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Alcoholado, Cristián; Diaz, Anita; Tagle, Arturo; Nussbaum, Miguel; Infante, Cristián – British Journal of Educational Technology, 2016
This study aims to understand the differences in student learning outcomes and classroom behaviour when using the interpersonal computer, personal computer and pen-and-paper to solve arithmetic exercises. In this multi-session experiment, third grade students working on arithmetic exercises from various curricular units were divided into three…
Descriptors: Computer Uses in Education, Handwriting, Problem Solving, Arithmetic
Beers, Scott F.; Berninger, Virginia; Mickail, Terry; Abbott, Robert – Learning Disabilities: A Multidisciplinary Journal, 2018
Participants in this study completed an online experiment in which they wrote essays by stylus or keyboard. Three translation measures (length of language burst, length of pauses, and rate of pausing) and four transcription measures (total words, total time, words/minute, and percent spelling errors) for composition were analyzed for two research…
Descriptors: Educational Experiments, Comparative Analysis, Writing Processes, Essays
Tian, Haili; du Toit, Dorita; Toriola, Abel L. – Physical Education and Sport Pedagogy, 2017
Background: The absence of Physical Education (PE) from the South African school curriculum before its reintroduction in recent years contributed to health concerns regarding the low physical activity (PA) levels of children and adolescents in South Africa. Purpose: This study evaluated the effects of a once-a-week enhanced quality PE programme on…
Descriptors: Foreign Countries, Educational Quality, Physical Education, Physical Activity Level
Donovan, Brian M. – Journal of Research in Science Teaching, 2017
For over a century, genetic arguments for the existence of racial inequality have been used to oppose policies that promote social equality. And, over that same time period, American biology textbooks have repeatedly discussed genetic differences between races. This experiment tests whether racial terminology in the biology curriculum causes…
Descriptors: Racial Bias, Labeling (of Persons), Science Curriculum, Biology
Hirza, Bonita; Kusumah, Yaya S.; Darhim; Zulkardi – Indonesian Mathematical Society Journal on Mathematics Education, 2014
The intention of the present study was to see the improvement of students' intuitive skills. This improvement was seen by comparing the Realistic Mathematics Education (RME)-based instruction with the conventional mathematics instruction. The subject of this study was 164 fifth graders of elementary school in Palembang. The design of this study…
Descriptors: Mathematics Education, Intuition, Mathematics Skills, Skill Development
Wongwatkit, Charoenchai; Srisawasdi, Niwat; Hwang, Gwo-Jen; Panjaburee, Patcharin – Interactive Learning Environments, 2017
The advancement of computer and communication technologies has enabled students to learn across various real-world contexts with supports from the learning system. In the meantime, researchers have emphasized the necessity of providing personalized learning guidance or support by considering individual students' status and needs in order to…
Descriptors: Electronic Learning, Web Based Instruction, Educational Diagnosis, Formative Evaluation
Yung, Hsin I.; Paas, Fred – Educational Technology & Society, 2015
Visual representation has been recognized as a powerful learning tool in many learning domains. Based on the assumption that visual representations can support deeper understanding, we examined the effects of visual representations on learning performance and cognitive load in the domain of mathematics. An experimental condition with visual…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Elementary School Mathematics
Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
Wilson, Jennifer A. – ProQuest LLC, 2013
Effective teaching practices, including the ability to make data-based decisions, are necessary to close achievement gaps. The purpose of this study was to investigate the effects of a collaborative, data-based decision making (DBDM) intervention on the quality of preservice teachers' DBDM. Participants were 45 preservice general educators…
Descriptors: Preservice Teachers, Participative Decision Making, Evidence Based Practice, Intervention
Huang, Hwa-Shan; Chiou, Chei-Chang; Chiang, Heien-Kun; Lai, Sung-Hsi; Huang, Chiun-Yen; Chou, Yin-Yu – Computers & Education, 2012
This study explores the effect of multidimensional concept mapping instruction on students' learning performance in a web-based computer course. The subjects consisted of 103 fourth graders from an elementary school in central Taiwan. They were divided into three groups: multidimensional concept map (MCM) instruction group, Novak concept map (NCM)…
Descriptors: Foreign Countries, Concept Mapping, Grade 4, Internet
Dinet, Jerome; Vivian, Robin – British Journal of Educational Technology, 2012
Two experiments aim at describing the impact of friendship during a synchronous collaborative information retrieval (SCIR) with young pupils (recruited in Grade 3). In the first study, 68 pupils were asked to look for 13 answers in one of the three following conditions: on an individual basis (condition "Single"), as part of a designed duo with…
Descriptors: Friendship, Grade 3, Information Retrieval, Peer Relationship
Sparfeldt, Jorn R.; Kimmel, Rumena; Lowenkamp, Lena; Steingraber, Antje; Rost, Detlef H. – Educational Assessment, 2012
Multiple-choice (MC) reading comprehension test items comprise three components: text passage, questions about the text, and MC answers. The construct validity of this format has been repeatedly criticized. In three between-subjects experiments, fourth graders (N[subscript 1] = 230, N[subscript 2] = 340, N[subscript 3] = 194) worked on three…
Descriptors: Test Items, Reading Comprehension, Construct Validity, Grade 4
Kombartzky, Uwe; Ploetzner, Rolf; Schlag, Sabine; Metz, Berthold – Learning and Instruction, 2010
Based on current theories of multimedia learning, we propose a strategy for learning from animations. Two different experimental studies were conducted in order to evaluate the strategy. In the first study, 22 sixth graders learned from an animation without the strategy while 21 students were encouraged to make use of the proposed strategy during…
Descriptors: Grade 6, Learning Strategies, Teaching Methods, Instructional Effectiveness
Moyer-Packenham, Patricia; Suh, Jennifer – Journal of Computers in Mathematics and Science Teaching, 2012
This study examined the influence of virtual manipulatives on different achievement groups during a teaching experiment in four fifth-grade classrooms. During a two-week unit focusing on two rational number concepts (fraction equivalence and fraction addition with unlike denominators) one low achieving, two average achieving, and one high…
Descriptors: Pattern Recognition, Grade 5, Mathematics Instruction, Number Concepts
Kidd, Julie K.; Gadzichowski, K. Marinka; Gallington, Debbie A.; Boyer, Caroline E.; Pasnak, Robert – Society for Research on Educational Effectiveness, 2012
The authors' purpose was to study the efficacy of patterning instruction in improving the reading and mathematics proficiency of first grade children. Patterning instruction was compared to equal time and effort spent on instruction on reading or mathematics or social studies, which are control conditions in this experiment. The question for…
Descriptors: Urban Schools, Low Income, Grade 1, Immigrants
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