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Showing 1 to 15 of 98 results Save | Export
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Wanjun Chen; Prasert Ruannakarn – Higher Education Studies, 2024
CIPP, as a decision-oriented new model of curriculum evaluation, is suitable for the evaluation needs of information-based physical education courses. The evaluation of teaching in information-based physical education courses based on the CIPP model is divided into four categories: context evaluation, input evaluation, process evaluation, and…
Descriptors: Information Technology, Technology Integration, Physical Education, Course Evaluation
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Chak-Him Fung; Kin-Keung Poon; Michael Besser; Ming-Chung Fung – Journal of Computer Assisted Learning, 2024
Background Study: The effects of the flipped classroom (FC) on students' academic performance remain ambiguous, and the use of pre-class videos may be one of the main factors hindering students' progress. A software package called GeoGebra has been proposed as a substitute for pre-class videos to aid students' learning. Objective: This study…
Descriptors: Flipped Classroom, Computer Software, Academic Achievement, Geometry
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Xu Ni; Xiyang Chen – International Journal of Web-Based Learning and Teaching Technologies, 2024
The 'Internet Plus Music Education' utilizes online technologies to transcend traditional educational constraints of time and space, offering students flexible and efficient learning pathways, thereby innovating the mode of music education. This study thoroughly analyzes the characteristics of this model and its future development, focusing on how…
Descriptors: Educational Technology, Technology Uses in Education, Music Education, Shared Resources and Services
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Jiawei Huang; Ding Zhou – Education and Information Technologies, 2024
Technological advancements have ushered in a new era of global educational development. Artificial Intelligence (AI) holds the potential to enhance teaching effectiveness and foster educational innovation. By utilizing student posture as a proxy, computer vision technology can accurately gauge levels of student engagement. While previous efforts…
Descriptors: Human Posture, Artificial Intelligence, Educational Technology, Learner Engagement
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Yunying Yang; Jinwen Luo; Miaoyan Yang; Runde Yang; Jiayin Chen – Studies in Higher Education, 2024
Recent emergence of generative artificial intelligence (GenAI) technology has stimulated interests as well as concerns in their potential in teaching and learning. Situated in the new and transforming context, this study provides an avenue for students to introspectively explore their use of GenAI in a postgraduate course. Seventy-four students…
Descriptors: Personal Autonomy, Artificial Intelligence, Learning Processes, Technology Uses in Education
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Haijun Zeng Ed.; Zhisheng Li Ed.; Jiong Guo Ed.; Zhuo Zhang Ed. – Lecture Notes in Educational Technology, 2023
This book enriches the understanding of regional smart education in China and promotes sharing of smart education case studies in China and abroad. It presents 46 case studies selected from a total of 644 case studies collected nationwide in China. These selected case studies focus on regional construction, research findings, and solutions. The…
Descriptors: Educational Technology, Technology Uses in Education, Ecology, Foreign Countries
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Yunze He; Meiyou Ding; Min Liu; Leyang Wu; Zheyuan Liu; Haiyan Guo; Hongjin Wang – International Review of Research in Open and Distributed Learning, 2024
Sensing and Detection Technology is a core course in engineering specialties. Traditional sensor teaching methods have obvious deficiencies in cultivating students' ability. To better foster students' comprehensive qualities, this study explored a 4D1P (Four Dimensions and One Penetration) teaching mode. We independently developed an industrial…
Descriptors: Engineering Education, Engineering Technology, Teaching Methods, Student Centered Learning
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Luo, Zhanni; Brown, Cheryl; O'Steen, Billy – Education and Information Technologies, 2021
Gamified learning tools refer to the websites, software or mobile applications that use game design elements for educational purposes. Though theoretically promising in engaging leaners, gamified learning tools were not widely accepted in practice. This paper seeks to better understand what encourages and constrains teachers' use of gamified…
Descriptors: Intention, Teacher Attitudes, Secondary School Teachers, Game Based Learning
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Anping Yu; Zheng Xu – International Journal of Information and Communication Technology Education, 2024
Landscape garden design is an important design foundation course for undergraduate students of landscape architecture in China, but the current classroom teaching has the problem of limited spatial dimension of the course. This paper proposes a virtual scene model construction method through the computer software with the creation of the need to…
Descriptors: Computer Simulation, Technology Uses in Education, Architectural Education, Design
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Zhang, Zheng; Li, Wanjing – McGill Journal of Education, 2020
This research investigated potentials of bilingual digital story making to engage the creativity of 13 Canadian and Chinese biliteracy learners aged 11-15. Findings in this paper draw on six focal participants and their digital story creation. Informed by asset-oriented multiliteracies, new media literacies, and new materialism, this research…
Descriptors: Bilingual Students, Story Telling, Multiple Literacies, Computer Software
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Ahmad Affandi Supli; Xiaojing Yan – Education and Information Technologies, 2024
The primary goal of this research was to examine the impact of Augmented Reality (AR) based virtual interaction and physical interaction on the development of spatial skills in Xining Qinghai, China's primary school students (aged 8 to 10). The research was conducted in a public-school setting with 54 participants using a quasi-experimental…
Descriptors: Computer Simulation, Educational Technology, Computer Mediated Communication, Interaction
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Zhang, Zuochen – Teachers and Teaching: Theory and Practice, 2019
This article reports the perceived learning of a group of Chinese teacher candidates who audited an ICT (Information and Communication Technologies) literacy course while participating in an exchange programme between Southwest University in China and the University of Windsor in Canada. Data were collected through (1) reflective notes written by…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, International Educational Exchange
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So, Simon; Lee, Naomi – Cogent Education, 2023
This study investigates the use of an assistive humanoid robot for teaching to and learning among young children in an informal learning environment. The robot is called NAO and built by SoftBank Robotics. NAO was used to teach a mathematic concept of measurement to young children. They engaged with the robot through the teaching and learning of…
Descriptors: Robotics, Young Children, Mathematical Concepts, Mathematics Instruction
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Yu Cheng – Interactive Learning Environments, 2023
Creative music skills promote much more divergent thinking perceived as a key element of creativity. The current research examines how music-making software enhances creative thinking skills in music. The research discusses the impact of music-making multimedia software on creative thinking development while creating musical pieces of a variety of…
Descriptors: Foreign Countries, Music Education, Musical Composition, Multimedia Materials
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Huang, Jiliang – Science Insights Education Frontiers, 2022
Southwest Guizhou Autonomous Prefecture has been at the forefront of developing digital education for China's ethnic minorities. The prefecture uses the Jinzhou Educational Cloud Platform, which is based on improved digital infrastructure, to improve teachers' digital instruction competencies, raise school precision management levels, and promote…
Descriptors: Geographic Regions, Ethnic Groups, Minority Group Students, Internet
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