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Showing 1 to 15 of 33 results Save | Export
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Verma, Amit; Purohit, Pratibha; Thornton, Timothy; Lamsal, Kamal – Industry and Higher Education, 2023
The fields of augmented reality (AR) and virtual reality (VR) have seen massive growth in recent years. Numerous degree programs have started to redesign their curricula to meet the high market demand for people qualified to fill related job positions. In this paper, the authors perform a content analysis of online job postings hosted on…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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DeOrsey, Philip; von Renesse, Christine – PRIMUS, 2022
We introduce a ruler and compass activity designed around Islamic Geometry and provide a detailed description of the various components of the activity along with ideas for students exhibitions in both digital and print form. In our experience, this activity helps students to "buy into" actively doing mathematics, making it an ideal…
Descriptors: Geometry, Mathematics Instruction, Learning Activities, Inquiry
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McCarron, Elizabeth; Frydenberg, Mark – Information Systems Education Journal, 2023
Students today are often assumed to be digitally literate and prepared for college, but that is not always the case. Introductory technology courses at the college level provide students with the technology and digital skills necessary for them to succeed in college. This study, conducted at a small New England "business school" that…
Descriptors: College Freshmen, Technological Literacy, Educational Technology, Business Schools
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Pereira, Audrey Smith; Wahi, Monika Maya – Online Learning, 2017
Although course management systems (CMSs) provide technology platforms that help faculty members adopt better techniques for teaching and learning, and training contributes to faculty information technology (IT) use, many higher education faculty members do not complete CMS training programs, resulting in underuse of CMSs. Therefore, the overall…
Descriptors: Computer Software, Open Source Technology, Integrated Learning Systems, Teaching Styles
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Otálora, Yenny – North American Chapter of the International Group for the Psychology of Mathematics Education, 2016
This study examined how small groups of second-grade children developed understandings of the concept of congruence while collaboratively exploring and solving problems with dynamic representations of triangles using Sketchpad on the iPad. One case study is presented to illustrate how young learners can infer geometrical relationships between…
Descriptors: Grade 2, Elementary School Students, Mathematical Concepts, Concept Formation
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Moylan, Gina; Burgess, Ann W.; Figley, Charles; Bernstein, Michael – International Journal of Distance Education Technologies, 2015
Though there is considerable research to support using Game-Based Learning (GBL) in higher education, its implementation is lagging behind K-12 education by an order of magnitude. By considering the current state of GBL from leadership, primary consumer, academic and technical perspectives, the authors frame the main issues involved with…
Descriptors: Teaching Methods, Higher Education, Educational Games, Online Courses
DeNisco, Alison – District Administration, 2012
Students taking the "How to Make (Almost) Anything" class at Mahtomedi High School in Mahtomedi, Minn. can literally make almost anything--from chess pieces to cups to chairs, and DVD cases to clocks to lampshades--right in their classroom. And besides getting a daily dose of amazement, these students are making history in the first…
Descriptors: Enrollment, Engineering Education, Engineering, Public Schools
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Hegedus, Stephen; Güçler, Beste; Robidoux, Ryan; Burke, James – North American Chapter of the International Group for the Psychology of Mathematics Education, 2011
We investigate the impact of integrating dynamic geometry environments with haptic devices, which allow users to not only see and manipulate geometric figures on a screen but also feel, through force-feedback, the result of interacting with such objects. The feedback loop can be assigned to varying attributes of objects, for example, the changing…
Descriptors: Mathematics Instruction, Computer Software, Educational Technology, Technology Uses in Education
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Tracy, Fran; Jordan, Katy – Technology, Pedagogy and Education, 2012
This paper draws upon the experience of an interdisciplinary research group in engaging undergraduate university students in the design and development of semantic web technologies. A flexible approach to participatory design challenged conventional distinctions between "designer" and "user" and allowed students to play a role…
Descriptors: Foreign Countries, Learner Engagement, Semantics, Interdisciplinary Approach
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Agee, Anne; Rowe, Theresa; Woo, Melissa; Woods, David – EDUCAUSE Quarterly, 2010
A 2006 ECAR study defined cyberinfrastructure as the coordinated aggregate of "hardware, software, communications, services, facilities, and personnel that enable researchers to conduct advanced computational, collaborative, and data-intensive research." While cyberinfrastructure was initially seen as support for scientific and…
Descriptors: Research Needs, Research and Development, Research Universities, Computer Uses in Education
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McLester, Susan – T.H.E. Journal, 2011
The mobile technology market is blooming with powerful applications that have the ability to transform education with the ease of a download to any number of handheld devices. To learn what apps educators are finding most valuable to teaching and learning, presenters from this month's Florida Education Technology Conference (FETC) were asked to…
Descriptors: Foreign Countries, Handheld Devices, Computer Software, Educational Technology
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Ward, R. Bruce; Sienkiewicz, Frank; Sadler, Philip; Antonucci, Paul; Miller, Jaimie – Astronomy Education Review, 2013
We describe activities created to help student participants in Project ITEAMS (Innovative Technology-Enabled Astronomy for Middle Schools) develop a deeper understanding of picture elements (pixels), image creation, and analysis of the recorded data. ITEAMS is an out-of-school time (OST) program funded by the National Science Foundation (NSF) with…
Descriptors: Astronomy, Middle School Students, Science Instruction, Computer Uses in Education
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Sanders, Nathan E.; Faesi, Chris; Goodman, Alyssa A. – Journal of Science Education and Technology, 2014
Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to develop such products, particularly in specialized fields of science. We sought to test whether interactive,…
Descriptors: Computer System Design, Computer Software, Learning Modules, Instructional Innovation
McCall, Denise – Online Submission, 2009
This Independent Learning Project (ILP) discusses the best practices in educational technology to improve the behavior, instruction, and learning of at-risk youth, for whom technology offers unique opportunities. Research is compiled from numerous scholarly print and online sources. A guide for teachers provides detailed strategies, software…
Descriptors: Independent Study, At Risk Students, Educational Technology, Best Practices
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Cogan-Drew, Dan – Technology, Pedagogy and Education, 2009
"VideoPaper Builder" (VPB) was originally funded in 2001 through the National Science Foundation's "Bridging Research and Practice" program in recognition of the software's promise to articulate the relevance and facilitate the dissemination of educational research to practicing teachers. After four years and two subsequent…
Descriptors: Educational Research, Computer Software, Professional Development, Theory Practice Relationship
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