Publication Date
In 2025 | 1 |
Since 2024 | 13 |
Since 2021 (last 5 years) | 37 |
Since 2016 (last 10 years) | 102 |
Since 2006 (last 20 years) | 231 |
Descriptor
Computer Mediated… | 246 |
Computer Simulation | 246 |
Educational Technology | 137 |
Teaching Methods | 97 |
Foreign Countries | 95 |
Technology Uses in Education | 63 |
Video Technology | 61 |
Electronic Learning | 57 |
Online Courses | 57 |
Distance Education | 55 |
Internet | 54 |
More ▼ |
Source
Author
Simonson, Michael, Ed. | 4 |
Canto, Silvia | 3 |
Johnson, L. | 3 |
Levine, A. | 3 |
Smith, R. | 3 |
Bower, Matt | 2 |
Carr, Diane | 2 |
Dalgarno, Barney | 2 |
Doerr-Stevens, Candance | 2 |
Frank, Jennifer | 2 |
Isaias, Pedro, Ed. | 2 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 10 |
Researchers | 3 |
Administrators | 2 |
Students | 1 |
Location
Australia | 13 |
United Kingdom | 13 |
Japan | 10 |
Turkey | 10 |
Italy | 9 |
United States | 9 |
China | 8 |
Germany | 7 |
Greece | 6 |
Hong Kong | 6 |
Taiwan | 6 |
More ▼ |
Laws, Policies, & Programs
Americans with Disabilities… | 1 |
Copyright Law 1976 | 1 |
Assessments and Surveys
Motivated Strategies for… | 1 |
Trends in International… | 1 |
What Works Clearinghouse Rating
Gregory M. Francom; Melissa Luckett; Stephanie M. Spearman – TechTrends: Linking Research and Practice to Improve Learning, 2024
Multi-user virtual environments (MUVEs) have great potential for supporting learning experiences with a high social and teaching presence. One particular MUVE of note is Mozilla Hubs, a system of open-source virtual worlds that allow users to join sessions and interact as avatars. To date, prior studies have not examined teaching and social…
Descriptors: Educational Technology, Computer Simulation, Interpersonal Relationship, In Person Learning
Kathleen M. Randolph; Glenna M. Billingsley; Cathy N. Thomas – Journal of Special Education Apprenticeship, 2024
This study investigated the efficacy of two distinct virtual training platforms, TeachLivE™ and Zoom with actors, in preparing preservice practitioners for behavior management in real-world settings. This exploratory study aimed to investigate individual participant skill acquisition and assess which platform better equipped participants with the…
Descriptors: Computer Simulation, Skill Development, Computer Mediated Communication, Educational Technology
Salame, Youness; Léger, Pierre-Majorique; Charland, Patrick; Merveilleux Du Vignaux, Maÿlis; Durand, Emmanuel; Bouillot, Nicolas; Pardoen, Mylène; Deslandes-Martineau, Marion; Sénécal, Sylvain – Computers in the Schools, 2022
This research reports empirical evidence of the pedagogical benefits of using two interactive types of immersive spherical dome screens (large and small). Results are drawn from an experiment measuring the emotional, cognitive, perceptual/attitudinal states, and learning outcomes of 102 participants divided into control/experimental groups and…
Descriptors: Interaction, Teaching Methods, Educational Technology, Technology Uses in Education
Stephen J. Lind – Journal of Workplace Learning, 2025
Purpose: This study aims to investigate the effectiveness of widely adopted but under-studied synthetic humanlike spokespersons (SHS) compared to organic human spokespersons in workplace training videos. The primary aim is to evaluate whether employees will rate training videos more negatively when they perceive their trainer to be synthetic such…
Descriptors: Job Training, Trainees, Artificial Intelligence, Video Technology
Sprenger, David A.; Schwaninger, Adrian – British Journal of Educational Technology, 2023
The technology acceptance model (TAM) uses perceived usefulness and perceived ease of use to predict the intention to use a technology which is important when deciding to invest in a technology. Its extension for e-learning (the general extended technology acceptance model for e-learning; GETAMEL) adds subjective norm to predict the intention to…
Descriptors: Video Technology, Demonstrations (Educational), Prediction, Intention
Maher, Damian; Buchanan, John – Technology, Pedagogy and Education, 2021
Schools are increasingly pivoting to the use of digital technologies to support both teaching and learning. In this study, the educational use of 360-degree video in the primary school classroom is investigated, focusing on a platform that was developed by an Australian university, which incorporates a chat function as well as an analytics tool.…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Elementary School Teachers
Paul Richards – Language Learning & Technology, 2024
This study experimentally investigated the effectiveness of feedback on learner refusals in a computer-simulated academic advising session. Ninety participants were assigned to one of three conditions: implicit feedback, explicit feedback, and comparison group. Oral and written discourse completion tasks (DCTs) were administered in a pretest…
Descriptors: Feedback (Response), Computer Simulation, Academic Advising, Pretests Posttests
Yu, Fahong; Chen, Meijia; Zhu, Qiang; Yu, Bolin; Liu, Jianhua; Cai, Zhaoquan – International Journal of Distance Education Technologies, 2023
Aimed to adapt the experimental teaching to keeping up with the actual application of the experimental scene, an experimental teaching based on virtual-real combination for mobile communication was proposed in this article, which realized the collaborative mode of combining online virtual operations and real operations. The virtual experiments…
Descriptors: Computer Simulation, Handheld Devices, Telecommunications, Computer Mediated Communication
Ece Apan; Muharrem Özdemir – Turkish Online Journal of Educational Technology - TOJET, 2024
The use of virtual museums in cultural transfer is an interdisciplinary approach of significant importance. Virtual museums play a crucial role in cultural transfer by digitally preserving cultural heritage. This article examines the educational role of virtual museums as a key tool in cultural transfer, particularly in the context of representing…
Descriptors: Role of Education, Museums, Electronic Learning, Cultural Education
El Kabtane, Hamada; El Adnani, Mohamed; Sadgal, Mohamed; Mourdi, Youssef – Education and Information Technologies, 2020
The Massive Open Online Course (MOOC) presents an approach of learning to permit an online and a distant learning for internet users. These systems are confronted with several problems among which the most important: the lack of participants' interactivity in the platform and the dropout of the participants. Those challenges need to be resolved to…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
Ahmad Affandi Supli; Xiaojing Yan – Education and Information Technologies, 2024
The primary goal of this research was to examine the impact of Augmented Reality (AR) based virtual interaction and physical interaction on the development of spatial skills in Xining Qinghai, China's primary school students (aged 8 to 10). The research was conducted in a public-school setting with 54 participants using a quasi-experimental…
Descriptors: Computer Simulation, Educational Technology, Computer Mediated Communication, Interaction
Chitra Dey; Marvin Grabowski; Yannick Frontzkowski; Ganesh M.P.; Sebastian Ulbrich – Journal of Workplace Learning, 2024
Purpose: Social virtual reality (SVR) has emerged as a solution for the facilitation of remote and distributed teamwork, promising to overcome challenges faced in virtual 2D communication channels. The purpose of this study is to systematically review empirical articles dealing with the application of SVR with head-mounted displays (HMDs) in…
Descriptors: Computer Simulation, Teamwork, Literature Reviews, Computer Mediated Communication
Sarthak Punj; Poorvi Kejriwal; S. P. Raja – International Journal of Learning and Change, 2024
Technology is advancing and metaverse is gaining popularity. The magic of metaverse is beyond our imagination. In simple terms, the metaverse refers to a virtual shared space that exists online, where people can interact, socialise, work, and play using digital avatars, just like they do in the real world. It is a combination of virtual reality,…
Descriptors: Computer Simulation, Computer Mediated Communication, Health Services, Social Media
Winkelmann, Zachary; Eberman, Lindsey E. – Athletic Training Education Journal, 2020
Context: Telemedicine is the practice of providing diagnostic consultations and therapeutic interventions to patients at a distance using some form of technology. Typically, health care students do not have the opportunity to practice telemedicine. Objective: To investigate athletic training students' ability to transfer telemedicine skills…
Descriptors: Health Services, Computer Mediated Communication, Patients, Computer Simulation
Lainema, Kirsi; Lainema, Timo; Hämäläinen, Raija; Heinonen, Kirsi – International Association for Development of the Information Society, 2019
Analysis of the applicability of a learning technology requires evaluating how the affordances of the technology respond to the users' needs. We examine affordances of a digital learning environment. We concentrate on organizational and socio-interactional affordances, which are based on technological affordances. The analysis shows how…
Descriptors: Educational Technology, Technology Uses in Education, Student Needs, Program Effectiveness