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Pöysä-Tarhonen, Johanna; Elen, Jan; Tarhonen, Pasi – Higher Education Research and Development, 2016
Current discussions in higher education and alumni training acknowledge the challenges training programs face in responding to the authentic needs of the labor market. In addition to academic knowledge, higher education institutions are expected to provide general twenty-first-century skills, such as problem-solving, critical thinking,…
Descriptors: Higher Education, Teamwork, Communication Skills, College Students
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Chalker-Scott, Linda; Daniels, Catherine H.; Martini, Nicole – Journal of Extension, 2016
The Garden Team at Washington State University is a transdisciplinary group of faculty, staff, and students with expertise in applied plant and soil sciences and an interest in Extension education. The team's primary mission is to create current, relevant, and peer-reviewed materials as Extension publications for home gardeners. The average yearly…
Descriptors: Teamwork, Interdisciplinary Approach, Extension Education, Soil Science
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Lee, Jieun; Osman, Gihan – Turkish Online Journal of Distance Education, 2021
The purpose of this study was to compare the experiences and perceptions of UAE and Korean students in campus-based universities of online collaborative learning (OCL). 262 college students participated in online surveys. Their experiences in terms of frequency, assessment, barriers, support, and attitude for OCL in each country were examined.…
Descriptors: Student Experience, Student Attitudes, Electronic Learning, Cooperative Learning
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Jakobsen, Krisztina V.; Knetemann, Megan – International Journal of Teaching and Learning in Higher Education, 2017
Current educational practices and cognitive-developmental theories emphasize the importance of active participation in the learning environment, and they suggest that the first, and arguably most important, step to creating a better learning environment is to make learning an active and reciprocal process. Flipped classrooms, in which students…
Descriptors: Teamwork, Homework, Video Technology, Technology Uses in Education
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Gaunt, Helena; Treacy, Danielle Shannon – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2020
Ensemble practices have been essential to the performing and visual fine arts over centuries. The skills of working in ensembles, including team work and collaborative learning, are increasingly understood to be critical and transferable professional attributes. However, much teaching of ensembles is practical and embodied, relying on tacit…
Descriptors: Teamwork, Cooperative Learning, Fine Arts, Visual Arts
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Porta, Carolyn M.; Kibuuka, Robert; Rwego, Innocent B.; Nyatanyi, Thierry; Mindje, Mapendo; Ndayambaje, Benjamin; Alemu, Besufekad – International Journal of Higher Education, 2020
Extracurricular inter-professional activities advance pre-service student skills and confidence before joining the workforce. This article describes an extracurricular model, whereby students engaged in experiential learning, and had the opportunity to challenge themselves in interprofessional groups guided by faculty and inspired by professionals…
Descriptors: Experiential Learning, Extracurricular Activities, College Students, Disease Control
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Crowley, Chris; Chen, Hailan; Cerver, Mercé Gisbert – International Journal of E-Learning & Distance Education, 2018
Using a team-based course development approach, the University of British Columbia collaborated with the Asia-Pacific Network for Sustainable Forest Management and Rehabilitation (APFNet) and universities from Australia, the Philippines, Malaysia, China, and Canada to design and develop six transnational, online, distance-education courses…
Descriptors: Online Courses, Distance Education, Forestry, Curriculum Development
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Divjak, Marko; Rupel, Valentina Prevolnik; Lešnik, Kristijan Musek – Educational Media International, 2018
The main objective of the research was to analyse the study attitudes and study behaviour of online students at DOBA Business School. Furthermore, the aim was to evaluate the interrelationship between study attitudes and study behaviour and to assess the predictive value of the two sets of variables for students' general satisfaction with the…
Descriptors: Online Courses, Student Behavior, Student Attitudes, Study Habits
Rees Lewis, Daniel G. – ProQuest LLC, 2018
Design problems are highly ill-structured, having "ambiguous specifications of goals, no determined solution path, and the need to integrate multiple knowledge domains" (Jonassen, 2000, p. 80). Design problems are generated by stakeholders to meet needs that exist outside of the classroom (Simon, 1973; Jonassen, 2000)--this is in…
Descriptors: Design, Social Problems, College Students, Electronic Learning
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Graff, Daniel; Clark, Mark A. – International Journal of Technology and Design Education, 2019
Universities increasingly incorporate multidisciplinary design projects into their curriculum to better prepare their students for the labor market. In these projects, student team members of various disciplinary backgrounds develop new product or service concepts for organizational partners. This structure enables students to learn not only from…
Descriptors: Design, Interdisciplinary Approach, Student Projects, Teamwork
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Ali, Sheeba Sardar – English Language Teaching, 2019
Problem-based learning is a teaching method in which students' learn through the complex and open ended problems. These problems are real world problems and are used to encourage students' learning through principles and concept. PBL is both a teaching method and approach to the curriculum. It can develop critical thinking skill, problem solving…
Descriptors: Critical Thinking, Problem Based Learning, Teaching Methods, English (Second Language)
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Eder, Lauren B.; Antonucci, Yvonne L.; Monk, Ellen F. – Journal of Information Systems Education, 2019
The value of enterprise resource planning (ERP) systems to business organizations has long been recognized with their use being integrated into educational business curricula and training. ERPsim games incorporate live business simulations that enable students to learn about ERP concepts firsthand by working in teams and managing their own…
Descriptors: Learner Engagement, Teamwork, Group Dynamics, Business Administration Education
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Cleary, Yvonne; Slattery, Darina M.; Flammia, Madelyn; Minacori, Patricia – Journal of Technical Writing and Communication, 2019
This article reports on a qualitative study of strategies and competencies used by technical communication and translation students to address challenges inherent in global virtual team collaboration. The study involved students from three universities collaborating in virtual teams to write and translate instructional documents. Qualitative…
Descriptors: Interdisciplinary Approach, Translation, Career Choice, Technical Writing
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Seidl, Tobias – International Journal of Game-Based Learning, 2017
Teamwork and cooperation are important 21st century skills and therefore important parts of the higher education curriculum. Following Kolb's "experiential learning cycle" model a combination of project work and moderated reflection can help students to acquire these skills. This article elaborates how LEGO® Serious Play® (LSP) can be…
Descriptors: Case Studies, Educational Games, Teamwork, Cooperative Learning
Self, Sheila J. – ProQuest LLC, 2017
The aim of this study was to examine Behavioral Intervention Teams from the perspective of twelve team members at four regional universities in Oklahoma. This study strengthened the knowledge base regarding team-member perceptions of Behavioral Intervention Team effectiveness, functioning, resources, needs, state factors, and campus impacts, and…
Descriptors: Behavior Modification, Teamwork, Intervention, Higher Education
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