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Shardlow, Matthew; Sellar, Sam; Rousell, David – Learning Environments Research, 2022
The digitisation of higher education is raising significant questions about the impact of artificial intelligence and automation on teaching and learning environments, highlighting the need to investigate how teachers and students can work with new educational technologies in complementary ways. This paper reports results from a pilot study of the…
Descriptors: Natural Language Processing, Educational Environment, Educational Technology, College Students
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Cham, Chun Yin; Chow, Kwok Wing; Lei, Chi-Un – International Journal of Learning Technology, 2022
The aim of the study was to develop a cost-effective form of online proctoring mechanism that can serve as a scalable and secure solution to cater to high-stake assessments in institutions, with a particular focus on attaining high levels of flexibility and user-friendliness. With reference to existing systems, a self-proctored mechanism is…
Descriptors: High Stakes Tests, Computer Assisted Testing, Supervision, Undergraduate Students
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Mukherjee, Kuntal; Maurya, Sudhanshu; Mandal, Ranjan Kumar; Thakur, Mukul; Khatoon, Farzana – International Journal of Web-Based Learning and Teaching Technologies, 2022
The cutting-edge technology, namely Cloud of Things (CoT) has shaped the existing business process into a new orientation in terms of performance, usability, and reliability. Among different business processes, online education is one of the prime areas where CoT can be used to make it more agile in the context of performance and usability. In…
Descriptors: Internet, Computer Software, Information Management, Information Storage
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Al Ta'ai, Amal Nouri Abboud; Al-Zaidi, Jawad Abdul Kadhim Farhan – Journal of Language and Linguistic Studies, 2022
The theatrical show represents the most employed arts in other arts and of the most experienced arts that have gone through stations and transformations of technical and artistic development alike, most of which are in search of methods and mechanisms to form new spaces for theatrical performances for what characterizes the theatrical space as a…
Descriptors: Theater Arts, Influence of Technology, Design, Art Education
Saba Kawas – ProQuest LLC, 2022
Today's technologies are rapidly impacting how children learn, play, communicate, and interact with others. Popular media and common wisdom often portray children's technology use as detrimental to their growth and wellbeing. However, in recent years, a wealth of research in Child-Computer Interaction (CCI), education, and health informatics…
Descriptors: Child Development, Technology, Design, Handheld Devices
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Smriti Mathur; Vandana Anand; Durgansh Sharma; Sushant Kr. Vishnoi – International Journal of Information and Learning Technology, 2025
Purpose: ChatGPT, a cutting-edge language model, stands as an unparalleled, unmatched conversational ally, showcasing novel versatility and intelligence in its responses. This research delves into the incorporation of ChatGPT, a powerful generative AI tool, into professional communication. This study utilizes the information system success model…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Influence of Technology
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Schulz, Denis; Gaudreault, Karen – Strategies: A Journal for Physical and Sport Educators, 2023
University supervisors responsible for the programming and congruency between field experiences and the physical education teacher education (PETE) preparation program play a pivotal role in the opportunity for pre-service physical education teacher success. Due to limitations of time, quality mentors, and the residual effects of the pandemic,…
Descriptors: Video Technology, Technology Uses in Education, Documentation, Computer Software
Devon M. Christman – ProQuest LLC, 2024
Computer use has become a fact of life, especially for children, many of whom were forced to switch to online learning during the COVID-19 pandemic and resorted to digital hobbies as a safety measure. Further the amount of time children spend on computers, as well as the number of different computer devices that pervade our post-pandemic society…
Descriptors: Computer Software, Computer Use, Information Technology, Cognitive Science
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Gawie Schlebusch; Sithulisiwe Bhebhe; Luzaan Schlebusch – Open Education Studies, 2024
The integration of digital technology into the practices of teacher education is expected to become the norm in the Fourth Industrial Revolution era. This study sought to determine how lecturers integrate technology into teacher education in two Southern African universities (one in South Africa and one in the Kingdom of Eswatini). In this study,…
Descriptors: Technology Integration, Educational Practices, College Faculty, Teacher Attitudes
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John Corry Werth; Peter Charles Sinclair Taylor; Elisabeth Taylor – Australian Mathematics Education Journal, 2024
Over the past 20 years, the authors have designed an interdisciplinary approach that integrates Arts-based methods into STEM education. This integrated STEAM education perspective is particularly useful for enabling students to develop (i) not only their traditional scientific (and mathematical) understanding of the outer world but also (ii) their…
Descriptors: Mathematics Instruction, Artificial Intelligence, Computer Software, STEM Education
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Sirin Sawangwan – International Journal of Computer-Assisted Language Learning and Teaching, 2024
This study statistically compared the differences between Chat Generative Pre-Trained Transformer (ChatGPT) and teacher instruction, comparing the use of ChatGPT with teachers' roles in developing English as a Foreign Language writing. A mixed-method approach was employed. The quantitative component examined learners' writing performance, before…
Descriptors: Technology Uses in Education, Artificial Intelligence, Computer Software, Synchronous Communication
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Imam Fitri Rahmadi; Zsolt Lavicza; Selay Arkün Kocadere; Tony Houghton; Jonathan Michael Spector – Educational Technology Research and Development, 2024
Although user-generated microgames, defined as very simple games made by non-professionals on open platforms, are popular and appear to have considerable advantages in facilitating learning, further exploration is needed to establish their potential in instructional practices. The present study investigates the design, participation and experience…
Descriptors: Educational Games, Educational Technology, Computer Oriented Programs, Open Education
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Noureldin Mohamed Abdelaal; Islam Al Sawi – Australian Journal of Applied Linguistics, 2024
Artificial Intelligence (AI) has emerged as a prominent area of investigation in the field of education. Also, perceptions, challenges and threats of AI among university professors show notable variations. This study explores university professors' perspectives regarding AI, including their familiarity with AI, its educational impacts, challenges…
Descriptors: Artificial Intelligence, College Faculty, Teacher Attitudes, Teaching Methods
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Jinhee Kim; Yoonhee Ham; Sang-Soog Lee – Australasian Journal of Educational Technology, 2024
Recent advances and applications of artificial intelligence (AI) have increased the opportunities for students to interact with AI in their learning tasks. Although various fields of scholarly research have investigated human-AI collaboration, the underlying processes of how students collaborate with AI in a student-AI teaming scenario have been…
Descriptors: Artificial Intelligence, Computer Graphics, Freehand Drawing, Assignments
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K. Kavitha; V. P. Joshith – Journal of Pedagogical Research, 2024
Artificial intelligence (AI) technologies continue to revolutionize various sectors, including their incorporation into education, particularly in K-12 science education, which has become evidently significant. This paper presents a bibliometric analysis and systematic review that examines the incorporation of AI technologies in K-12 science…
Descriptors: Artificial Intelligence, Science Education, Elementary School Science, Secondary School Science
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