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Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
Wisconsin State Dept. of Public Instruction, Madison. – 1983
Based on needs expressed by representatives from many Wisconsin school districts, this publication presents guidelines for introducing, enhancing, and evaluating the use of computer technology in schools. The first chapter provides a brief overview of the impact of computers on education and a list of principles for promoting their use in schools.…
Descriptors: Check Lists, Computer Assisted Instruction, Computer Literacy, Computer Software