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Heng Li – Journal of Studies in International Education, 2025
As the world is becoming a more connected and interdependent place, a fast growing literature has examined the effects of foreign experiences on cognitive and psychological outcomes. The current research seeks to explore the relationship between living abroad and intellectual humility. To this end, we conducted four methodologically diverse…
Descriptors: Cultural Awareness, Learning Experience, Correlation, Perspective Taking
Questions That Matter: Using Q Methodology to Identify Student Priorities in Module Level Experience
Zaitseva, Elena; Law, Anna S. – Quality in Higher Education, 2023
Student engagement with evaluation surveys has been declining, reducing the reliability and usability of the data for quality assurance and enhancement. One of the reasons for that, as reported by students, is the perceived low relevance of survey questions to their daily experiences and concerns. Uniform questions, provided by standardised survey…
Descriptors: Q Methodology, Student Surveys, Quality Assurance, Student Attitudes
Kashive, Neerja; Mohite, Sayali – Interactive Technology and Smart Education, 2023
Purpose: This study aims to look at the integration of gamification in an e-learning model based on the technology acceptance model. The data was collected from respondents residing in India and elements of gamification (achievement, immersion and social) and personal characteristics of learners (self-efficacy, computer anxiety and enjoyment) and…
Descriptors: Gamification, Electronic Learning, Learning Experience, Foreign Countries
Exploring Indicators of Teaching Presence in Online Learning from Older Adult Learners' Perspectives
Pham, Ngoc-Minh; Jahnke, Isa – Technology, Pedagogy and Education, 2023
Teaching presence is critical to online student success. While progress has been made in conceptualising and researching teaching presence, little is known about how it is experienced by older adult online learners. This article explores teaching presence indicators for older adult learners (55+ years old) in online courses, using the conceptual…
Descriptors: Electronic Learning, Adult Education, Adult Students, Online Courses
Kaela Jubas; Donna Rooney; Francesca Patten – Pedagogy, Culture and Society, 2025
This article discusses findings from an ongoing qualitative studies about the incorporation of popular culture in university-based professional education. The focus is on how popular culture can become a curricular resource to support learning about theory or concepts and contentious or sensitive issues, at a time when neoliberal trends of…
Descriptors: Professional Education, Popular Culture, Teaching Methods, Learning Experience
Pardim, Vanessa Itacaramby; Contreras Pinochet, Luis Hernan; Viana, Adriana Backx Noronha; de Souza, Cesar Alexandre – International Journal of Information and Learning Technology, 2023
Purpose: Education is undergoing digital transformation intensified by COVID-19. In this context, gamification is an attractive alternative based on the use of elements of the games with educational purposes. However, it keeps the educational content to be learned as a central element without neglecting the "fun," which contributing to…
Descriptors: Gamification, Private Schools, Foreign Countries, Business Administration Education
van Uum, Martina S. J.; Pepin, Birgit – European Journal of Engineering Education, 2023
In higher engineering education, students' learning outcomes are typically measured via tests and examinations. In that way, so it is claimed, students have reached the learning goals intended by the teachers. However, students' learning experiences and perceived learning gains remain unclear. To gain insights into their perceived learning gains,…
Descriptors: Foreign Countries, College Students, Engineering Education, Student Attitudes
Clark, Ryan D. – ProQuest LLC, 2023
The purpose of this qualitative descriptive study was to explore how seminary and institute students describe their spiritual and learning experiences when studying scripture in a digital format in Alberta, Canada. Cognitive flexibility theory provided the theoretical framework and lens whereby the researcher explored the phenomenon and was used…
Descriptors: Theological Education, Religious Colleges, Christianity, Religious Factors
Sri Yulianti Ardiningtyas; Ranta Butarbutar; Sukardi Weda; Sahril Nur – Interactive Learning Environments, 2024
Speaking English as a foreign language (EFL) requires the proper instructional techniques and tactics. Since then, other techniques, including online scaffolding or more knowledgeable other in the speaking improvement, have been used. The current research employs scaffolding to teach speaking in comparison to teacher-guided. The goal of this…
Descriptors: English (Second Language), Scaffolding (Teaching Technique), Electronic Learning, Speech Skills
Xiaoxia Huang; Qin Zhao; Yang Liu; Desmond Harris; Melissa Shawler – Journal of Educational Technology Systems, 2024
In an immersive virtual reality (IVR) environment, this study investigated: (1) the role of learner characteristics in various learning and psychological outcomes, including knowledge retention, perceived learning, cognitive load, self-efficacy, enjoyment, presence, and usefulness; and (2) the relationship among these intended outcomes. Forty…
Descriptors: College Students, Adults, Computer Simulation, Forestry
Hamilton, Frances A.; Hile, Kimberly A.; Skelley, Dana L.; Roller, Sarah A.; Lampley, Sandra A.; Young, Erica Slate – Journal of Campus Activities Practice and Scholarship, 2021
Collaboration and critical thinking are 21st century skills employers value. Campus programming offers a space where, through intentional design, post-secondary students may develop critical thinking and collaboration skills. This study investigates survey data collected after a campus program that engaged participants in an escape room…
Descriptors: Student Attitudes, Critical Thinking, Thinking Skills, Cooperation
Hsbollah, Hafizah Mohamad; Hassan, Haslinda – Malaysian Journal of Learning and Instruction, 2022
Purpose: Previous studies have documented the positive effect of problem-based learning (PBL) on learners, especially in the medical discipline. However, such effect on learners in a specific course of Systems Analysis and Design (SAD) and how the PBL implementation in this course could contribute to meaningful learning are still under-researched.…
Descriptors: Learning Experience, Active Learning, Technology Uses in Education, Problem Based Learning
Matsumoto, Tsuyoshi; Sato, Takahiro; Tsuda, Emi; Wyant, James – International Journal of Kinesiology in Higher Education, 2022
The purpose of this study was to describe how Japanese undergraduate students engage in learning in a physical activity basic instruction course, specifically, flag football. The study was situated in the framework of andragogy theory and used an explanatory (holistic) case study design. Participants were five Japanese undergraduate students with…
Descriptors: College Students, Foreign Countries, College Athletics, Team Sports
Thomas W. Harvey; Michael Schwanenberger; Jimmy Creel; Johnny O'Connor; Gary Martin; Robert Nicks – Education Leadership Review, 2022
This study explored the perceptions of district superintendents in Texas and Arizona concerning the internship activities of superintendent candidates they supervised. Twenty superintendents agreed to participate in interviews. Five uniform questions were presented during the interviews. A qualitative analysis of interview responses is shared, and…
Descriptors: Superintendents, Internship Programs, Supervision, Administrator Attitudes
Shen, Dandan; Chang, Chiung-Sui – Educational Technology Research and Development, 2023
The emergence of advanced information technology has revolutionized education and accentuated the demand for high-quality learning. However, many teachers fall short of using technology effectively and optimizing instructional design to promote deeper learning. To address this issue, this study proposes a four-element flipped learning model, which…
Descriptors: College Students, Flipped Classroom, Control Groups, Conventional Instruction