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Priss, Uta; Old, John – Proceedings of the ASIS Annual Meeting, 1998
Presents a new technique for information access based on a combination of Geographic Information Systems (GIS) and conceptual structures as modeled in relational concept analysis. Describes a graphical interface that allows access of spatial, hierarchical, and linear data in a common manner; discusses its features and limits. (Author/AEF)
Descriptors: Access to Information, Computer Interfaces, Computer System Design, Concept Mapping

Plass, Jan L.; Salisbury, Mark W. – Educational Technology Research and Development, 2002
Reviews currently available instructional systems design models and describes a new design model for Web-based knowledge management (KM) systems, based on a living-systems approach, and the mechanisms it contains for accommodating change and growth. Illustrates the application of the phases of the model in the development of a KM system with…
Descriptors: Computer Assisted Instruction, Computer System Design, Design Preferences, Educational Technology

Bucy, Erik P.; Lang, Annie; Potter, Robert F.; Grabe, Maria Elizabeth – Journal of the American Society for Information Science, 1999
Examines differences between the formal features of commercial versus noncommercial Web sites, and the relationship between Web page complexity and amount of traffic a site receives. Findings indicate that, although most pages in this stage of the Web's development remain technologically simple and noninteractive, there are significant…
Descriptors: Competition, Computer Attitudes, Computer Interfaces, Computer System Design

Robertson, Raymond – Performance Improvement, 1998
Describes each step of the design sequence for crafting a training resource (state a purpose, identify one or more users, describe content, develop a format, test for relevance) and discusses building a virtual-training forms network. Figures illustrate the instructional-system-development model; training forms, content, and end-users; frequently…
Descriptors: Computer Oriented Programs, Computer System Design, Design Preferences, Information Networks
Gibson, Susan; Peacock, Kim – Journal of Distance Education, 2006
The main objective of this project was to provide a Web-based tool that included practical resources for faculty in education at one Canadian university who were seeking ways to make effective use of learning technologies to enhance learning environments. The site includes online tools and resources and integrates ideas from people in the faculty…
Descriptors: Protocol Analysis, Learning Experience, Courseware, Computer System Design
De Bra, Paul; Aerts, Ad; Smits, David; Stash, Natalia – 2002
AHA! is a simple Web-based adaptive hypermedia system. Because of this simplicity it has been studied and experimented with in several research groups. This paper identifies shortcomings in AHA! and presents AHA! version 2.0 which tries to overcome the known problems with AHA! while maintaining its biggest asset: simplicity. The paper illustrates…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer System Design, Design Preferences
Raphael, Chad – 2002
This paper identifies three rationales in the relevant literature for closing the gender gap in computing: economic, cultural and political. Each rationale implies a different set of indicators of present inequalities, disparate goals for creating equality, and distinct principles for software and web site design that aims to help girls overcome…
Descriptors: Computer Oriented Programs, Computer Software Development, Computer System Design, Computer Use
Packard, Abbot L.; Holmes, Glen A. – 2000
This paper investigates a collaboration between faculty and students in a college statistics course to develop a method of quickly getting homework graded with feedback indicated and returned to the students. Using a World Wide Web site to deliver this support was a possible solution. A survey was developed to gain student input in the process of…
Descriptors: Action Research, Computer System Design, Computer Uses in Education, Design Preferences
Gee, J. P. – Innovate: Journal of Online Education, 2005
A good instructional game, like many good commercial games, should be built around what the author calls "authentic professionalism." In such games, skills, knowledge, and values are distributed between the virtual characters and the real-world player in a way that allows the player to experience first-hand how members of that profession think,…
Descriptors: Learning Theories, Video Games, Cognitive Psychology, Video Technology
Gee, James Paul – E-Learning, 2005
This article asks how good video and computer game designers manage to get new players to learn long, complex and difficult games. The short answer is that designers of good games have hit on excellent methods for getting people to learn and to enjoy learning. The longer answer is more complex. Integral to this answer are the good principles of…
Descriptors: Video Games, Educational Games, Educational Principles, Computer System Design
Breiter, Andreas; Light, Daniel – Educational Technology & Society, 2006
National legislation that increased the role of accountability testing has created pressure to use testing data, along with other data, for instructional decision-making. Connected to this push for data-driven decision-making, is the increased interest in data delivery systems or Management Information Systems (MIS) in education. But, before…
Descriptors: Educational Strategies, Delivery Systems, Information Needs, Management Information Systems
Rosenfeld, Louis; Morville, Peter – 1998
This book provides effective approaches for designers, information architects, and web site managers who are faced with sites that are becoming difficult to use and maintain. The book is divided into 10 sections. Chapter 1: "What Makes a Web Site Work" considers site users needs when designing the architecture; Chapter 2:…
Descriptors: Computer Interfaces, Computer System Design, Design Preferences, Designers
Davis, Marc; Boyer, Janice – 1998
In July 1997, the University Library at the University of Nebraska at Omaha adopted a new structural model for Web site development--the publishing metaphor. Rather than relying on an individual expert (the Webmaster) or a WebTeam comprised of a few individuals, the model permits everyone in the organization, regardless of position or Web…
Descriptors: Academic Libraries, Computer System Design, Cooperative Planning, Design Preferences
Wang, Charles Xiaoxue – 2001
Almost every state is "imposing" academic standards. Helping students to meet those standards is a key task for teachers and school administrators, as well as instructional systems designers. Thus, instructional designers in the K-12 environments are facing the challenge of using appropriately and effectively academic standards in their…
Descriptors: Academic Standards, Computer System Design, Design Preferences, Design Requirements
Connolly, Christopher G. – 1999
Many universities have striven to provide their students, parents, faculty, staff, and alumni with robust, useful, and informative Web sites. Villanova University (Villanova, Pennsylvania) has spent the last 12 months overhauling its static Web site to a dynamic and individualized Web system. At the outset, the term "portal" was adopted by the…
Descriptors: Computer Networks, Computer System Design, Computer Uses in Education, Design Preferences