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Anisimova, Tatyana; Sabirova, Fairuza; Shatunova, Olga; Bochkareva, Tatyana; Vasilev, Vladimir – Education Sciences, 2022
The purpose of this study is to analyze the problems of quality training of personnel for the digital economy of Russia during the pandemic within the framework of STEAM education and to identify their solutions with the help of the most effective distance learning tools. The research is based on a survey of 138 respondents (students of the…
Descriptors: Foreign Countries, Art Education, STEM Education, Distance Education
Goncharova, M. S.; Gorbunova, I. B. – Journal of Educational Psychology - Propositos y Representaciones, 2020
The article provides teaching materials on the use of mobile technologies in the music-theoretical courses of children's art schools. The use of mobile technologies allows teachers to organize their teaching activities (create a portfolio or a website), create an environment for remote support for learners (virtual classroom with assignments,…
Descriptors: Technology Integration, Educational Technology, Educational Equipment, Handheld Devices
Tamilla Mammadova – International Technology and Education Journal, 2023
The paper examines the degree of digitalization of Academic Writing and Information Literacy (hereafter AW & IL) course in the countries of the post-Soviet era. Numerous research demonstrated that digital transformation has taken place toward the teaching of AW & IL in most of the developed countries and beyond, yet little is studied about…
Descriptors: Academic Language, Information Literacy, Foreign Countries, College Faculty
Chubarkova, Elena V.; Sadchikov, Ilya A.; Suslova, Irina A.; Tsaregorodtsev, Andrey ?.; Milova, Larisa N. – International Journal of Environmental and Science Education, 2016
Article actuality based on fact that existing knowledge system aimed at future professional life of students: a skillful use game activity in educational process will teach students to look for alternative ways solving of real problems. The purpose of article lies in theoretical substantiation, development and testing of criteria, which must be…
Descriptors: Educational Games, Artificial Intelligence, Computer Software, Technology Uses in Education
Galimova, Elvira G.; Konysheva, Aliya V.; Kalugina, Olga A.; Sizova, Zhanna M. – EURASIA Journal of Mathematics, Science and Technology Education, 2019
Overcoming the effects of the global economic crisis and focusing on innovative development demanded the modernization of the education system, a key factor in improving various areas of human activity. Digital technologies nowadays are a comprehensive platform for the development of all sectors of the economy, including the field of education.…
Descriptors: Cognitive Processes, Mathematics Instruction, Teaching Methods, Student Motivation
Karabayeva, Kamilya Zhumartovna – International Journal of Environmental and Science Education, 2016
In the present article the author gives evidence of effective application of cloud storage and on-line applications in the educational process of the higher education institution, as well as considers the problems and prospects of using cloud technologies in the educational process, when creating a unified educational space in the foreign language…
Descriptors: Second Language Learning, Second Language Instruction, Higher Education, Teaching Methods
Soboleva, Elena V.; Suvorova, Tatyana N.; Zenkina, Svetlana V.; Bocharov, Mikhail I. – European Journal of Contemporary Education, 2021
The problem that the given paper aims to solve is associated with the need to resolve the contradiction between the requirements of the digital economy for a high level of computational thinking of specialists of the future and an insufficiently developed methodological base for training graduates that meets these requirements. The purpose of the…
Descriptors: Computer Games, Computer Science Education, Computer Software, Specialists
Bushmeleva, Natalia A.; Isupova, Natalya I.; Mamaeva, Ekaterina A.; Kharunzheva, Elena V. – European Journal of Contemporary Education, 2020
The problem of the research is due to the need to create a special engineering style of thinking within the digital educational space, which implies readiness for research, creativity, responsibility, and supported by modern high-tech tools in order to provide resources for solving the problems of Industry 4.0. The purpose of the study is to…
Descriptors: Engineering Education, Thinking Skills, Creativity, Information Technology
Ibragimov, Gasanguseyn I.; Kalimullina, Aliya A. – EURASIA Journal of Mathematics, Science and Technology Education, 2021
The purpose of this article was to identify the mechanism of bilateral feedback on Mathematics homework and to determine its impact on the success of schoolchildren learning. The following were used as the main research methods: the study and generalization of pedagogical experience which helped to consider possible ways of providing feedback on…
Descriptors: Feedback (Response), Mathematics Instruction, Generalization, Homework
Odinokaya, Maria Alexandrovna; Krylova, Elena Alexandrovna; Rubtsova, Anna Vladimirovna; Almazova, Nadezhda Ivanovna – Education Sciences, 2021
Vocabulary knowledge is a prerequisite for mastering any foreign language. It takes a lot of time and effort to develop English as a foreign language (EFL) vocabulary skills. Efficient ways to facilitate this process should be studied and analyzed. The present study aimed to investigate the role of the Discord application in teaching and learning…
Descriptors: Computer Mediated Communication, Technology Integration, Computer Software, English (Second Language)
Gafarov, Fail M.; Nikolaev, Konstantin S.; Ustin, Pavel N.; Berdnikov, Andrey A.; Zakharova, Valeria L.; Reznichenko, Sergey A. – EURASIA Journal of Mathematics, Science and Technology Education, 2021
The development and improvement of effective tools for predicting human behavior in real life through the features of its virtual activity opens up broad prospects for psychological support of the individual. The presence of such tools can be used by psychologists in educational, professional and other areas in the formation of trajectories of…
Descriptors: Social Media, Social Networks, Behavior Patterns, Prediction
Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
Dorozhkin, Evgenij M.; Krotov, Yakov E.; Tkacheva, Oksana N.; Kruchkov, Konstantin V.; Korotaev, Ivan S. – International Journal of Environmental and Science Education, 2016
The urgency of problem under investigation due to fact that increasing demand of the information technology infrastructure development in current conditions of educational institutions functioning, including formation of the information-educational environment point of view. Offered organizational and economic model of constructing processes for…
Descriptors: Labor Economics, Models, Computer Software, Program Administration
Kostikova, Natalia Anatolyevna; Kuzin, Zotik Semenovich; Gotskaya, Irina Borisovna; Avksentieva, Elena Yurevna; Prokopiev, Mikhail Semenovich – Journal of Educational Psychology - Propositos y Representaciones, 2020
The article outlines the possibilities of using a University Electronic Information-Educational Environment (EIEE) that facilitates the University educational process in the context of a pandemic considering the variety of applicable e-learning tools and difficulties encountered by teachers and students in organizing and implementing distance…
Descriptors: Pandemics, COVID-19, Universities, Teaching Methods
Shrivastava, Archana – Journal of Teaching in International Business, 2020
This study investigated the impact of a student-centric, output-oriented methodology based on the principles of connectivism for knowledge creation in cross-cultural studies. The task involved selection of native commercial advertisements in which students were expected to work in virtual teams and find cultural differences in their interpretation…
Descriptors: Advertising, Cross Cultural Studies, Business Administration Education, Cultural Differences
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