universal culture, is a prominent tool that brings individuals with different languages, races and religions together. Sport is generally defined as activities that positively affect the psychological health of people and bring about social and moral benefits besides its physical benefits. Mental well-being is defined as the…
Descriptors: Athletics, Positive Attitudes, Well Being, Adolescents
Filiz, Bijen – European Journal of Educational Research, 2018
In the research, it was aimed to teach responsibility to the students, ensure and develop awareness of leadership behavior using a leadership program, and also examine the effectiveness of the Teaching Personal and Social Responsibility (TPSR) model in terms of forming a leadership behavior. The study group consisted of 55 students in high school…
Descriptors: Social Responsibility, Student Leadership, High School Students, Team Sports
Asaro-Saddler, Kristie; Muir-Knox, Haley; Meredith, Holly – Exceptionality, 2018
Many adolescents, particularly adolescents with disabilities, have difficulty with literacy tasks such as reading and writing. Yet research has found that when students with disabilities receive appropriate instruction, they typically are able to improve their overall writing outcomes. This study explored the effectiveness of a summary writing…
Descriptors: Literacy, Writing Strategies, Adolescents, Disabilities
Labrensz, Jonathan; Ayebo, Abraham – Journal of Computers in Mathematics and Science Teaching, 2018
The objective of this study was to investigate the effects of using Personal Learning Devices as interactive white boards on students' learning and engagement. The study took place in an Algebra 2 classroom during the 2015-2016 school year. Baseline scores were gathered in the fall of 2015 and control and experimental scores were gathered in the…
Descriptors: Access to Computers, Computer Uses in Education, Academic Achievement, Learner Engagement