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Starke, Jeffrey A.; Butkus, Michael A. – Journal of Civil Engineering Education, 2024
Universities employ numerous approaches to integrate ethics into programs of study that can range from faculty-led case studies integrated into course curricula (distributed model) to standalone ethics courses (consolidated model). The approach described here enhanced a distributed model in which several courses are assigned responsibility to…
Descriptors: Ethics, Problem Solving, Case Studies, Role Playing
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Koul, Surabhi; Jasrotia, Sahil Singh – Journal of Education, 2023
Understanding the need to revamp the traditional pedagogies, the current research aims at using a contemporary teaching pedagogy for a classical concept of "consumer decision-making." The article uses role-play activity as an experiential tool and provides empirical evidence to the current study. Role-play seems to offer a practical and…
Descriptors: Role Playing, Experiential Learning, Learning Activities, Marketing
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Cain, William; Henrikson, Danah – Educational Research: Theory and Practice, 2022
The following design case describes the introduction of two complementary pedagogical strategies to an EdD course on Instructional Design Application: student role play and negotiation between student design teams. The case describes the thinking behind, and implementation of, these strategies in relation to the overall redesign of an existing…
Descriptors: Instructional Design, Role Playing, Creative Thinking, College Students
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Rich Paul Cooper; Jonan Phillip Donaldson; Mahjabin Chowdhury; Jonathan M. Mitchell – International Journal of Designs for Learning, 2024
"The Ballad of Proxima-B" is an educational RPG that promotes learning and collaboration. Students contribute to world-building and game mechanics, creating fictional worlds and characters, including a dystopian Earth, the planet Proxima-B, and alien races. The game incorporates constructivist, constructionist, and Dynamic Systems Model…
Descriptors: Educational Games, Game Based Learning, Role Playing, Science Fiction
Samuel Mischa Chun – ProQuest LLC, 2024
Although there is a large body of research on the effects of unstructured group therapy among college students, there is inconclusive research on how implementing tabletop roleplaying games (TTRPGs) as a structured activity affects group cohesion for therapy groups made up of college students. Participants were adult, full-time university students…
Descriptors: Role Playing, Games, School Counseling, Social Support Groups
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Jacobson, Sarah – Journal of Economic Education, 2023
The economic theory of natural resource exploitation predicts that scarcity crises will not arise because forward-looking resource owners will smooth their extraction over time to maximize their profits. The model providing this result can seem opaque and technical to students, but its intuition can be learned from experience. The author shares a…
Descriptors: Natural Resources, Game Based Learning, Mining, Role Playing
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Maria Kosma; Nick Erickson; Ashlynn Gremillion – Quest, 2024
The purpose of this phenomenological, qualitative, temporal study was to examine the effects of a semester-long physical theater class on body schema (body posture, awareness, confidence, expression) among eight college students. Individual, semi-structured interviews were conducted twice to qualitatively collect the study's data. Two themes…
Descriptors: College Students, Theater Arts, Kinesiology, Nonverbal Communication
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Lawrence K. Ma; Yiu-Bun Chung; Eddie Shing-Chung Shee; Grace Fung-Ling Cheng; Kathryn Dawson – Psychology Teaching Review, 2024
The use of a drama-based pedagogical (DBP) approach, while well-documented to promote active learning and enhance students' generic skills, is under-utilised in the context of higher education, particularly in psychology learning and teaching (L&T). A project, comprising two virtual drama-integrated learning sessions, was implemented to gauge…
Descriptors: Foreign Countries, College Students, Drama, Experiential Learning
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Humpherys, Sean L.; Bakir, Nesrin; Babb, Jeffry – Journal of Education for Business, 2022
We present a role play business simulation that fosters experiential learning of the Systems Development Life Cycle (SDLC). A web portal simulates stakeholder-to-student interactions during the analysis phase. The simulation generalizes to other business domains by overcoming learning constraints such as non-collocated and asynchronous students,…
Descriptors: Experiential Learning, Role Playing, Simulation, Business Administration Education
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Cherie Woolmer; Nattalia Godbold; Isabel Treanor; Natalie McCray; Ketevan Kupatadze; Peter Felten; Catherine Bovill – Teaching & Learning Inquiry, 2023
In this paper, we present and reflect on using scenarios and role-plays as an effective approach to engaging in the often complicated conversations about student-faculty/staff partnerships, particularly those involving the scholarship of teaching and learning (SoTL). Students as co-developers of pedagogical processes, as well as co-researchers in…
Descriptors: Vignettes, Role Playing, Teacher Student Relationship, Partnerships in Education
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Alstete, Jeffrey W. – Journal of International Education in Business, 2023
Purpose: The increasing need for student engagement and the wide availability of digital teaching resources are providing opportunities for careful consideration and planning of assignments within and among business management courses. This paper aims to examine implementation strategies for integrating multiple business simulations with gradually…
Descriptors: Learner Engagement, Simulation, Business Administration Education, Experiential Learning
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Alex Milovic; Moumita Das Gyomlai; Brian Spaid; Rebecca Dingus – Marketing Education Review, 2024
The recent popularity of ChatGPT and artificial intelligence chatbots presents both challenges and opportunities for incorporating this modern technology in the classroom. This paper introduces an activity that uses ChatGPT to help students practice their role playing sales skills. The benefits of using this AI chatbot for role play training…
Descriptors: Artificial Intelligence, Role Playing, Man Machine Systems, Natural Language Processing
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Dugan, Riley; Lee, Na Young – Marketing Education Review, 2023
Few academic disciplines make as frequent use of experiential learning exercises as marketing and sales. This is particularly true in selling courses, where a sales role play often serves as a culminating exercise in which students are tasked with building rapport with a buyer, uncovering buyer needs, overcoming objections, and closing a sale.…
Descriptors: Salesmanship, Business Administration Education, Role Playing, Experiential Learning
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Newmann, William W.; Christiansen, William T. – Journal of Political Science Education, 2023
An active learning approach to the study of US national security decision making decision making can be achieved through the use of an in-class role-playing simulation. This article considers the importance of solid foundations for simulation design: (1) simulation preparation should be linked to class materials and learning outcomes, but also…
Descriptors: Simulation, National Security, Agency Cooperation, Active Learning
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Siriprapa Srithep; Patharaorn Patharakorn – PASAA: Journal of Language Teaching and Learning in Thailand, 2024
Through the lens of conversational analysis (CA), humor or funniness is not an inherent property of a message, nor an internal state of any social action, but as something interactionally achieved (Glenn, 2003). Teachers are often encouraged to utilize humor to reduce anxiety, lower affective filters, and make language more "memorable"…
Descriptors: College Students, English Language Learners, Humor, Role Playing
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