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Berven, Norman L. – Journal of Counseling Psychology, 1985
Reliability and validity were examined for three computerized case management simulations in counseling, administered to experienced counselors, and three samples representing different levels of professional training and experience. Reliability coefficients were moderately high. Significant relations were found between performance on the…
Descriptors: College Students, Computer Simulation, Counseling, Counselor Performance

Mayer, Richard E.; Sims, Valerie K. – Journal of Educational Psychology, 1994
In 2 experiments, 162 high- and low-spatial ability students viewed a computer-generated animation and heard a concurrent or successive explanation. The concurrent group generated more creative solutions to transfer problems and demonstrated a contiguity effect consistent with dual-coding theory. (SLD)
Descriptors: College Students, Computer Assisted Instruction, Computer Simulation, Higher Education

Bockenholt, Ulf; Bockenholt, Ingo – Psychometrika, 1991
A reparameterization of a latent class model is presented to classify and scale nomial and ordered categorical choice data simultaneously. The model extension represents a nonhomogeneous population as a mixture of homogeneous subpopulations. Simulated data and data from a magazine preference survey of 347 college students illustrate the model.…
Descriptors: Algorithms, Classification, College Students, Computer Simulation
Shifflet, Mark; Brown, Jane – Journal of Educational Multimedia and Hypermedia, 2006
The purpose of this study was to investigate how exposure to classroom instruction affected the use of a computer simulation that was designed to provide students an opportunity to apply material presented in class. The study involved an analysis of a computer-based crisis communication case study designed for a college-level public relations…
Descriptors: Cognitive Style, Instructional Development, Computer Assisted Instruction, Teaching Methods
Savin-Baden, Maggi; Gourlay, Lesley; Tombs, Cathy; Steils, Nicole; Tombs, Gemma; Mawer, Matt – Educational Research, 2010
Background: The literature on immersive virtual worlds and e-learning to date largely indicates that technology has led the pedagogy. Although rationales for implementing e-learning have included flexibility of provision and supporting diversity, none of these recommendations has helped to provide strong pedagogical location. Furthermore, there is…
Descriptors: Higher Education, Staff Role, College Instruction, Literature Reviews
Beishuizen, Jos – Technology, Pedagogy and Education, 2008
Although self-regulated learning is considered as a characteristic of individual students, the question may be raised as to whether a community of learners with its emphasis on inquiry learning in teams of students provides an appropriate environment to acquire and develop active and dynamic self-regulation strategies. Two cases of communities of…
Descriptors: Medical Education, Cancer, Active Learning, Inquiry

Windschitl, Mark; Andre, Thomas – 1996
The objectives of this study were to: examine the potential interaction between students' epistemological beliefs and placement in a simulation condition (constructivist versus non-constructivist) on conceptual development; and to assess whether a constructivist computer simulation experience would result in a greater degree of conceptual change…
Descriptors: Anatomy, Cognitive Development, Cognitive Structures, College Students
Holden, George W.; Ritchie, Kathy L. – 1987
This study was designed to look for patterns of parental behavior by assessing styles of child rearing in a novel way--through responses on an interactive computer program simulating an average day in the life of a mother and a preschooler. Presented to each subject (39 mothers of preschoolers and a control group of non-mothers) were 30 common…
Descriptors: Child Rearing, Classification, College Students, Comparative Analysis
Bauer, Malcolm; Williamson, David M.; Steinberg, Linda S.; Mislevy, Robert J.; Behrens, John T. – 2001
In computer-based simulations, students must bring a wide range of relevant knowledge, skills, and abilities to bear jointly as they solve meaningful problems in a learning domain. To function effectively as an assessment, a simulation system must additionally be able to evoke and interpret observable evidence about targeted knowledge in a manner…
Descriptors: Case Studies, College Students, Computer Networks, Computer Simulation

Hillis, David R. – Journal of Industrial Teacher Education, 1994
Computer simulation with artificial intelligence and discovery learning was used by 31 industrial technology students. Compared to 27 controls, simulation enabled students to recognize applications of new technology and the knowledge and skills needed. No differences appeared in field dependence/independence, so recognition was not a function of…
Descriptors: Artificial Intelligence, College Students, Computer Simulation, Discovery Learning
Barnes, Tiffany, Ed.; Chi, Min, Ed.; Feng, Mingyu, Ed. – International Educational Data Mining Society, 2016
The 9th International Conference on Educational Data Mining (EDM 2016) is held under the auspices of the International Educational Data Mining Society at the Sheraton Raleigh Hotel, in downtown Raleigh, North Carolina, in the USA. The conference, held June 29-July 2, 2016, follows the eight previous editions (Madrid 2015, London 2014, Memphis…
Descriptors: Data Analysis, Evidence Based Practice, Inquiry, Science Instruction
Tüzün, Hakan; Arkun, Selay; Bayirtepe-Yagiz, Ezgi; Kurt, Funda; Yermeydan-Ugur, Benlihan – Journal of Educational Technology, 2008
In this study, researchers evaluated the usability of game environments for teaching and learning about mathematical functions. A 3-Dimensional multi-user computer game called as "Quest Atlantis" has been used, and an educational game about mathematical functions has been developed in parallel to the Quest Atlantis' technical and…
Descriptors: Computer Games, Educational Games, Program Evaluation, Instructional Effectiveness
Suler, John R. – 1986
This document explains the use of Eliza, a widely known computer program that reacts to the user by simulating the responses of a psychotherapist, as a teaching aid in undergraduate clinical psychology courses. The methods for conducting the exercise, for integrating it into the course syllabus, and for evaluating its impact on students are…
Descriptors: Clinical Psychology, College Students, Computer Assisted Instruction, Computer Oriented Programs
Richardson, Michael; Hunt, Earl – 1985
A model of how automated and controlled processing can be mixed in computer simulations of problem solving is proposed. It is based on previous work by Hunt and Lansman (1983), who developed a model of problem solving that could reproduce the data obtained with several attention and performance paradigms, extending production-system notation to…
Descriptors: Cognitive Processes, College Students, Computer Simulation, Educational Research

Strohschneider, Stefan; Guss, Dominik – Journal of Cross-Cultural Psychology, 1998
To examine cultural differences in planning processes, two instruments, one of which was a computer simulation, were used with 38 Brazilian and 38 German university students. Results are discussed from a functional perspective that interprets cognitive processes within their ecocultural context. (SLD)
Descriptors: Cognitive Processes, College Students, Comparative Analysis, Computer Simulation