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Lauren Hays; Odin Jurkowski; Shantia Kerr Sims – TechTrends: Linking Research and Practice to Improve Learning, 2024
There has been a great deal written about ChatGPT since its launch in late 2022. Many news stories specifically address the impact of ChatGPT on education. However, there has been little research showing what K-12 teachers are thinking about and doing with ChatGPT. This research article helps to fill that gap. A survey of Missouri teachers was…
Descriptors: Kindergarten, Elementary Secondary Education, Faculty Development, Artificial Intelligence
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Javier Leung – International Journal of Designs for Learning, 2021
The EdHub Library is an online teacher professional development platform that serves 250 school districts as part of the Network for Educator Effectiveness in Missouri. It has a collection of more than 300 online activities. This design case describes the efforts of re-developing EdHub due to technical and usability issues of the first generation…
Descriptors: Faculty Development, School Districts, Electronic Libraries, Usability
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2015
For the thirty-eighth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Indianapolis, Indiana. The Proceedings of AECT's Convention are published in two…
Descriptors: Social Networks, Cognitive Processes, Professional Development, Active Learning
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Rufsvold, Ronda; Wang, Ye; Hartman, Maria C.; Arora, Sonia B.; Smolen, Elaine R. – American Annals of the Deaf, 2018
The researchers investigated the effects of adult language input on the quantity of language, vocabulary development, and understanding of basic concepts of deaf and hard of hearing (DHH) children who used listening and spoken language. Using audio recording and Language ENvironment Analysis (LENA) software, the study involved 30 preschool DHH…
Descriptors: Deafness, Hearing Impairments, Preschool Children, Vocabulary Development
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Koch, Douglas – Journal of Technology Education, 2011
The purpose of this study was to determine whether or not the use of solid modeling software increases participants' success in solving a specified technical problem and how visualization affects their ability to solve a technical problem. Specifically, the study sought to determine if (a) students' visualization skills affect their problem…
Descriptors: Engineering Technology, Spatial Ability, Visualization, Perception Tests
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Schuster, Ellen – Journal of Extension, 2011
Screen capture (screen cast) software can be used to develop short videos for training purposes. Developing videos is quick and easy. This article describes how these videos are used as tools to reinforce face-to-face and interactive TV curriculum training in a nutrition education program. Advantages of developing these videos are shared.…
Descriptors: Video Technology, Nutrition, Computer Software, Nutrition Instruction
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Schwieger, Dana; Surendran, Ken – Information Systems Education Journal, 2013
One of the core courses in the IS2010 Model Curriculum Guideline is "IS Strategy, Management and Acquisition" ("ISMA"). The authors redesigned their pre-IS2010 model Information Technology Management (ITM) course to meet the skills development stated in the ISMA course. Since the IT discipline is changing rapidly, the technical…
Descriptors: Information Technology, Curriculum Design, Information Management, Computer Science Education
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Shao, Kun; Maher, Peter – Interactive Technology and Smart Education, 2012
Purpose: Teaching advanced technical concepts in a computer science program to students of different technical backgrounds presents many challenges. The purpose of this paper is to present a detailed experimental pedagogy in teaching advanced computer science topics, such as computer networking, telecommunications and data structures using…
Descriptors: Computer Assisted Instruction, Active Learning, Telecommunications, Computer Networks
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McLester, Susan – T.H.E. Journal, 2011
The mobile technology market is blooming with powerful applications that have the ability to transform education with the ease of a download to any number of handheld devices. To learn what apps educators are finding most valuable to teaching and learning, presenters from this month's Florida Education Technology Conference (FETC) were asked to…
Descriptors: Foreign Countries, Handheld Devices, Computer Software, Educational Technology
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Yelinek, Kathryn; Tarnowski, Lynn; Hannon, Patricia; Oliver, Susan – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2008
In this article, the authors, students in an instructional technology graduate course, describe a process to create an online tutorial for teaching software. They created the tutorial for a cyber school's use. Five tutorial modules were linked together through one menu screen using the MenuBuilder feature in the Adobe Captivate program. The…
Descriptors: Computer Software, Tutorial Programs, Educational Technology, Distance Education
Villano, Matt – Campus Technology, 2007
MySpace and Facebook may have been pioneers in the world of social software, but nowadays, colleges and universities across the country are embracing better and more targeted forms of technology, to enable their campus users to interact. Today, the world of social software includes traditional venues and formats: (1) blogs; (2) wikis; and (3)…
Descriptors: Web Sites, Electronic Publishing, Computer Software, Educational Technology
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Klopfer, Eric; Sheldon, Josh – New Directions for Youth Development, 2010
Augmented Reality (AR) simulations superimpose a virtual overlay of data and interactions onto a real-world context. The simulation engine at the heart of this technology is built to afford elements of game play that support explorations and learning in students' natural context--their own community and surroundings. In one of the more recent…
Descriptors: Computer Simulation, Games, Computer Software, Role Playing
Panettieri, Joseph C. – Campus Technology, 2006
Simplifying and securing an IT infrastructure is not easy. It frequently requires rethinking years of hardware and software investments, and a gradual migration to modern systems. Even so, writes the author, universities can take six practical steps to success: (1) Audit software infrastructure; (2) Evaluate current applications; (3) Centralize…
Descriptors: Information Technology, Universities, Audits (Verification), Computer Software
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Germann, Paul J.; Barrow, Lloyd H. – Journal of Computers in Mathematics and Science Teaching, 1996
Provides the results of a survey of science teachers (n=635) regarding the status of computer use and professional development needs related to the use of computers in classrooms. Results indicate that 91% of the classrooms have computers. Professional development needs are categorized by groups: non/past users, novices, and users/experts. (DDR)
Descriptors: Computer Software, Computer Uses in Education, Educational Research, Educational Technology
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Drake, Bill; Walcerz, Douglas – Journal of Technology Studies, 2004
Outcomes assessment and continuous improvement are essential elements of educational programs. Emphasis on assessment is based primarily upon the requirements of accrediting agencies, but also on the perceived value of assessment in satisfying the demands for accountability in an increasingly competitive environment. Educational research has shown…
Descriptors: Educational Research, Educational Objectives, Outcomes of Education, Program Effectiveness
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