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Silva, Erika; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2020
The Good Behavior Game (GBG) is an effective intervention to reduce disruptive behavior. The GBG typically involves immediate stimulus presentation (e.g., delivery of a token) following disruptions; however, experimenters have also removed tokens contingent upon disruptions. In the present study, we compared the effects of the GBG-stimulus…
Descriptors: Intervention, Behavior Problems, Behavior Modification, Stimuli
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Aspiranti, K. B.; McCleary, D. F.; McCleary, L. N.; Ga-lyon, C. E.; Blondin, C. A.; Yaw, J. S.; Williams, R. L. – Journal on Excellence in College Teaching, 2013
The authors examined the effects of randomized and delayed credit on the percentage of college students participating at four pre-defined levels on each class discussion day: non-participation, credit-level participation, frequent participation, and dominant participation. Although the same amount of participation credit was available to students…
Descriptors: College Students, Student Participation, College Credits, Reinforcement
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Ling, Stacy M.; Barnett, David W. – Topics in Early Childhood Special Education, 2013
Preschool environments can be critical to academic success and risk reduction but disruptive behaviors can have significant and lasting negative effects on students as well as teachers. These behaviors may be pervasive in some classrooms and effective interventions are needed. A combined delayed multiple baseline and withdrawal design across a…
Descriptors: Preschool Children, Group Activities, Student Behavior, Contingency Management
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Dickson, Richard L. – Journal of Special Education, 1976
Descriptors: Contingency Management, Elementary Education, Emotional Disturbances, Exceptional Child Research
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Gaynor, John F. – Elementary School Journal, 1975
Basic ideas of reinforcement may be more easily applied in the classroom if three common teacher errors: noncontingent reinforcement, ambiguity of rules, and restriction of earnings, are avoided. (Author/SDH)
Descriptors: Behavior Change, Classroom Techniques, Contingency Management, Learning Theories
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Sharpley, C. F. – Alberta Journal of Educational Research, 1982
Handwriting performance was measured over baseline, direct contingent reward, and implicit reward conditions for elementary-grade children from normal classes. Extinctive reactions present under implicit reward conditions were significantly stronger for groups of eight than for paired subjects. Age-level factors were not significantly related to…
Descriptors: Age, Comparative Analysis, Contingency Management, Elementary Education
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Elliott, Stephen N.; And Others – Journal of School Psychology, 1987
Investigated fifth graders', teachers', and school psychologists' assessment of acceptability of three types of group contingencies (dependent, independent, and interdependent) that entail a consequence of positive reinforcement for appropriate behavior. Fifth graders rated all three types of group contingencies mildly acceptable. Teachers and…
Descriptors: Behavior Problems, Classroom Techniques, Contingency Management, Grade 5
Mancuso, James C.; Eimer, Bruce N. – Interchange on Educational Policy, 1982
Shortcomings of contingency management techniques used for student discipline are delineated, and personal construct studies with some pertinence to classroom reprimand are reviewed. Behavior science specialists should be involved in the constructivist approach, which considers the individual psychological frameworks that students and teachers…
Descriptors: Behavior Theories, Classroom Techniques, Contingency Management, Discipline
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Inkster, J. A.; McLaughlin, T. F. – B.C. Journal of Special Education, 1993
This study found that microcomputer free time was a very effective consequence in decreasing the tardiness of a middle school boy, in improving his academic achievement, and in improving the student's attitude toward school and school assignments. (Author/JDD)
Descriptors: Academic Achievement, Attendance, Attitude Change, Behavior Modification