Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 4 |
Descriptor
Computer Simulation | 4 |
Foreign Countries | 4 |
Video Games | 4 |
Student Attitudes | 3 |
Handheld Devices | 2 |
Questionnaires | 2 |
Adult Learning | 1 |
Alternative Assessment | 1 |
Animals | 1 |
Artificial Intelligence | 1 |
COVID-19 | 1 |
More ▼ |
Source
Association for the… | 1 |
Journal of Educational… | 1 |
Journal of Experimental… | 1 |
Language Learning & Technology | 1 |
Author
Bastiaens, Theo, Ed. | 1 |
Becker, Suzanna | 1 |
Han, Xue | 1 |
Kaufman, David M. | 1 |
Scholz, Kyle W. | 1 |
Schulze, Mathias | 1 |
Tsai, Yueh-Feng Lily | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Collected Works - Proceedings | 1 |
Tests/Questionnaires | 1 |
Education Level
Audience
Location
Canada | 4 |
Austria | 1 |
Czech Republic | 1 |
Europe | 1 |
Hungary | 1 |
Indonesia | 1 |
Israel | 1 |
Italy | 1 |
Japan | 1 |
New York (New York) | 1 |
Singapore | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Attitude Scale | 1 |
Motivated Strategies for… | 1 |
Trends in International… | 1 |
What Works Clearinghouse Rating
Scholz, Kyle W.; Schulze, Mathias – Language Learning & Technology, 2017
Recent research in digital game-based language learning has been encouraging, yet it would benefit from research methods that focus on the gaming processes and second-language development (Larsen-Freeman, 2015) rather than learner/player reflection or individuals' beliefs about the validity of gameplay. This has proven challenging as research…
Descriptors: Second Language Learning, Second Language Instruction, Role Playing, Observation
Han, Xue; Becker, Suzanna – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
We investigated how humans encode large-scale spatial environments using a virtual taxi game. We hypothesized that if 2 connected neighborhoods are explored jointly, people will form a single integrated spatial representation of the town. However, if the neighborhoods are first learned separately and later observed to be connected, people will…
Descriptors: Cognitive Processes, Spatial Ability, Simulated Environment, Video Games
Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2022
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. The "EdMedia + Innovate Learning" conference took place in New York,…
Descriptors: Educational Technology, Flipped Classroom, Online Courses, Student Projects
The Socioemotional Effects of a Computer-Simulated Animal on Children's Empathy and Humane Attitudes
Tsai, Yueh-Feng Lily; Kaufman, David M. – Journal of Educational Computing Research, 2009
This study investigated the potential of using a computer-simulated animal in a handheld virtual pet videogame to improve children's empathy and humane attitudes. Also investigated was whether sex differences existed in children's development of empathy and humane attitudes resulting from play, as well as their feelings for a virtual pet. The…
Descriptors: Animals, Empathy, Student Attitudes, Elementary School Students