Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 14 |
Since 2006 (last 20 years) | 76 |
Descriptor
Source
Author
Detlor, Brian | 3 |
Han, Sungwook | 2 |
Ikegulu, Patricia R. | 2 |
Yu, Byeong-Min | 2 |
Abrahamson, Dor | 1 |
Ackermann, Ernest | 1 |
Adamyk, Linda | 1 |
Aerts, Ad | 1 |
Ali, Ahmad Zamzuri Mohamad | 1 |
Antonacci, David M. | 1 |
Arditi, Aries | 1 |
More ▼ |
Publication Type
Education Level
Higher Education | 40 |
Postsecondary Education | 14 |
Adult Education | 10 |
Elementary Secondary Education | 4 |
Elementary Education | 3 |
Grade 5 | 2 |
Grade 2 | 1 |
High Schools | 1 |
Secondary Education | 1 |
Two Year Colleges | 1 |
Location
Malaysia | 4 |
United Kingdom | 4 |
Australia | 3 |
Canada | 3 |
Spain | 3 |
Taiwan | 3 |
Germany | 2 |
Italy | 2 |
Turkey | 2 |
Austria | 1 |
Denmark | 1 |
More ▼ |
Laws, Policies, & Programs
Americans with Disabilities… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Woo, H. L. – Journal of Computer Assisted Learning, 2009
Animated pedagogical agents (APAs) are known to possess great potential in supporting learning because of their ability to simulate a real classroom learning environment. But research in this area has produced mixed results. The reason for this remains puzzling. This paper is written with two purposes: (1) to examine some recent research and…
Descriptors: Multimedia Instruction, Multimedia Materials, Animation, Performance Factors
Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
Minocha, Shailey; Reeves, Ahmad John – Learning, Media and Technology, 2010
"Second Life" (SL) is a three-dimensional (3D) virtual world, and educational institutions are adopting SL to support their teaching and learning. Although the question of how 3D learning spaces should be designed to support student learning and engagement has been raised among SL educators and designers, there is hardly any guidance or…
Descriptors: Informal Education, Guidance, Space Utilization, Mail Surveys
Daly, Caroline; Pachler, Norbert; Mor, Yishay; Mellar, Harvey – Assessment & Evaluation in Higher Education, 2010
This article presents key findings from a Joint Information Systems Committee-funded project, which aimed to identify existing practices where technologies contribute to formative assessment and identify processes that take place around formative assessment where technologies play a significant role. Using a design pattern methodology, the project…
Descriptors: Formative Evaluation, Information Systems, Program Effectiveness, Case Studies
Dietze, Stefan; Gugliotta, Alessio; Domingue, John – International Journal of Distance Education Technologies, 2009
Current E-Learning technologies primarily follow a data and metadata-centric paradigm by providing the learner with composite content containing the learning resources and the learning process description, usually based on specific metadata standards such as ADL SCORM or IMS Learning Design. Due to the design-time binding of learning resources,…
Descriptors: Electronic Learning, Learning Processes, Educational Technology, Metadata
Chrysostomou, Kyriacos; Chen, Sherry Y.; Liu, Xiaohui – Interactive Learning Environments, 2009
With advances in information and communication technology, interactive multimedia learning systems are widely used to support teaching and learning. However, as human factors vary across users, they may prefer the design of interactive multimedia learning systems differently. To have a deep understanding of the influences of human factors, we…
Descriptors: Investigations, Multimedia Instruction, Design Preferences, Performance Technology
Zhu, Qin; Guevara, Sophia – Computers in Libraries, 2009
With changing user expectations, many libraries are moving toward digital content. Accessible from anywhere at any time, digital content provides users with efficient, on-demand information experiences. Accordingly, librarians are presented with challenges and opportunities to build, manage, and implement outreach strategies that promote their…
Descriptors: Information Management, Electronic Libraries, Library Services, User Needs (Information)
Ramiller, Neil C.; Wagner, Erica L. – Journal of Information Systems Education, 2011
Systems analysis and design is a standard course offering within information systems programs and often an important lecture topic in Information Systems core courses. Given the persistent difficulty that organizations experience in implementing systems that meet their requirements, it is important to help students in these courses get a tangible…
Descriptors: Systems Analysis, Information Systems, Information Technology, Systems Development
Rosario, Roberto A. Munoz; Widmeyer, George R. – Journal of Information Systems Education, 2009
Creating a design theory for Constructivist Gaming Learning Environment necessitates, among other things, the establishment of design principles. These principles have the potential to help designers produce games, where users achieve higher levels of learning. This paper focuses on twelve design principles: Probing, Distributed, Multiple Routes,…
Descriptors: Constructivism (Learning), Educational Games, Scientific Principles, Design Preferences
Bundza, Maira; Vander Meer, Patricia Fravel; Perez-Stable, Maria A. – Journal of Web Librarianship, 2009
Although the library's Web site has become a standard tool for seeking information and conducting research in academic institutions, there are a variety of ways libraries approach the often challenging--and sometimes daunting--process of Web site development and maintenance. Three librarians at Western Michigan University explored issues related…
Descriptors: Web Sites, Academic Libraries, Library Services, Library Research
The Impact of Design and Aesthetics on Usability, Credibility, and Learning in an Online Environment
David, Alicia; Glore, Peyton – Online Journal of Distance Learning Administration, 2010
This article surveys research in the areas of aesthetics and design, usability, visual aesthetics in education, and recent statistics related to online education. The focus of the article is on defining the role of visual content and aesthetics in the user interface and exploring what importance aesthetics and visual content have to education.…
Descriptors: Online Courses, Course Content, Credibility, Aesthetics
Villano, Matt – Campus Technology, 2008
These days, with learning management system (LMS) offerings just about everywhere, online courses are almost as prevalent as classes taught in traditional classrooms with professors and students present at lecterns and desks. Many colleges and universities turn to vendors to help them create these courses, a service that software providers such as…
Descriptors: Online Courses, Courseware, Job Analysis, Task Analysis
Sun, Yu-Lin – ProQuest LLC, 2010
The Chinese writing system has traditionally organized the typographic text vertically, with one square-shaped character placed on top of another. With the influence of globalization, an increasing number of reading materials have been presented in the Western horizontal format, including school textbooks for children in Taiwan. This study looked…
Descriptors: Foreign Countries, Reading Materials, Textbooks, Written Language
Encelle, Benoit; Baptiste-Jessel, Nadine; Sedes, Florence – Journal of Access Services, 2009
Personalization of user interfaces for browsing content is a key concept to ensure content accessibility. In this direction, we introduce concepts that result in the generation of personalized multimodal user interfaces for browsing XML content. User requirements concerning the browsing of a specific content type can be specified by means of…
Descriptors: Design Preferences, User Needs (Information), Metadata, Programming Languages
Gerald, Stephanie; Antonacci, David M. – EDUCAUSE Quarterly, 2009
User-created virtual worlds, such as Second Life, are a hot topic in higher education. Thousands of educators are currently exploring and using Second Life, and hundreds of colleges and universities have purchased and developed their own private islands in Second Life, including the University of Kansas Medical Center (KUMC). Because it is so easy…
Descriptors: Computer Simulation, Virtual Classrooms, Computer Uses in Education, Video Technology