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Bhoomi K. Thakore – American Journal of Play, 2024
The author analyzed popular YouTube toy play videos, reviewing the range of storylines and their impact and influence. She argues that, although such videos may contribute to the commercialization of toys and play, they may also facilitate development of fine motor skills, socialization, and learning. She notes that, as with all Internet content,…
Descriptors: Toys, Play, Educational Media, Computer Assisted Instruction
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Risda Putri Indriani; Tri Handayani Kurniati; Rizhal Hendi Ristanto – Journal of Science Learning, 2024
In biology learning, the object of a virus cannot be seen directly. Augmented reality (AR) technology can help visualize the object of a virus in 3D, making it easier for students to learn about viruses. Therefore, this research aims to develop an AR-based learning media product called ARVi. ARVi was created using the ADDIE model, which consists…
Descriptors: High School Students, High School Teachers, Science Instruction, Science Teachers
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Vanessa Joy A. Anacta – Research in Learning Technology, 2024
The use of navigation applications changed the way people find their way in an unfamiliar environment. A combination of maps, images and textual route instructions shown (or with audio) on one screen guides the user to the destination but may sometimes be overwhelming. This article investigated the spatial knowledge participants acquired after…
Descriptors: Spatial Ability, Maps, Visual Aids, Computer Assisted Instruction
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Misnah Mannahali; Femmy Angreany; Rosmaladewi Rosmaladewi – International Journal of Language Education, 2024
This study aims to obtain data and information about the effectiveness and practicality of YouTube in learning German speaking for second-semester students of the German language education study program in terms of learning outcomes and student responses. This study was experimental research, and the experimental model used was a pre-experimental…
Descriptors: Speech Skills, Skill Development, German, Video Technology
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Shahar Dotan; Tami Katzir – Journal of Research in Reading, 2024
Background: "Screen inferiority" refers to a well-established phenomenon observed among adults and teenagers, wherein they demonstrate higher reading comprehension when reading from paper compared to screens. However, there is limited research focusing on readers in the initial stages of reading development. The current study aims to…
Descriptors: Elementary School Students, Grade 2, Grade 3, Hebrew
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Xiaolei Qin – Asia-Pacific Journal of Teacher Education, 2025
Globalisation has increased cultural diversity in Chinese higher education, highlighting needs for intercultural competence development. However, suitable China-centric resources are lacking. This study evaluates intercultural learning materials developed by the RICH-Ed project, an intercultural communication textbook grounded in critical social…
Descriptors: Foreign Countries, College Faculty, College Students, Intercultural Communication
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Sergi, Katerina; Elder, Anastasia D.; Wei, Tianlan; Javorsky, Kristin; Xu, Jianzhong – Reading Horizons, 2022
The purpose of this study was to investigate metacognitive self-regulated learning (SRL) differences in computer- and paper-based reading assignments across elementary students. Students in two after-school programs in a southeastern U.S. public school district were recruited. The final sample consisted of 48 students in Grades 2--5 who…
Descriptors: Metacognition, Computer Assisted Instruction, Educational Technology, Printed Materials
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Wong, Kevin M.; Samudra, Preeti G. – Computer Assisted Language Learning, 2021
The purpose of this study was to examine whether technology-based learning environments have the potential to support dual-language learners' (DLLs) vocabulary learning in their less dominant language. Interrogating Dual-Coding Theory (Paivio, 1986), this study investigates whether DLLs benefit from media content that is delivered both orally and…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, English (Second Language)
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Dag, Funda; Sumuer, Evren; Durdu, Levent – Journal of Learning Spaces, 2019
An active learning environment is a technology-enriched and interactive physical space convenient for applying cooperative, active and engaged learning. It allows focus on engaging experiences for students and faculty. This study investigated pre-service teachers' perceptions and experiences in courses in an active learning environment. Eighty…
Descriptors: Preservice Teachers, Student Attitudes, Student Experience, Active Learning
Wong, Kevin M.; Samudra, Preeti G. – Grantee Submission, 2019
The purpose of this study was to examine whether technology- based learning environments have the potential to support dual-language learners' (DLLs) vocabulary learning in their less dominant language. Interrogating Dual-Coding Theory (Paivio, 1986), this study investigates whether DLLs benefit from media content that is delivered both orally and…
Descriptors: Second Language Learning, Educational Media, English (Second Language), English Language Learners
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Hunter, William J. – College Quarterly, 2015
In the first piece in this series ("Teaching for Engagement: Part 1: Constructivist Principles, Case-Based Teaching, and Active Learning"), William Hunter sought to make the case that a wide range of teaching methods (e.g., case-based teaching, problem-based learning, anchored instruction) that share an intellectual grounding in…
Descriptors: Active Learning, Constructivism (Learning), Learner Engagement, Case Method (Teaching Technique)
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Alrawi, Khalid; Alrawi, Ahmed; Alrawi, Waleed – International Journal of Educational Administration and Policy Studies, 2012
Media is the combination of text, images, animations, digital library, which is now a standard part of most computer applications. Education media can be a great tool to improve teaching and learning. A growing number of educational institutions (EI) are developing a new learning culture, as they realize that getting an institution's learning…
Descriptors: Knowledge Management, Value Added Models, Electronic Learning, Models
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Deng, Liping; Yuen, Allan H. K. – Computers & Education, 2011
Accompanying the emergence of blog technology as a dominant online publishing paradigm is a growing interest in its educational benefits and applications. This study sets out to develop an empirically grounded framework for educational blogging in the context of teacher education. A working framework was first proposed that highlights four areas:…
Descriptors: Student Teachers, Web Sites, Electronic Publishing, Educational Benefits
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Petko, Dominik – Computers & Education, 2012
The "will, skill, tool" model is a well-established theoretical framework that elucidates the conditions under which teachers are most likely to employ information and communication technologies (ICT) in the classroom. Past studies have shown that these three factors explain a very high degree of variance in the frequency of classroom…
Descriptors: Foreign Countries, Constructivism (Learning), Multiple Regression Analysis, Secondary School Teachers
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Robbins, Tina L.; Kegley, Kathleen – Thinking Skills and Creativity, 2010
Although the importance of teaching creativity in higher education has been widely recognized, empirical research addressing the success of such attempts, has been scant. The purpose of this study is to develop and evaluate the effects of an online Creative Thinking Program. The program included a series of modules whose design, content and…
Descriptors: Electronic Learning, Creativity, Self Efficacy, Educational Media
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