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Schroeder, A.; Minocha, S.; Schneider, C. – Journal of Computer Assisted Learning, 2010
Social software is increasingly being used in higher and further education to support teaching and learning processes. These applications provide students with social and cognitive stimulation and also add to the interaction between students and educators. However, in addition to the benefits the introduction of social software into a course…
Descriptors: Foreign Countries, Postsecondary Education, Social Networks, Computer Uses in Education
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Shearer, Kimberly M. – Community & Junior College Libraries, 2010
Success in today's global market requires students to attain numerous 21st-Century skills, including collaborative and communication skills, and knowledge of how to use technology to both locate and create information. The use of instructional blogging in the classroom is one way to help students develop such skills. The Children's Internet…
Descriptors: Library Education, Computer Software, Educational Technology, Internet
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Kalia, Amy A.; Legge, Gordon E.; Roy, Rudrava; Ogale, Advait – Journal of Visual Impairment & Blindness, 2010
This study investigated navigation with route instructions generated by digital-map software and synthetic speech. The participants, either visually impaired or sighted wearing blindfolds, successfully located rooms in an unfamiliar building. Users with visual impairments demonstrated better route-finding performance when the technology provided…
Descriptors: Visual Impairments, Navigation, Personal Autonomy, Familiarity
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Godwin-Jones, Robert – Language Learning & Technology, 2012
Five years ago in the February, 2007, issue of LLT, I wrote about developments in digital video of potential interest to language teachers. Since then, there have been major changes in options for video capture, editing, and delivery. One of the most significant has been the rise in popularity of video-based storytelling, enabled largely by…
Descriptors: Video Technology, Videoconferencing, Handheld Devices, Electronic Publishing
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Johnson, Martin; Hopkin, Rebecca; Shiell, Hannah – E-Learning and Digital Media, 2012
Technological developments are impacting upon UK assessment practices in many ways. For qualification awarding bodies, a key example of such impact is the ongoing shift towards examiners marking digitally scanned copies of examination scripts on screen rather than the original paper documents. This digitisation process has obvious benefits,…
Descriptors: Foreign Countries, Secondary Education, Exit Examinations, Technological Advancement
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Martinez-Garcia, Agustina; Corti, Louise – Technology, Pedagogy and Education, 2012
This article discusses how the idea of higher education students as producers of knowledge rather than consumers can be operationalised by means of student research projects, in which processes of research archiving and analysis are enabled through the use of semantic technologies. It discusses how existing digital repository frameworks can be…
Descriptors: Foreign Countries, Undergraduate Study, Student Research, Semantics
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Young, Shelley Shwu-Ching; Lin, Wei-Lin – British Journal of Educational Technology, 2012
This study explores how to make diverse learning/instructional materials compatible with e-readers when the instructor pioneered to adopt e-readers into a course of the graduate level. What problems did the instructor encounter when she used the e-readers as a major tool to deliver learning contents, such as the process of converting the…
Descriptors: Foreign Countries, Instructional Materials, Material Development, Journal Writing
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Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
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Ciampa, Katia – Canadian Journal of Education, 2012
This study stemmed from a concern of the perceived decline in students' reading motivation after the early years of schooling. This research investigated the effectiveness of online eBooks on eight grade 1 students' reading motivation. Eight students were given ten 25-minute sessions with the software programs over 15 weeks. Qualitative data were…
Descriptors: Foreign Countries, Emergent Literacy, Early Reading, Reading Motivation
Gattegno, Eliot Aron – ProQuest LLC, 2010
In today's world of too much information, context--not content--is king. This proposal is for the development of an unparalleled sonic analysis tool that converts audio files into musical score notation and a Web site (API) to collect manage and preserve information about the musical sounds analyzed, as well as music scores, videos, and articles…
Descriptors: Video Technology, Music, Search Engines, Musical Instruments
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Vassilikopoulou, M.; Retalis, S.; Nezi, M.; Boloudakis, M. – Educational Media International, 2011
This paper presents a case study about the use of digital comics in teaching modern Greek in high schools (aged 12-13). The ultimate goal of the educational use of digital comics is to promote students' acquisition of language skills and to help them apply their imaginations and reuse their cultural experiences in creating multimodal comic-like…
Descriptors: Foreign Countries, Cartoons, Language Skills, Greek
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McCarthy, David – EDUCAUSE Review, 2011
Higher education's interest in digital content, especially e-books, has gone off the charts. With the rapid acceptance of e-books for pleasure reading, attention has now shifted to e-textbooks and their promise of significant cost savings and cutting-edge features. But getting a good grasp on the fast-moving realm of digital content for higher…
Descriptors: Higher Education, Textbooks, Electronic Publishing, Computer Uses in Education
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Waters, John K. – T.H.E. Journal, 2009
In this article, the author talks about the 3D virtual world known as Second Life and its potential as a learning platform. In the last few years, many colleges, universities, and libraries have established resources in what has become the preeminent multiuser virtual environment. Today, more than 100 Second Life "regions" are used for educational…
Descriptors: Educational Resources, Social Networks, Computer Simulation, Educational Technology
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Nuutinen, Jussi; Sutinen, Erkki; Botha, Adele; Kommers, Piet – British Journal of Educational Technology, 2010
The rapid development of computer-supported collaborative environments has highlighted the need for collaborative knowledge construction devices. Because most available mindtools do not promote collaboration, there is a need for social mindtools that can be used in collaborative learning situations. We have used activity theory as a conceptual…
Descriptors: Collaborative Writing, Cooperative Learning, Constructivism (Learning), Educational Technology
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Arslan, Recep S.; Sahin-Kizil, Aysel – Computer Assisted Language Learning, 2010
Blog use may offer instructors a helpful tool for teaching writing at the tertiary level in Teaching English as a Foreign Language (TEFL) classrooms. This article reports on a quasi-experimental study regarding the effect of blog-centered writing instruction on students' writing performance. Fifty intermediate English students at a Turkish…
Descriptors: Experimental Groups, Control Groups, Web Sites, Electronic Publishing
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