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Delahunty, Thomas; Kimbell, Richard – British Educational Research Journal, 2021
Today's learners are engaging in study where access to knowledge is easier than it ever has been in human history. Rapid advancement of technology and the increasing ease with which communication and interaction can occur has dramatically changed the landscape in which teachers of science, technology, engineering and mathematics (STEM) operate.…
Descriptors: STEM Education, Learning Processes, Independent Study, Self Determination
Carter, Joelle Davis; Burke, Monica Galloway; Hughey, Aaron – Business and Professional Communication Quarterly, 2019
This study examined the perceptions and expressions of learning of 18 undergraduate students who participated in case study competitions through qualitative inquiry. The participants articulated learning outcomes based on their participation in a case competition, including enhanced communication, critical thinking, and analytical skills; viewing…
Descriptors: Business Administration Education, Case Studies, Undergraduate Students, Student Attitudes
Friess, Wilhelm A.; Goupee, Andrew J. – IEEE Transactions on Education, 2020
Scholarship of Application. Background: Capstone courses constitute the culminating experience in engineering curricula. A core characteristic is the student team and project-based nature, with many team deliverables. The ensuing difficulty is to fairly assess the individual team member's contribution toward the team effort. Contribution: The…
Descriptors: Teamwork, Case Studies, Peer Evaluation, High Achievement
Khan, Abdul Sattar; Khawaja, Rabel; Hakeem, Jihan; Soliman, Mohamed; Balaes, Juliet; Labaniego, Romina – International Journal of Psychology and Educational Studies, 2019
Role-play is commonly used as a learning method for teaching communication in medical institutions and there two types of role-play i.e. Round Robin and Relay's methods. This study among our students and trainers to identify which role-play has better effect on students learning at college of Medicine, King Faisal University, Al Ahsa. All the…
Descriptors: Role Playing, Undergraduate Students, Medical Students, Medical Education
Lutsenko, Galyna – European Journal of Engineering Education, 2018
The analysis of the current state of the Ukrainian system of engineering education indicates the prevalence of traditional teaching-learning approaches in contrast to the modern needs of the labour market. Many universities across the world use the problem/project-based learning (PBL) which is an effective approach for the development of design…
Descriptors: Case Studies, Problem Based Learning, Teaching Methods, Problem Solving
Chassidim, Hadas; Almog, Dani; Mark, Shlomo – European Journal of Engineering Education, 2018
The project-oriented and Agile approaches have motivated a new generation of software engineers. Within the academic curriculum, the issue of whether students are being sufficiently prepared for the future has been raised. The objective of this work is to present the project-oriented environment as an influential factor that software engineering…
Descriptors: Student Projects, Active Learning, Teaching Methods, Computer Software
Lozada, Neva; Turner Johnson, Ane – Learning Assistance Review, 2018
This qualitative case study explores the experiences of former [Supplemental Instruction] SI leaders who worked at a four-year, private university in the Mid-Atlantic while completing their undergraduate degrees. The insights offered by participants through interviews and graphic elicitation reveal the ways in which serving as an SI leader…
Descriptors: Supplementary Education, Undergraduate Students, Student Leadership, Leadership Training
Hitt, Sarah Jayne; Holles, Cortney E. P.; Lefton, Toni – Advances in Engineering Education, 2020
This article discusses two multidisciplinary courses created at the Colorado School of Mines that were developed to integrate ethics into the first-year engineering curriculum: "Nature and Human Values" (NHV) and "Innovation and Discovery in Engineering, Arts, and Sciences" (IDEAS). In both NHV and IDEAS, our objectives are to…
Descriptors: Design, Ethics, Engineering Education, Interdisciplinary Approach
Costin, Yvonne; O'Brien, Michael P.; Slattery, Darina M. – International Journal of Teaching and Learning in Higher Education, 2018
Entrepreneurs need to develop a range of skills to be successful, including skills in decision making, risk management, problem solving, communication, and teamwork. Games and simulations are increasingly being used in both academia and business to encourage such skills development. This paper describes a business simulation module whereby…
Descriptors: Foreign Countries, Graduate Students, Business Administration Education, Entrepreneurship
Bautista-Mesa, Rafael; Molina Sánchez, Horacio; Ramírez Sobrino, Jesús Nicolás – Accounting Education, 2018
This paper describes an audit workplace simulation and investigates its effects on students' perceptions of competences, required as important in the auditing industry. Within the competence-based teaching framework, this training activity involves cooperative learning as it combines first-undergraduate and senior students within one team. First,…
Descriptors: Accounting, Audits (Verification), Undergraduate Students, Competence
Warnock, James N.; Mohammadi-Aragh, M. Jean – European Journal of Engineering Education, 2016
Problem-based learning (PBL) is a pedagogy that has attracted attention for many biomedical engineering curricula. The aim of the current study was to address the research question, "Does PBL enable students to develop desirable professional engineering skills?" The desirable skills identified were communication, teamwork, problem…
Descriptors: Case Studies, Problem Based Learning, Skill Development, Engineering Education
Fini, Elham H.; Awadallah, Faisal; Parast, Mahour M.; Abu-Lebdeh, Taher – European Journal of Engineering Education, 2018
This paper describes an intervention to enhance students' learning by involving students in brainstorming activities about sustainability concepts and their implications in transportation engineering. The paper discusses the process of incorporating the intervention into a transportation course, as well as the impact of this intervention on…
Descriptors: Active Learning, Student Projects, Intervention, Academic Achievement
Jennett, Charlene; Papadopoulou, Sofia; Himmelstein, Jesse; Vaugoux, Alexandre; Roger, Vincent; Cox, Anna L. – International Journal of Game-Based Learning, 2017
Game jams, hackathons and similar group game creation events have become increasingly popular over the past decade (Fowler et al., 2015). They provide new and exciting opportunities for education and research. They foster creative thinking and innovation (Preston et al., 2012), and strengthen project management and communication skills (Smith…
Descriptors: Case Studies, Educational Games, Student Experience, Interdisciplinary Approach
Acharya, Sushil; Manohar, Priyadarshan Anant; Wu, Peter; Maxim, Bruce; Hansen, Mary – Journal of Education and Learning, 2018
Active learning tools are critical in imparting real world experiences to the students within a classroom environment. This is important because graduates are expected to develop software that meets rigorous quality standards in functional and application domains with little to no training. However, there is a well-recognized need for the…
Descriptors: Active Learning, Instructional Design, Computer Software, Case Studies
Jenner, Peter – e-Journal of Business Education and Scholarship of Teaching, 2018
Experiential learning approaches such as work-integrated learning (WIL) are an important international business (IB) educational tool yet can be challenging to implement. This exploratory research examines the value derived by regional Australian export companies from engagement with such programmes. The results suggest that firms perceive…
Descriptors: International Trade, Business Administration Education, Student Recruitment, Work Experience Programs