Publication Date
In 2025 | 5 |
Since 2024 | 56 |
Since 2021 (last 5 years) | 228 |
Since 2016 (last 10 years) | 532 |
Since 2006 (last 20 years) | 922 |
Descriptor
College Students | 1014 |
Computer Science Education | 1014 |
Foreign Countries | 471 |
Student Attitudes | 322 |
Programming | 303 |
Teaching Methods | 252 |
Computer Software | 199 |
Instructional Effectiveness | 193 |
Educational Technology | 144 |
Electronic Learning | 130 |
Introductory Courses | 129 |
More ▼ |
Source
Author
Barnes, Tiffany | 9 |
Heckman, Sarah | 6 |
Laakso, Mikko-Jussi | 6 |
Tsai, Chin-Chung | 5 |
Apiola, Mikko | 4 |
Frydenberg, Mark | 4 |
Lynch, Collin | 4 |
Mayer, Richard E. | 4 |
Simon, Beth | 4 |
Tsai, Chia-Wen | 4 |
Woods, David M. | 4 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 21 |
Practitioners | 2 |
Administrators | 1 |
Researchers | 1 |
Students | 1 |
Location
Turkey | 44 |
Taiwan | 36 |
United Kingdom | 34 |
Finland | 28 |
Spain | 26 |
Australia | 22 |
Malaysia | 18 |
China | 17 |
Germany | 16 |
Sweden | 16 |
Canada | 15 |
More ▼ |
Laws, Policies, & Programs
Higher Education Opportunity… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Gurung, Regan A. R.; Mai, Theresa; Nelson, Matthew; Pruitt, Sydney – Teaching of Psychology, 2022
Background: Instructors and students are on a continuing quest to identify predictors of learning. Objective: This study examines the associations between self-reported exam score and study techniques among students in two courses, Introductory Psychology and Computer Science. Method: We used an online survey to measure the extent students (N =…
Descriptors: Predictor Variables, Study Skills, Thinking Skills, Metacognition
Monica Maiti; M. Priyaadharshini – Cogent Education, 2024
The integration of digital instructional methods has significantly enhanced the academic system. This study explores the viewpoints of educators and students on the application of digital resources and online platforms in the aftermath of the global health crisis. The research involved 135 university students enrolled in a cloud computing course…
Descriptors: Technology Integration, Technology Uses in Education, Information Technology, Higher Education
Andra Antal-Berbecaru; Alexia Larchen Costuchen; Soumyabrata Dev – Computers in the Schools, 2024
This paper is about the development of a gamified application tailored to Generation Z (population born between 1997 and 2012) as an alternative to the text-based LimeSurvey (formerly PHPSurveyor). The study was conducted among students from the Department of Computer Science at University College Dublin. Data were analyzed from the perspectives…
Descriptors: Gamification, Learner Engagement, Student Surveys, Age Groups
Zhang, Abei; Olelewe, Chijioke Jonathan; Orji, Chibueze Tobias; Ibezim, Nnenna Ekpereke; Sunday, Nnadi Hillary; Obichukwu, Peter Uzochukwu; Okanazu, Oliver Okechukwu – SAGE Open, 2020
Recently, global trends in technological development have brought about innovations in educational paradigms, thus giving rise to significant adoption of learner-centered and problem-centered approaches with greater potential to impart the next generation of learners compared to a more dominant teacher-centered approach. In view of this, this…
Descriptors: Foreign Countries, Instructional Innovation, Conventional Instruction, Technical Institutes
Rashkovits, Rami; Lavy, Ilana – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: Multi-threaded software design is considered to be difficult, especially to novice programmers. In this study, we explored how students cope with a task that its solution requires a multi-threaded architecture to achieve optimal runtime. Background: An efficient exploit of multicore processors architecture requires computer programs…
Descriptors: Computer Software, Novices, Programming, Difficulty Level
Chang, Chiung-Sui; Chung, Chih-Hung; Chang, Julio Areck – Educational Technology Research and Development, 2020
Gaming is a part of today's society, especially for younger generations. Therefore, game-based approaches are unsurprisingly used for learning achievement. In this study, a game-based learning courseware was implemented using a problem-based strategy. For this purpose, a game known as 'Programmer Adventure Land' was designed and developed. A group…
Descriptors: Problem Based Learning, Game Based Learning, Computer Science Education, Programming
Geerling, Danielle; Butner, Jonathan; Fraughton, Tamra; Sinclair, Sungchoon; Zachary, Joseph; Sansone, Carol – Journal of Experimental Education, 2020
To better understand students' experiences while learning in an online computer-science course, we adopted a dynamical systems analytic framework in which we tested linked patterns of confusion and interest over time and investigated whether and how those patterns might change as a function of students' exposure to a utility value (UV)…
Descriptors: Online Courses, Computer Science Education, Student Interests, Intervention
Woods, David M. – Information Systems Education Journal, 2020
This paper explores how goal-setting activities in a course were used to promote a growth mindset in students. Research shows many benefits for students with a growth mindset that emphasizes learning and addressing challenges by focusing on effort and process rather than judgments about success or ability. Activities designed to prompt students to…
Descriptors: Goal Orientation, Assignments, Learning Activities, Skill Development
Pattanaphanchai, Jarutas – Journal of University Teaching and Learning Practice, 2019
Computer programming is a difficult subject for most novice programming students which leads to a high rate of dropout or failure. Flipped classrooms have been increasingly used to teach programming students to practice their programming skills in the class based on their knowledge acquired from outside the classroom. This study investigated…
Descriptors: Foreign Countries, College Students, Academic Achievement, Blended Learning
Abramova, Irina V.; Shilova, Zoya V.; Varankina, Vera I.; Rubanova, Irina V. – European Journal of Contemporary Education, 2019
The present article is aimed to prove that integrative-modular training is one of the conditions for the formation of students' unified vision of the professional world, and to offer a solution to the problem: what is the pedagogical model of integrative-modular training in professional preparation of students. The aim of the article is to…
Descriptors: Professional Education, Teaching Models, Foreign Countries, College Students
Maycock, Keith W. – Journal of Computer Assisted Learning, 2019
The case study was carried out at a third-level college in Ireland to investigate the performance of a student population completing a first year computer architecture module using a flipped learning approach against a traditional chalk and talk approach. The study was completed over a 2-year period with the same lecturer delivering both…
Descriptors: Foreign Countries, Lecture Method, Blended Learning, College Students
Cheng, Yu-Ping; Cheng, Shu-Chen; Huang, Yueh-Min – International Review of Research in Open and Distributed Learning, 2022
Online learning has been widely discussed in education research, and open educational resources have become an increasingly popular way to help learners acquire knowledge. However, these resources contain massive amounts of information, making it difficult for learners to identify Web articles that refer to computer science knowledge. This study…
Descriptors: Internet, Online Searching, Information Retrieval, Artificial Intelligence
Michelle Marie Carter – ProQuest LLC, 2022
The increase in distance learning offerings and the deficit in providing an equivalent engagement mechanism for haptic subjects for online learners is stimulating educators to seek new pedagogical methods to meet the needs of the curriculum. A quantitative quasi-experimental study deploying a two nonequivalent groups design was conducted to…
Descriptors: Computer Science Education, Computers, Simulated Environment, Computer Simulation
Stone, Jeffrey A.; Cruz, Laura – Teaching & Learning Inquiry, 2021
Higher education has embraced integrative learning as a means of enabling students to tackle so-called "wicked" problems, i.e. problems that are sufficiently complex, contested, and ambiguous that conventional, disciplinary specific approaches are inadequate to address. However, challenges remain in defining integrative learning…
Descriptors: Introductory Courses, Computer Science Education, Interdisciplinary Approach, Integrated Activities
Luan, Hui; Tsai, Chin-Chung – Educational Technology & Society, 2021
In recent years, in the field of education, there has been a clear progressive trend toward precision education. As a rapidly evolving AI technique, machine learning is viewed as an important means to realize it. In this paper, we systematically review 40 empirical studies regarding machine-learning-based precision education. The results showed…
Descriptors: Artificial Intelligence, Individualized Instruction, Individual Differences, Educational Trends