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Wang-Trexler, Nicole; Yeh, Martin K.-C.; Diehl, William C.; Heiser, Rebecca E.; Gregg, Andrea; Tran, Ling; Zhu, Chenyang – International Journal of Web-Based Learning and Teaching Technologies, 2021
Software applications in educational technology have been a strong driving force for the success of online learning at all levels. These applications are created for various purposes and are used by a range of experts. The development of a successful educational technology software takes a deliberate team effort and thoughtful project management.…
Descriptors: Computer Software, Educational Technology, Computer Oriented Programs, Computer System Design
Frances Amato – ProQuest LLC, 2024
Interest in one-to-one (1:1) device programs, where schools provide each student with their own computing device, has increased across the United States. The problem this study addressed was whether primary teachers' perceived usefulness, ease of use, organizational support, and technical support of a 1:1 device program is related to their…
Descriptors: Teacher Attitudes, Elementary School Teachers, Adoption (Ideas), Educational Technology
Bin, Enlin; Islam, A. Y. M. Atiquil; Gu, Xiaoqing; Spector, Jonathan Michael; Wang, FaLiang – British Journal of Educational Technology, 2020
The problem motivating this research is the rapid introduction of educational technologies and the strong push to use new technologies in technical and vocational training in China coupled with varied responses and uneven adoption of new tools on the part of practitioners. This study investigated the factors that influence technical and vocational…
Descriptors: Foreign Countries, Vocational Education, College Faculty, Educational Technology
Lai, Yi-Horng – Pedagogical Research, 2019
Background: Interactive whiteboard (IWB) is an important tool in computer-assisted instruction (CAI). Interactive whiteboard is an electronic instructional and interactive technology designed by use for teachers. Some studies declare that teachers' behaviors in using interactive whiteboard only be infected by perceived usefulness, for teachers are…
Descriptors: Educational Technology, Computer Uses in Education, Visual Aids, Educational Research
Matthew McGrievy – ProQuest LLC, 2024
The purpose of this descriptive research study was to evaluate the web-based practice experience tracking system at a school of public health (SPH) at a large southeastern university. Applied practice experiences (APEs) are a key component of public health education, and schools and programs of public health in the United States must provide…
Descriptors: College Faculty, College Students, Public Health, Health Education
McCarthy, Kathryn S.; Watanabe, Micah; McNamara, Danielle S. – Grantee Submission, 2020
The Design Implementation Framework, or DIF, is a design approach that evaluates learner and user experience at multiple points in the development of intelligent tutoring systems. In this chapter, we explore how DIF was used to make system modifications to iSTART, a game-based intelligent tutoring system for reading comprehension. Using DIF as a…
Descriptors: Intelligent Tutoring Systems, Reading Comprehension, Educational Games, Program Development
Evaluation of an Interactive Computer-Enabled Tabletop Learning Tool for Children with Special Needs
Hasan, Nazmul; Islam, Muhammad Nazrul; Choudhury, Nazim – Journal of Educational Computing Research, 2023
The research on computer mediated interventions and technologies (e.g., digital tabletop tool) that have seminal relevance to the intervention strategies designed for the children diagnosed with Autism Spectrum Disorder (ASD) mostly remain confined within the developed nation. The objective of this study is threefold: firstly, to reveal the design…
Descriptors: Educational Technology, Computer Uses in Education, Students with Disabilities, Design
AlQenaei, Zainab M.; Khalil, Omar; Aldekheel, Abrar Y. – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This study collects empirical evidence to investigate the extent to which high school teachers adopted the tablet computer in their instruction within the context of the Tablet Project in Kuwait and explores what drove their adoption behavior. Background: The role of information technology in education is prominent and takes different…
Descriptors: Foreign Countries, High School Teachers, Technology Integration, Handheld Devices
Buditjahjanto, I. Gusti Putu Asto – Journal of Technology and Science Education, 2022
The use of simulation tools has been widely used to learn something. Simulation tools have the advantage of imitating a process similar to the actual situation. But there are only a few researches that examine the students' engagement in using simulation tools in the learning process so that it affects the student learning outcomes. This research…
Descriptors: Computer Interfaces, Computer Simulation, Computer Uses in Education, Electronic Learning
Zainuddin, Norziha Megat Mohd; Maarop, Nurazean; Hassan, Wan Azlan Wan – Asian Journal of University Education, 2021
Satisfaction is an important usability attribute in developing a courseware which involves end users. Measuring satisfaction among hearing-impaired students is different than measuring it among common students because they learn using sign language and have different learning styles. An educational courseware for hearing-impaired students is…
Descriptors: Hearing Impairments, Courseware, Computer Simulation, Student Satisfaction
Pellas, Nikolaos; Dengel, Andreas; Christopoulos, Athanasios – IEEE Transactions on Learning Technologies, 2020
Although virtual reality (VR) simulation training has gained prominence, review studies to inform instructors and educators on the use of this technology in science, technology, engineering, and mathematics (STEM) are still scarce. This article presents various VR-supported instructional design practices in K-12 (primary and secondary) and higher…
Descriptors: STEM Education, Computer Simulation, Computer Uses in Education, Elementary Secondary Education
Alvarez-Melgarejo, Mileidy; Pedraza-Avella, Aura C.; Torres-Barreto, Martha L. – International Journal of Learning Technology, 2023
MOTIVATIC WEB is a software platform in which teachers can co-design activities for their students using three different gamified mechanics. This article presents the results of the technology acceptance evaluation by users. The evaluation considered aspects related to perceived usefulness (PU) and ease of use, behavioural intention to use, and…
Descriptors: College Faculty, Electronic Learning, Computer Software, Computer Uses in Education
Winter, Julia E.; Engalan, Joseph; Wegwerth, Sarah E.; Manchester, Gianna J.; Wentzel, Michael T.; Evans, Michael J.; Kabrhel, James E.; Yee, Lawrence J. – Journal of Chemical Education, 2020
The mechanism maps that guide student instruction in organic chemistry curricula are structural representations of bond-breaking and bond-making events that transform a reactant into a product. For students, these pathways represented by electron pushing formalism (EPF) can be challenging to navigate. For instructors, providing formative feedback…
Descriptors: Organic Chemistry, Science Instruction, Computer Uses in Education, Educational Technology
Powers, Jillian R.; Musgrove, Ann T. – Computers in the Schools, 2020
This study examined the role that planning time plays in teachers' adoption of 1:1 computing for individualized instruction. In particular, the research explored whether the availability of time to plan for 1:1 computing served as an external variable as described by Davis, Bagozzi, and Warshaw (1989) in the Technology Acceptance Model (TAM). The…
Descriptors: Elementary School Teachers, Technology Integration, Planning, Individualized Instruction
Alkhawajah, Amirah M. – ProQuest LLC, 2018
Instructional designers are often discouraged from testing their learning products due to the challenges faced when attempting to apply the traditional approaches of usability testing. As a result, scholars have been trying new methods to overcome those challenges. Remote usability testing, often operated by crowdsourcing websites, is one of those…
Descriptors: Usability, Guidelines, Web Sites, Computer Uses in Education