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Karen M. Sewell; Katherine Occhiuto; Sarah Tarshis; Alicia Kalmanovich; Sarah Todd – Journal of Social Work Education, 2024
This teaching note describes how a school of social work adapted Objective Structured Clinical Examinations (OSCE) during the COVID-19 pandemic to an online live-streamed format, providing students the opportunity to engage in this experiential learning activity despite pandemic-related limitations. A step-by-step process for developing online…
Descriptors: COVID-19, Pandemics, Electronic Learning, Video Technology
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Liyanage, Dilhara; Lo, Stanley M.; Hunnicutt, Sally S. – Chemistry Education Research and Practice, 2021
A novel methodology has been developed to capture student interactions and engagement modes by mapping their discourse in Process Oriented Guided Inquiry Learning (POGIL) physical chemistry courses using graph theory and a modified ICAP ("Interactive," "Constructive," "Active," "Passive") framework. This…
Descriptors: Science Instruction, Chemistry, Inquiry, Teaching Methods
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Ferns, Sonia; Phatak, Aloke; Benson, Susan; Kumagai, Nina – Teaching Statistics: An International Journal for Teachers, 2021
In the contemporary workplace, data scientists who are capable of interdisciplinary collaboration are in high demand. Universities need to provide data science students with a plethora of learning opportunities that involve collaboration in interdisciplinary contexts and engagement with industry partners. Curtin University and Lab Tests Online…
Descriptors: Employment Potential, Data, Statistics Education, Interdisciplinary Approach
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Bilbao-Quintana, Naiara; López-de-la-Serna, Arantzazu; Romero-Andonegui, Ainara; Tejada-Garitano, Eneko – Online Submission, 2021
Introduction: The term escape room has undergone a notable evolution in recent years, extending its presence to areas not only recreational but also business or educational. The defining traits (overcoming obstacles, problem-solving, teamwork, time management...) have proven to be valid in business and education. This study presents the…
Descriptors: Thinking Skills, Skill Development, Learning Motivation, Curriculum Design
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Rantun, Rinny; Sarmita, Reggy – International Journal of Evaluation and Research in Education, 2020
Purpose of this study was to identify factors contributing to the successful group performance from the perspective of business students. The in-depth interview was done followed by a survey derived forty-five items variables, after some tests 21 items variables removed due to low item remainder coefficient resulted in 24 items questionnaires. A…
Descriptors: College Students, Business Administration Education, Group Dynamics, Student Attitudes
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Plump, Carolyn M.; Meisel, Steven I. – Management Teaching Review, 2020
A constant challenge for faculty is to gain and to hold student interest so that substantive learning can occur. One way to achieve this is through the use of games. This article describes an escape room activity for the classroom that is modeled after commercial escape rooms. This fun, single-session team dynamics exercise can be used in an…
Descriptors: Game Based Learning, Learner Engagement, Retention (Psychology), College Students
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Saltz, Jeffrey; Heckman, Robert – Journal of Information Systems Education, 2020
This paper reports on a case study of the Agile Kanban project methodology, which while growing in popularity, has had far less analysis on its usefulness in the classroom as compared to other frameworks such as Agile Scrum. Our study provides insight into why the Kanban methodology is useful by mapping student comments about the methodology to…
Descriptors: Higher Education, Student Projects, Program Administration, Computer Software
Saira Anwar; Muhsin Menekse – Grantee Submission, 2020
Prior literature in engineering education has focused on student-centered learning by utilizing active, constructive, and interactive instructional strategies. However, most research focused on evaluating the effectiveness of these instructional strategies by comparing them with traditional approaches, which typically placed students in passive…
Descriptors: Reflection, Teamwork, Engineering Education, College Students
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Kiener, Michael – College Student Journal, 2019
Mental skills training is becoming increasingly important in athletics as a means enhance performance. Although there is a foundation of research on mental skills training with elite athletes, more research is needed to better understand the development and use of mental skills training with non-elite athletes. This qualitative study examines the…
Descriptors: Training, Athletes, Program Effectiveness, Ideology
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Pang, Elvy; Wong, Michael; Leung, C. H.; Coombes, John – Industry and Higher Education, 2019
This article investigates Hong Kong employers' views on graduate competencies that facilitate new graduates' success in the workplace. The methodology involves the use of a questionnaire to elicit responses from business employers on the importance of specific competencies contributing to the success of fresh graduates at work. The findings…
Descriptors: Employer Attitudes, Teamwork, Cooperation, Thinking Skills
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Borge, Marcela; Soto, José A.; Aldemir, Tugce; Mena, Jasmine A. – Teaching of Psychology, 2022
Introduction: Developing greater multicultural competence is predicated on developing continual awareness and education about issues relevant to marginalized identities. One way to promote this competence is by engaging in productive intergroup dialogue with individuals representing a diversity of perspectives. Statement of the Problem: Intergroup…
Descriptors: Competency Based Education, Multicultural Education, College Students, Cultural Awareness
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McDaniel, Rudy; Telep, Peter – Journal of Technical Writing and Communication, 2021
This article describes an interdisciplinary, partially online honors course entitled Video Game Theory and Design. The article reviews the literature surrounding video games and technical communication and then outlines the learning objectives for the course. The authors describe individual and team-produced assignments and suggest game design…
Descriptors: Video Games, Technical Writing, Online Courses, Teaching Methods
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Wanju Huang; Kerrie Douglas; Tiantian Li; Audeen Fentiman – International Journal of Designs for Learning, 2023
This paper discusses the instructional design experiences and processes shared by a multi-disciplinary group--including more than a dozen faculty, staff, and students--while developing a series of online courses on Model-based Systems Engineering (MBSE) for professional engineers, a project sponsored by the National Science Foundation. The team…
Descriptors: Instructional Design, Engineering Education, Pedagogical Content Knowledge, Interdisciplinary Approach
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Deem, Jack; Beyer, Stephen; Dana, Heather; Chicone, Rhonda; Ringler, Ilene; Ferebee, Susan; Strouble, Dennis – Online Journal of Distance Learning Administration, 2020
Virtual teams have become a major component in the delivery of online courses at Purdue University Global (PUG) and in higher education in general (Olson, et. al, 2015). To help provide employers with qualified candidates for their talent needs, teamwork has been established as one of the six professional competencies that Purdue University Global…
Descriptors: Academic Achievement, Cooperative Learning, Student Projects, Virtual Universities
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Tang, Chun M.; Bradshaw, Adrian – E-Learning and Digital Media, 2020
Working on team projects is a common feature in higher education as a way to foster team learning and collaboration. For a team to work well towards achieving project objectives, it is important that there is effective team communication. Conventionally, face-to-face interactions allow students to interact with each other in multiple communication…
Descriptors: Telecommunications, Computer Mediated Communication, Teamwork, College Students
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