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Karaoglan Yilmaz, Fatma Gizem – Technology, Pedagogy and Education, 2022
The purpose of this study is to examine the effect of student satisfaction on students' engagement and motivation in a mobile-based flipped classroom. A total of 222 university students taking the Computing I course designed as a mobile-based flipped classroom were recruited. Data were collected through three self-report instruments: the…
Descriptors: Flipped Classroom, Learner Engagement, Student Motivation, Student Satisfaction
Lee, Philip T. Y.; Lui, Richard W. C.; Chau, Michael – Journal of Information Systems Education, 2019
Serious games, many of which are multi-player games, have been commonly used in information technology education and training. Competition can be intuitively associated with games; however, it is not always considered as a necessary attribute of serious games. Particularly, the learning impact results of competition are mixed. Challenge and…
Descriptors: Competition, Educational Games, Search Engines, Self Efficacy
Mara Kirdani-Ryan; Amy J. Ko – ACM Transactions on Computing Education, 2024
For computing to serve humanity, computing spaces must be safe for all individuals. While prior work has surfaced how hegemonic racial and gendered expectations manifest in computing, it has only indirectly attended to expectations surrounding neurodivergence. As computing stereotypes largely align with stereotypes of some neurodivergent…
Descriptors: Neurodevelopmental Disorders, Stereotypes, Disabilities, Computer Attitudes
Dawar, Deepak; Murphy, Marianne – Information Systems Education Journal, 2020
Teaching introductory programming courses to university students who come from a varied set of academic and non-academic backgrounds is challenging. Students who are learning programming for the first time can become easily discouraged leading to procrastination that subsequently can have an unfavorable effect on their learning outcomes, and…
Descriptors: Assignments, Scaffolding (Teaching Technique), Introductory Courses, Programming
Cordero, Diego; Astudillo, Silvana; Cisneros, Diego – IEEE Transactions on Education, 2023
Contribution: This article analyzes the elements that determine entrepreneurial intention (EI) in electrical and computer engineering students of a private university in Ecuador. Background: There is a lack of studies examining the EIs of university students in electrical engineering and computing sciences, where EI is influenced by elements, such…
Descriptors: Entrepreneurship, Intention, College Students, Engineering Education
Jones, Brett D.; Ellis, Margaret; Gu, Fei; Fenerci, Hande – International Journal of STEM Education, 2023
Background: The motivational climate within a course has been shown to be an important predictor of students' engagement and course ratings. Because little is known about how students' perceptions of the motivational climate in a computer science (CS) course vary by sex, race/ethnicity, and academic major, we investigated these questions: (1) To…
Descriptors: Student Motivation, Computer Science Education, Gender Differences, Racial Differences
Nur Fajriah Muchlis; Punaji Setyosari; Dedi Kuswandi; Saida Ulfa; Henry Praherdhiono – International Society for Technology, Education, and Science, 2023
In recent years, the Computer Science and Information Technology programs have experienced growth and achieved immense popularity, increasing the demand for graduates who will become skilled workers. The educational outcomes-based curriculum (OBE) targets that learning must pay attention to one of the Key Performance Indicators (IKU) achievements:…
Descriptors: College Students, Design, Innovation, Thinking Skills
Ramadan Abdunabi; Ilham Hbaci; Teddy Nyambe – Information Systems Education Journal, 2024
Programming is a major subject in various Information Systems (IS) programs, with students often finding it a challenging skill to acquire. While there is extensive literature on factors helping students learn to program, most of which focuses on non-IS students. Due to the increasing demand for professionals with programming skills, there is a…
Descriptors: Influences, Programming, Self Efficacy, Computer Science Education
Ottemo, Andreas; Gonsalves, Allison J.; Danielsson, Anna T. – Gender and Education, 2021
Physics- and computer-related disciplines are strongly male dominated in Western higher education. Feminist research has demonstrated how this can be understood as reflecting a strong privileging of mind and rationality (over body/nature/emotions) in these disciplines, which harmonises with broader notions of masculinity as transcendental and…
Descriptors: Physics, Science Instruction, Computer Science Education, Gender Bias
Susanto, Edy; Sasongko, Rambat Nur; Kristiawan, Muhammad; Nipriansyah; Purdiyanto – Education Quarterly Reviews, 2021
The purpose of this study was to connect the learning school of computer education students at Dehasen University Bengkulu in using google class. This type of research is descriptive qualitative. Respondents' answers using the google form application. Data were analyzed by stages of reduction, display and conclusion drawing or verification. The…
Descriptors: Foreign Countries, Computer Science Education, Virtual Classrooms, COVID-19
Säde, Merilin; Suviste, Reelika; Luik, Piret – Education Sciences, 2021
Massive open online courses (MOOCs) can potentially affect the lives of millions of people, but there is little research on how a programming MOOC could affect participants' lives after participation. In Estonia, we have organised several programming MOOCs over the years, attended by over 14,000 people. This inspired us to develop and validate a…
Descriptors: Online Courses, Programming, Foreign Countries, Computer Science Education
Babb, Jeffry, Jr.; Waguespack, Leslie; Abdullat, Amjad – Journal of Information Systems Education, 2019
Disruptive innovations continue to reshape channels of learning. The Information Systems discipline may be among the least immune to these disruptions. As such, students have greater access to the acquisition of the computing skills and knowledge that are commonly presumed to suffice entry-level employment positions sought after by graduates of…
Descriptors: Information Systems, Design, Business Skills, Computer Literacy
Fritz, Lydia – Journal of Instructional Research, 2019
This is an experience paper that describes methods of student assessment in introductory- and intermediate-level computing courses. The paper explains the need for alternate methods in the evaluation of out-of-class programming assignments and enumerates several options that have been incorporated into freshman- and sophomore-level courses. I show…
Descriptors: Computer Science Education, Student Evaluation, College Students, Introductory Courses
Chen, Chen; Jeckel, Stuart; Sonnert, Gerhard; Sadler, Philip M. – International Journal of Computer Science Education in Schools, 2019
This study examines the relationship between students' pre-college experience with computers and their later success in introductory computer science classes in college. Data were drawn from a nationally representative sample of 10,197 students enrolled in computer science at 118 colleges and universities in the United States. We found that…
Descriptors: Computer Science Education, Programming, Academic Achievement, College Students
Mariano, Diego; Martins, Pedro; Helene Santos, Lucianna; de Melo-?Minardi, Raquel Cardoso – Biochemistry and Molecular Biology Education, 2019
The advent of the high-throughput next-generation sequencing produced a large number of biological data. Knowledge discovery from the huge amount of available biological data requires researchers to develop solid skills in biology and computer science. As the majority of the Bioinformatics professionals are either computer science or life sciences…
Descriptors: Computer Literacy, Computer Science Education, Programming, Biological Sciences